RimWorld

RimWorld

Not enough ratings
Tox's Quality of Life Overhaul
   
Award
Favorite
Favorited
Unfavorite
Description
I want to create my own quality of life mod because there are about 500 mods that do little things when they could just be all in one. Also want to make modular segments of this mod for people to pick and choose from, if they'd rather. The mods in this collection will be references/sources for the features I want.

For a full look of my plans, you can check out this google doc. The doc will constantly change as I refine my plans, and there will be a notice when the doc is in a finished state, where I will begin progress creating these mods.

Mods from this list will be cleared out when they are no longer necessary as reference.

https://www.dropbox.com/sh/o51aioffzt2xv1j/AACJgwS8I_LEtz2BYwmBD_L-a?dl=0
Items (543)
99 Percent
Created by NECEROS
Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it. Originally the base code for Rimworld limited what would drop upon deconstruct. Specifically it ate one piece of each resource used in the...
4M Mehni's Misc Modifications [1.2-1.4]
Created by Miyuri
Adds various settings to customise your RimWorld experience. FEATURES - Bugfixes for vanilla issues The game gives up on sending you manhunter packs once you reach a certain size. No more! - Extend the time for pawns to undraft themselves Stay where I put ...
A Petition for Provisions
Created by ToyWalrus
This mod allows you to request items from non-hostile factions. DESCRIPTION Have you ever been bothered by the fact that other factions will make requests of you all the live-long day, making you risk your precious colonists in a multi-day ill-fated journe...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Animal Gear Basic
Created by Dylan
Version 1.4.0.0 New (new) main mod for the actual animal armor/gear "Animal Equipment": https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984 "Animal Equipment" replaces this mod "Animal Gear Basic" which is only here for legacy purposes you on...
Animal Husbandry Raids (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of O Negatives mod https://ludeon.com/forums/index.php?topic=32653 Rewrote the entire thing, now it adds animals from an internal list randomly and also you can add exceptions, one animal def per line in a config-file...
Animal Medical Bed
Created by NECEROS
Adds a hospital bed for animals which increases healing, medical tend quality, etc. Fits any animal. https://i.imgur.com/Ra7qnLe.png https://i.imgur.com/ldroDjl.png This was originally made by Suno, and has been reuploaded with permission. https://i.imgur....
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Animals are fun: recreational animal interactions [1.1 - 1.4]
Created by Revolus
Why keep pets if you don't interact with them? This mod lets your pawns have fun by giving them the option to play fetch, and go walkies. Your pawns will gain a little animal skills by these activities. Can be added to and removed from save games. No depen...
Autism Spectrum Continued [1.0+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. I have updated this mod for 1.1 and 1.2, fixed a few small errors, and updated some ...
Auto Seller
Created by Supes
This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules. These rules can be created and edited via the Autosell Tab. So, you've been hoarding a ton of weapons and apparel you've been hoping to sell, or you'...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
AutoPriorities
Created by Kloke
Adds a window that allows to automatically set work priorities for a specified amount of pawns How it works: All pawns are sorted before assigning so that the highest skill gets the job first. Mod also takes into account if the job does not require any ski...
Common Ailments (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamcommunity.com/sharedfiles/filedetails/?id=2003149630 - German translation updated, via Erdnussbrot - For detailed description, download the PDF https://i.imgur.com/pufA0kM.png https://i.im...
Automatic Night Owl
Created by Ben
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait. 1.5 Update Updated for 1.5 - I will verify compatibility with prepare carefully when that gets updated. Feel free to let me know wh...
AutopsyTable (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of bodloshs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1495723533 - Added Russian translation, by jose - There are now two different autopsies, normal that only gives organs/bionics and no butcher debu...
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lost of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
Awesome Inventory
Created by NotooShabby
A spiritual successor of RPG Inventory. It offers a fine grain control on your inventory and a RPG style interface. If you want to support my work, don't forget to hit https://i.imgur.com/p7Fv1Z6.gif Preview images provided by Kasmex Forever#0915 Features ...
Bad Can Be Good
Created by NECEROS
Those bad traits that everyone skips are now not as bad. These traits are now flavorful. This also means these traits aren't as bad when the game calculates the difficulty of the traits and the market value of the pawns with these traits. https://i.imgur.c...
Dandelions
Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! Dandelions Dandelions are not weeds. They are a really, really, REALLY nutritious plant. Their tooth-shaped leaves are rich in minerals like magnesium, copper, folate, calcium, potas...
Balanced Animals
Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! Balanced Animals In my Balanced Food mod I edited the body size of every animal/creature/human to try to properly reflect the amount of meat that would be received in optimum butcher...
Beautiful Water (Fork)
Created by nathanielcwm
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Forked from CrunchyDuck Git Repo: Github What does this mod actually do? It assigns a beauty value to water tiles. Type of Water: Beauty Value: Shallow Water 1 Shallow Moving Water 1 Chest-deep moving Water 5 or 15 Shallow Ocean Water 5 Deep ...
Better ModMismatch Window
Created by 정구지
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style. added mod will be indicated with green color. removed mod will be indicated with red color. + yellow means the version has changed. this mod doesn't need specific load order. saf...
Drug Policy Fix (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamcommunity.com/sharedfiles/filedetails/?id=2000335507 - German translation added, thanks Dimos! - Better support for mods like Cherry Picker, thanks sable-starflower! https://i.imgur.com/pu...
Better Overall Armor
Created by gguake
Simply, this mod makes overall armor point more readable in colonists gear tab. In vanila, overall armor point is not meaningful because that not reflect armor penetration and armor's coverage by body part. Furthermore, that is some different from damage c...
Drug Response (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamcommunity.com/sharedfiles/filedetails/?id=2002963487 - Added support for Medicines+ Thanks Sky! - Added German translation, thanks Erdnussbrot - Made the menu-icon fit in better - Added su...
Better Pawn Control
Created by VouLT
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU If you like my mod and feel like contributing,...
Better Random Incidents
Created by Logan
Replaces the MTB calculation with a new *per-incident* MTB calculation. The default makes *something* from the MTB *category* happen, which leads to odd behaviour. The new system runs the MTB calculation on *each* incident in the category, with the option ...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
Better Zzzt
Created by NECEROS
The Zzzt event will only take 75% of your power, not all of it. Shout out to SmashPhil for the code guidance! Github: https://github.com/Neceros/BetterZzzt Conflicts If you're using the RT_fuse mod this mod will not function. RT_Fuses uses a destructive pr...
Big Battle
Created by FlashPoint55
Add big raid that allies always come to help. configurable in mod setting page. save compatible....
Blueprint Totals Tooltip
Created by ChippedChap
A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more. This mod adds a "tooltip" (see the demonstration gif) that lists all the requirements of highlighted blueprints. The highlighted blueprints are either the one...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Bonds Dont Matter
Created by Jellypowered
A simple xpath mod to fix your woes! Shouldn't cause any performance issues. Safe to add/remove to an ongoing save. It changes the mood/opinion offsets associated with bonded animals to zero. If you remove this, those penalties will come back, because I di...
Build From Inventory
Created by Uuugggg
Construction will use things in your colonist or pack animal's inventory. Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used. --- This is perhaps the most u...
Bulk Stonecutting
Created by NECEROS
Adds new bills to the Stonecutter's table which cuts 3 chunks at a time. Support for Cupro's Stones and More Stone. 1.3: https://steamcommunity.com/sharedfiles/filedetails/?id=2556049999 Compatibility - Cupro's Stones - More Stone - Skilled Stonecutting Or...
CCP's Mental Break Tweaks
Created by cucumpear
Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage." This should be completely fine to add to running games. ...
CM Color Coded Mood Bar [1.1+]
Created by CrashM
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood. Red: extreme mental break threshold Orange: major mental break threshold Yellow: minor mental break threshold Gray: neutral mood Light Blue: conten...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Grass Is Still Hay
Created by elky
Repack of https://steamcommunity.com/sharedfiles/filedetails/?id=1557405977 for 1.2 by elkyelky. Continuation invited in comments there. Will take down if asked. Original description by Paladin: Cutting grass or bushes gives you resources: Grass and High g...
Careful Raids
Created by Brrainz
More careful raiders - Can you handle them? This mod makes raiders avoid places where one of them died. The memory will hold on for a while and then vanish. This makes it much harder to fool them into traps or killboxes so if you think the current vanilla ...
Carry Capacity Fixed
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
Change Caravan Loadout
Created by Hultis
For some reason caravan formation doesn't have the remove item functionality that pod/ship loading has. This mod fixes that. Compatible with: Loading in Progress, Set Up Camp, Giddy-up: Caravan, SRTS Expanded, Caravan Adventures, Trade Helper, Animals Gend...
Change map edge limit
Created by Kapitan Oczywisty
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing). This mod is not intended to build perimeter walls. Use it with caution Dep...
Chocolate Improvement(continued)
Created by velcroboy333
Original Author: Sdynet Original Description: Chocolate improvement. Give Mood Bonus 2. Cocoa trees require a lot of labor and are difficult to grow, but they are not very useful. This bonus is not big, but it will be a fair price for labor. Original Link:...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Colourful Sterile Tiles
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod adds Colourful Sterile Tiles, Sterile Tiles help keep the room clean. Very useful in hospitals to prevent patients from getting various infections. Neutral in terms of looks and very slow to build. This is a continu...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Communicable Diseases [1.4]
Created by Stoic Saltine
Diseases are now communicable. Added challenge of containing epidemics. Summary When it comes to disease, the Vanilla experience is very basic: The game triggers an event and a random handful of colonists are infected with the disease of choice. The coloni...
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
CrustyTextiles (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Crustypeanuts mod https://steamcommunity.com/sharedfiles/filedetails/?id=1543745278 Added in Boiled Leather again due to popular demand. Rebalanced Boiled Leather, thanks Dienes! https://i.imgur.com/pufA0kM.png htt...
Custom Mote Maker
Created by muyahoya
What is this mod? Simple mod When you select a pawn, the pawn responds! Emoticon changes according to mood. Future plans Add more emoticons Update note 2019-03-01 fixed an error when selecting an animal 2019-03-03 fixed an error when selecting a pawn that ...
Cut plants before building[1.0-1.4]
Created by tammybee
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant. You can toggle auto felling designation mode by new play settings icon button or shortcut key(Default...
Damage Indicators [1.5]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.5. Updates : 15/03/2024 - Update for Rimworld 1.5 20/10/2022 - Update for Rimworld 1.4 2...
Dream and Desire
Created by noenear
This mod gives wishes to your colonists, these wishes appear over time, they have a determining factor on your colonists's moods. As the comfort of your colonists progresses, their wishes also become more complex. Balance The balance is not perfect and nev...
Life Support Continued [1.1+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Life Support Life Support is a mod that adds the Life Support System building. It's ...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Deconstruct First
Created by Fozzy
updated to work on 1.5 Inside the construction work type. Deconstructing objects and removing floors will be prioritised over constructing new stuff. Most important it adds no OP bullcrap of some sort. It´s a Quality of Life (QoL) mod. Deconstructing new o...
Deep Stack
Created by VOID
last update:2024-04-17 (for RimWorld 1.5.4066) Increases stacksize for all stackable items. MOD FEATURES • 1000 for small stacks, 10000 for big stacks • 50 for stone chunks • works with other stack mods, like Extended Storage MOD SETTINGS • Small Stack Siz...
Diabetes [discontinued]
Created by Energistics
This mod adds diabetes to the game with all its downsides to add some variety and difficulty to the game. CONTENT New Illness: Diabetes New Symptoms: Hyperglycaemia (over sugaring) and Hypoglycaemia (under sugaring) New Drug: insulin New Implant: Advanced ...
Dire Raids
Created by pyrce
Dire Raids Creates a mid-to-late game event called a Dire Raid. The new event triggers like a normal Raid, but more rarely, and multiplies the points available for the raid to use in purchasing pawns. The mod is intended to add more threat to established b...
Disable Sappers
Created by Joe the Tech
https://i.imgur.com/p7Fv1Z6.gif Simply replaces raids that would employ sappers to bypass your defenses with raiders that attack immediately. This mod was created because I was unhappy with sappers starting to dig into your base, but then moving to another...
Do Something for Idle
Created by gguake
This mod makes colonists to do something instead of wandering when they are idle. For instance, - Taking a break time - Practice melee weapon - Throwing stones etc. There are some useful actions but there are many useless action too. This mod may make your...
More Descriptive Words and Names
Created by Holgast
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc. This mod does not edit any of the generators, just adds more words used. Almost every language file has ...
DocWorld
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
Don't Steal My Walls!
Created by Ron Popeil
Everyone knows MinifyEverything. Everyone loves MinifyEverything. Even Raiders, because it makes it possible for them to just walk up to your defensive perimeter and help themselves to a nice chunk of wall. Or many other things that, while you like being a...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Down For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png Allow your pawn to pretend to be downed. No more wounded pawn crawling back to nearest medical unit. Now you can set them down and take care of them, without having to punch them until they are knocked out ;) Thanks to @5kat...
Dual Wield
Created by roolo
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties w...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
No Sympathy for Prisoners
Created by Zyx Abacab
Attention! This mod has a known issue with the Biotech DLC. Your pawns might continue experiencing sympathy while playing with Biotech. If you absolutely need to override Biotech sympathy, try using Cherry Picker instead. See the FAQ entry Which items shou...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analyze ...
Easy Upgrades
Created by ToyWalrus
Note: this mod is no longer under active development. I'll potentially come back to this in the future but for now I have my time filled with other things. Thank you for your understanding! (Thanks to @Mlie for the 1.3 update!) What it do?? (a horrible mis...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Pawn Name Variety
Created by Murmur
Did you know that a large portion of the pawns in your game have predefined names and backstories? This mod makes every pawn truly random, breaks up those predefined names into first, last, and nick names, inserting them into the random name pool to add th...
Enemy Self Preservation
Created by Murmur
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY. Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain. It is designed to be used with my other mod Faction Raid Cooldown, but ca...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
Perfectly Generic Item
Created by Ogliss
a perfectly generic item that should replace any items removed when deactivating mods, one of the few things Starbound did right, made for MercuryDoll Mod Options contains a setting to make the Perfectly Generic Items disappear after a few seconds of gamep...
Everyone is Queer (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Suzi and Marcus mod https://steamcommunity.com/sharedfiles/filedetails/?id=1505792697 The comment-section of this mod is for reporting bugs, balance-issues and general likes of the mod. I reserve the right to remov...
Evil Tactician's RimWorld Tweaks
Created by Evil Tactician
A set of toggable tweaks which enhance the vanilla experience. https://i.imgur.com/lwZmzew.png RimWorld 1.0-1.2 (Legacy) Version RimWorld B19 Version https://i.imgur.com/Fsy1p1D.png https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/...
Exotic's Better Crashed Ship Parts
Created by ExoticButts
Version: 1.9 6th of May, 2024: 1.5 update. -Tentative Anomaly compatibility granted for the moment, as I don't currently own the DLC. Let me know if any issues arise! This mod does two things; -Undoes Tynan's change to psychic ship parts in B18+. Now you c...
Exotic's Fine Weaponry
Created by ExoticButts
Version 3.5 --- 6th of May, 2024: 1.5 update. -Firebows have been removed in favour of the Biotech Flamebow, which does effectively the same thing, just at lower raw stats. As with the old Smoke Grenades, these remain in older versions. -Once I actually ge...
Extra Alerts
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds some useful alerts, with options to disable ones you don't want. Includes: Urgent Enemies - includes separate toggle for enemies that should be hidden Enemy downed Ally downed Humanoid downed (unaffiliated) Blight Mood ...
Faction Blender
Created by SineSwiper
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off? Wouldn't it be more realistic if there were a faction that brought these races together? Faction Bl...
Faster Aging
Created by Verdiss
This mod gives you fine control over the rate at which pawns age. Requires Hugslib, loaded before this mod. Upon loading, you must enter the config menu to set the desired aging speed for humanoids and animals. Storyteller aging settings are overridden by ...
Faster Smoothing
Created by NECEROS
Adds a settings menu so you can set how quickly pawns can smooth floors and walls. By default you'll gain a 300% increase in smoothing speed, unless you customize it. Sorry, but I'm no longer maintaining my mods. Maybe in the future Please note 99% of my m...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
Food Alert (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mehnis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1114619043 - Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFin...
Forbid Blueprints
Created by Goose
Sometimes you want to make construction plans, but not have your colonists begin work on it right away. This can be achieved by forbidding the blueprints, but becomes a hassle quickly for large projects, as the vanilla allow/forbid designators indiscrimina...
Gear Up And Go
Created by Uuugggg
Adds a button to draft, swap gear, then go to the target location --- "A Raid! Is it time for battle!" "Suit up!" "Okay I've got my armor vest, I'm going to go plant some corn" "I've already got armor so I'm still mining" "GET OVER HERE NOW" "But I haven't...
RimTraits: Vanilla Trait Colors
Created by Sierra
Mod Version: v1.11 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Trait...
Gizmo Begone!
Created by Nif
https://i.imgur.com/KJvD2se.png Tired of bloats? Those pesky squares taking up your screen? Well, worry no more! With Gizmo Begone, a single click can fix it all. By simply going to Gizmo Begone's settings, you'll find every ThingDef and TerrainDef you'll ...
Graphics Settings+
Created by Maxim
Graphics Settings 1.4 Update Changes The 1.4 version of this mod does not contain the Pawn Atlas Resizing feature, as RW has natively improved Pawn texture quality. Key Features Overall improvement to all modded textures! DDS File support! Any mod containg...
Grazing Lands
Created by avil
Animals don't destroy grass and eat according to their size. Can be (un)installed mid game. Features - all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead; - grass has a chance to be destroyed when deplet...
GroundClear
Created by freemapa
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle? This changes the Clear Snow Area to Clear Ground Area. Colonists will now clear plants, trees, AND snow from the designated area. I guarantee you w...
Gunplay
Created by AUTOMATIC
ABOUT Adds more cinematic effects to weapons: A. For both vanilla and other mods: - long trails for projectiles; trails are wider for weapons that do more damage - projectile comes from the barrel of the gun and not from inside of the colonist - weapon mov...
Harvest Organs Post Mortem
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.5. NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the m...
Haul to Stack
Created by ItsComcastic
Compatible with Versions 1.0-1.5 Features Haulers will prioritize hauling to an existing stack even when multiple pawns are hauling. Haulers no longer reserve the haul-to tile meaning multiple pawns can haul to the same tile at once. Issues If your pawns a...
Hold Open Opens Doors
Created by Pope Snowball
"Hold Open" will immediately open/close doors, instead of waiting for a colonist to do it. Settings allow disabling of mod by door type, and whether or not a powered door is receiving power. Should integrate with mods adding or changing Rimworld core doors...
Home Mover
Created by NotooShabby
If you want to support my work, don't forget to hit https://i.imgur.com/p7Fv1Z6.gif Features Move existing buildings(furnitures, turrets, etc) to another location without deconstructing (Moving walls or doors requires subscription of "Minify Everything"). ...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
Smart Colonist Bar
Created by NotooShabby
If you want to support my work, don't forget to hit https://i.imgur.com/p7Fv1Z6.gif Thumbs up rating is what keeps a mod alive. Why do you need another color coded colonist bar? It automatically expand/collapses based on various pawn's conditions, e.g., in...
Hunt for Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/RRjoNxn.png Add hunting training to tamed animals. One RimThemes theme included ! Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting). Fully customizable !...
[NEW LINK IN DESC] Hunters Use Melee!
Created by Drgn! Netrve
Please use Mlie's updated version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2900108163 Hunters Use Melee! A small mod that allows hunters to make use of melee weapons to do their job as well as ranged. As simple as that :) It is also saf...
Hunting Squad
Created by TwoWolfStyle
Adding Hunting Squad production building. Configure list of animals for auto hunting. Plus quality of life automation and annoyance removal. Hunt in squad, because it is dangerous to go alone. Tired of hunter being chased by maddened animal? Create a hunti...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
I Am Hungry(continued)
Created by velcroboy333
Notes: Compatibility has been added for Vanilla Fishing Expanded and RF Fishing Rework Original Author: Trunken Original Description: Yummy! Vanilla friendly food with unique thoughts and tastes in a simplistic way. - Campfire to cook (lasting & warm) - St...
Incident Person Stat
Created by Vaniat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code. RicoFox233 f...
Inspiration Tweaks
Created by Catachat
Hi, sorry but this mod isn't updated for 1.5 just yet. I'll be finished with my dissertation within the next month so I'll be pushing an update after then. :) Overview Alters the current inspiration system & adds 18 new inspiration types. The chance of ins...
Interaction Bubbles
Created by Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
TablesAreForMeals
Created by Cozar
Some foods make great snacks, even when there isn't a table around. This mod takes a different approach on balancing the AteWithoutTable mood penalty. For foods which are best eaten at a table, like meals, the penalty will now stack (-3/-5/-8) and last lon...
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Take off coat indoors
Created by Kushiyaki
Take off some clothes indoors. Only display layers, the performance of the equipment is applied. This MOD is powered by Harmony Patch Library. Languages -English(poor) -Japanese Features and functions -It is divided into common settings and personal settin...
Kill For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/m9uR3Lr.png Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to...
Killfeed
Created by cat 2
A merely cosmetical mod which adds a killfeed showing who killed whom. Modified from ChJees's source to include weapon icon in the killfeed. Here is the original mod by ChJees: https://steamcommunity.com/sharedfiles/filedetails/?id=1357933654 Github releas...
Labels on Floor
Created by falconne
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does. -- Features * Names are drawn on the floor, so they will not obscure items and furniture on top of them. * Rooms can be renamed using a button on the...
Lag Free Lamps
Created by NECEROS
Removes the fuel requirement for lamps. Colonists will not need to refuel torches, as they last indefinitely. When a save has a decent amount of fueled buildings (torches mainly, people don't tend to spam stoves, etc) the refueling job becomes very laggy. ...
[Depricated] Less Arbitrary Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1552455241 - Removed legacy HugsLib requirement 1.4 changed a lot of the surgery system and without a full rewrite of the mod it will override the va...
Use Minified Buildings
Created by Hultis
Tired of handling every single minified building separately? With this mod you can build normally and the pawns will install minified buildings when available. It works by immediately changing the build order to an install order, just like in the picture. ...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Locker
Created by Reiquard
This is a reworked version of mrofa's locker of "Clutter Furniture" with improved functionality. This mod adds a locker to the game that is used to store a set of equipment. It is most useful in a game with Infused / Infusion 2 mod installed and/or with mo...
Wild Reproduction
Created by dninemfive
Spiritual successor to WalkingProblem's Wild Animal Sex, allowing wild animals to reproduce. Applies the same effect using only patches, no custom defs or classes. Non-Steam download available here. Details Specifically, the mod moves the ThinkNode which t...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
Zoological Trader Caravans
Created by sjaak31367
Adds zoological trader caravans! Buying and selling all animals! (Like shepherds but with more than just sheep, or like Shaman Merchants, ye! Like that! But now buying/selling more (kinds) of animals!) (Note: Doesn't add new animals, but does add a trading...
Longer Inspirations
Created by RelaxedOtter
Ever been annoyed that you get a recruitment inspiration but have no prisoners, and it fades away before you are able to use it? This mod simply increases the duration of those inspirations that are one-shot so that you have a better chance of being able t...
Max Gain Cap Removal
Created by onkelflorian
MAKE YOUR LEGENDARY THRUMBOFUR PARKAS BE WORTH IT! "Max Gain Cap Removal" Removes any Max Gain restrictions coming with higher quality items like apparel. In the example a Legendary Thrumbofur Parka in vanilla is worth $4150, with my mod it has no penalty ...
Meat Amount Fix
Created by Logan
Makes animals dress out ~40% by weight. For balance (and further realism), injured animals (and their friends) will generally exit the map immediately. This makes the hunting job more time efficient, as a single large animal gives a lot of meat, but gone a...
Mechanoid Recycling (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Porohkun, Gerusz mod https://steamcommunity.com/sharedfiles/filedetails/?id=843280654 - Replaced original dissasemble-code with patching, replacing the Steel for MechanoidElectronicPart and Plasteel for MechanoidHu...
Medical Dissection
Created by Fette Sandratte
Ever wondered what to do with those piles of dead pirates? Your doctors are still training by installing ped legs on prisoners? Then you need a dissection table in your game! Features - Performing dissections allows your doctors to train their medicine ski...
Medical System Expansion 2
Created by noj
Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses. This makes it so adding bionic parts doesn't reduce the total health of the pawn, and the sub-parts can be damaged. Items keep track of the other prosth...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
Mercenaries For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/w46hQrt.png WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way). All Guard duties and stuff are now available on the Guards For Me mod. Hired merce...
MineItAll - unofficial
Created by Velc[JP]
- Click on a visible ore and you will mine the whole vein - Strip mining tool to mine a grid - Mine brush tool (use q and e to modify brush sizing) Original MOD http://steamcommunity.com/sharedfiles/filedetails/?id=821866381 -------------------------------...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Mo'Events (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ilawz mod https://steamcommunity.com/sharedfiles/filedetails/?id=835151481 - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance...
AutoVents
Created by Slime-Senpai
Description This mod adds an automatic vent that opens and closes to try to make a room reach your desired temperature. It has been designed to make early game indoors growing more easy by harnessing geothermal temperature. Works best with Dubs Skylight. H...
Mod Medicine Patch
Created by Aeon
A patch to enable modded medicine options in the pawn health tab. German translation by Dimos Chinese translation by Shavius...
Modified Nutrient Paste Dispenser
Created by coldsky2014
Make The Nutrient Paste Dispenser A Lot Useful. Changed Things/Items Nutrient Paste Dispenser Cost List Steel 90 --> 200 Component Industrial 3 --> 6 Work To Build 2200 --> 3000 Paste Mood BUFF -4 --> +3 Should Be Safe To Add/Remove In Middle Of A Game (wo...
Moody
Created by Giant Space Hamster
LATEST UPDATE v2.6.3 RimWorld 1.5 support added Most recent changes. Bold are from latest patch. Added colonist ideology icon to summary view. Can be disabled in mod settings. Ghoul colonist names are a bit darker and always show their food need since they...
More Records - Interaction[1.1-1.4]
Created by tammybee
Add records about interaction. Additional Records - Social fight (Time) - Lovin (Time) - Interact (Count)*1 - Interacted (Count)*1 *1 e.g.: chitchat, insult, romance attempt It also supports InteractionDef added by other mods. Language - English - Japanese...
Optimized Leather
Created by trublucaribou
Patch Notes : 11/22/2020 - confirmed compatibility with Animal Hide Walls ----- This mod completely overhauls the current leather system in the game, along with patching a dozen plus other animal mods. It introduces the following "new" leather types: * stu...
More Scars
Created by OverBlaze
Updated to 1.4 27/12/2022 Have you ever wished you colonists had more scars to tell of tales of their bravery/stupidity? No? Well then this isn’t for you. This mod substantially increases the chance of receiving scars on any body part. This is ideal for an...
CaravanColonistInfo
Created by Reiquard
This is a continuation of MattTheWaz's "CaravanColonistInfo" mod with some minor improvements. Original description: Gets rid of the need to click the 'i' to see basic information on people, animals, weapons and clothing. - Adds gender, skill, trait and ca...
More Than Capable
Created by Charlotte
Pawns are... More Than Capable! Colonists will do work even if they hate it... with consequences. This is a fork from Pawns are Capable by Rainbeau Flambe. ===== Tired of pawns who refuse to do certain types of work, even when their own lives and the survi...
Buffed Bedrooms
Created by HappyBodi
## NOTICE: I have a patch for this mod which removes the problematic rec and dining room debuffs, but it has been known to break saves when replacing the old mod. If you are starting a new game use this mod instead: https://steamcommunity.com/sharedfiles/f...
More carpet and leather floors
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds new carpets that can be built out of any fabric or wool, and new leather floors that can be made out of any leather. These floors can be built with modded materials. Adds a human leather floor. Requires Fluffy's 'Stuffe...
Some more jobs
Created by Yoann
Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings. You can choose: the priority of any job (workType) and task (workGiver), to rearrange them to split a job (and ...
More visible pause
Created by muhanga
Adds colored border when pause is active. By default small red border is used. Border color, size and transparency can be customized through "Mod Settings" configuration. Mod can be safely added/removed at any time. Doesn't impact save files or settings in...
More Hydroponics Crops
Adds the ability to grow more vanilla crops (Corn, Devilstrand, Haygrass) in a Hydroponics Basin, as well as adding a new plant, the cocoa bush. This plant grows cocoa beans....
Call For Intel
Created by 8Z
Desperate for a quest item? Itching for a bandit camp to fight? With this mod, you can call other factions to get quests at will! Functionality After installing the mod, the comms console will have a new option - Request Intelligence. When calling an ally,...
Mystery Meat: Feed human meat to colonists! (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Ploofys mod https://steamcommunity.com/sharedfiles/filedetails/?id=1412832332 - Replaced the original defs with patches to avoid overwriting vanilla defs. - Fixed the description for butchering https://i.imgur.com/...
Settlement Descriptions
Created by dninemfive
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generat...
Colorful Cloth - Basic Edition
Created by H4ns_H3inrich
Dye your Cloth to make more colorful Outfits and beautiful Homes with colorful Carpets. There are 7 different strong colors in this mod. Make 10 colored Cloth per work step on the tailoring bench. With Support for: Doormats, MoreFloors ----------------- Th...
Craftable
Created by Mawy
First of all, this is my first mod made for a personal need. I don't like having multiple mods that unlock 1 thing and I prefer an all in one. It may be out of balance or undergo changes since I want it to be balanced. https://i.imgur.com/CtAhIj7.png This ...
No Edge Fade - Lite
Created by okradonkey
Man-made tiles no longer fade out when bordering other terrain types - instead, they will have distinct, crisp edges. Borders between two natural terrains will still be faded. If you want ALL terrain borders (except natural shorelines) to be crisp, check o...
[i8m] Short Pregnancy Time 1
Created by i8memo
Short Animals Pregnancy Time 1 my little mod will make Animals breed 100% faster ABOUT THIS MOD Animals will Breed 100% faster, I reduced pregnancy time by 50% This mod works better if you have Plants grow Fast 1 or 2 It's fine to play, this mod, without p...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
PawnsChooseResearch
Created by Cozar
What it Does Eliminates the need to micromanage research by having pawns select it for you. Each pawn now selects and tracks their own research project based on their skill passions, disabled skills, and traits. You can see a pawn's current research while ...
No Quests Without Comms
Created by eBae
I usually start my playthroughs as a tribal faction, and it annoyed me that right off the bat I'd have AIs hopping into my DMs, chased refugees radioing me their CVs, and no-good Imperials requesting that I look after their seven plague-ridden geese. My lo...
Animal Namer
Created by onceupon2635
Do you love your animals? OF COURSE YOU DO! Think they should be named as you take care of them? OBVIOUSLY! This mods lets your pawns name your animals while sheering, milking, or training them! ======CURRENTLY DISABLED====== Along with the update to 1.5, ...
No Random Construction Quality
Created by Ben
This mod was originally written by BallC and all credit goes to him. I'm continuing to update and maintain the mod from 1.1 onward. This mod overrides the random quality rolls when you build furniture/items and instead uses a static function to determine w...
RuntimeGC Unofficial 1.2 Fork
Created by 🏵 doll parts
========================================================================= YOU DONT NEED THIS ANYMORE!!!! USE THIS MOD INSTEAD WHICH DOES THE SAME THING BUT BETTER https://steamcommunity.com/sharedfiles/filedetails/?id=2479389928 ===========================...
No Shadows
Created by winggar
This mod removes the shadows that walls cast. This might increase performance, but I haven't yet tested it myself. This was a request from Rafaelkb on Ludeon Forums. No Shadows is an XML mod, so it should be compatible with everything, including multiplaye...
Animal Genetics
Created by gregorycu
About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children. Children will be born with either parent's value inherited modified by a mutation factor. Selectively breed your animals to be stronger and faster, carry mor...
RimThreaded
Created by Major Hoff
RimThreaded greatly increases performance by multi threading the game. IMPORTANT: When RimThreaded updates, delete the "Caches" folder located in: Steam: Main: \SteamLibrary\steamapps\workshop\content\294100\2222907981\1.3\Assemblies\Caches Experimental: \...
NoMoreRelationShip禁止袭击生成亲戚
Created by Ee
This mod was abandoned Please use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2583377522&searchtext=No+Random+Relations 这个mod被放弃了(因为懒得更新了) 请使用NoRandomRelations这个mod https://steamcommunity.com/sharedfiles/filedetails/?id=2583377522&sear...
Death Rattle Continued [1.2+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Description Updated Death Rattle by The Word-Mule for Rimworld 1.2+, now incorporate...
NoMote
Created by Mirk
Remove emotes to improve performances. Each emote can be enable/disable in settings (should be able to work with emotes from other mods if the defname start by "Mote_"). If someone have a solution to doesn't restart the game when texture are reloaded, he's...
Opened Doors Don't Block Light
Created by mlph
Light can pass through the opened doors. This mod uses Harmony. It can be added to existing save data. Removing this mod outputs error, but it seems no problems. NOTICE As This mod does frequent lighting update(a update per 5 ticks(1/12 second)), it may ca...
Out of Combat Move Speed Boost
Created by Murmur
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl... All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threa...
Pawn Badge Fan Fork
Created by Saucy_Pigeon
The fan fork of the mod "Pawn Badge" by Rangel Real which allows adding up to 2 informative badges to the colonist bar. Now compatible with versions 1.1 and 1.2 (compatibility with 1.0 remains). Any badge mods made for the original mod will be compatible w...
Pawn Rules - Food policies and more
Created by Jaxe
Tired of feeding your prisoners Lavish Meals? Need your animal handlers to stop bonding with livestock? Want a colonist to avoid getting a new lover? Have a worker on construction duty but shouldn't be building artistic furniture? Pawn Rules is a mod that ...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
Plasteel Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neon1028s https://steamcommunity.com/sharedfiles/filedetails/?id=1569056149 - Added support for modifying BB-bodys, thanks HR-SP! - Chinese translation added, thank you 法师Mage! https://i.imgur.com/pufA0kM.png https...
Please Haul Perishables
Created by Jellypowered
With permission, I've updated this to 1.1 compatibility. The only changes made was to detect Pick Up and Haul correctly. Debug mode in the settings gives quite a bit more information as well. Something I noticed is that this mod makes best effort to haul p...
Predator Hunt Alert[1.0-1.4]
Created by tammybee
Alert when the colonists or pets are targeted by carnivorous beasts. This MOD is powered by Harmony Patch Library. 肉食獣に入植者か家畜が狙われた時点で警告を出すようにします。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamcommunity.com/sharedfiles/filedetails/?id=1216...
Prepare Moderately
Created by Lakuna
Re-rolls pawns until they meet user-defined criteria. A more compatible, balanced alternative to the ever-popular Prepare Carefully. If you're looking for an actual drop-in replacement to Prepare Carefully, try out Character Editor. This mod is very simila...
Prioritize
Created by InsertKey
Prioritize many things! This mod allows you to set priority in many things. (Adds priority designator on architect tab) Including - Blueprints - Designations (Mining, plant cutting, etc) - Plants area - etc.. You can priortize each kind of job only (Exampl...
Prison Labor
Created by Avius
Description This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of: Motivation - prisoners need to be motivated by presence of colonists. W...
Prisoner Recreation
Created by oBerry
Updated to be more compatible, thanks to Demopan's awesome work! Thanks man. "Hey Bill, thinking about joinin the colony today?" "I am sorry John, but I am incapable of human emotions or motives. I do not wish to join your colony" *whispering to Jill* "Wha...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
QualitySurgeon
Created by Hatti
Only the doctor with the best surgey success chance will perform surgeries. If he is the one on the table, the next best one will perform the operation. Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with...
Quick Stockpile Creation
Created by slofa
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features. This works fine with modded items and item categories, and is safe to add to - and be removed from - existing games...
RIMMSqol
Created by Razuhl
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running. Ability to edit characters during a game with configurable cost...
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
RandomPlus
Created by LameBot v2.0
Allow users to set a minimum specifications for pawn generation when using the randomize button. It will keep rerolling until the minimum specification is meet or it passed the max reroll limit. Known Bug: There currently a known bug that makes a generated...
Range Finder
Created by Brrainz
Constantly checking the shooting range of your colonists/turrets? RangeFinder makes it easy. Just select one or more colonists or turrets and press the hotkey (SHIFT by default). When you quickly press the key twice the range will stay visible until you pr...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
BetterSliders
Created by randoo
Entry fields for all your sliders! How it works This mod draws number fields where ever sliders are in-game, but the fields gradually fade in when your cursor gets near a slider. The fields will also automatically focus when you place your cursor over one....
Recipe icons
Created by AUTOMATIC
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bi...
BetterWeight
Created by greenking2000
Requires MinifyEverything or similar to be most useful What does BetterWeight do? Ever noticed that many building have a weight of 1kg? Well that sometimes just doesn't make sense. This mod fixes that by adding the weight of the materials needed to build i...
Recon And Discovery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of SeveralPuffins mod https://steamcommunity.com/sharedfiles/filedetails/?id=935948526 - Almost all of the update-work done by Taranchuk - The deflector was thrown out of mod due to performance issues RT Solar Flare S...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
BetterStuffs
Created by lWaterLite
Add series of stuffs from vanilla, but Better than vanilla. have better duster,better pants , better T-shirt and cowboy hat currently, I hope to add more in the future add buffs like Improving work efficiency,Improving the success rate of surgery,etc im no...
Release The Rats!
Created by dickmosi
About This mod increases the Rat's "trainable intelligence" from Simple to Intermediate, allowing them to be trained to guard their master and attack enemies. "For far too long have these rodents remained victims to so-called "balanced game design", BUT NO...
Reminders
Created by Madara Uchiha
Note: This mod has been renamed, if you have it installed under the previous name, you may need to re-enable it in your settings after the update. I apologize for the inconvenience! Reminders RimWorld Reminder Mod - Set, unset and edit reminders to pop up ...
RenameColony
Created by Weil
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub: http...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Reunion
Created by Kyrun
+ Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day? + Do you wish to play the story of the protagonist that assembles a group of allies on their h...
Reverse Commands
Created by Brrainz
Reverses the context menu so you can select something to interact with, followed by an action and the colonist that should execute that action. No need to select colonists first and much less scrolling through the map. FEEDBACK The Comments section is disa...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Rimpedia
Created by yrtwof
What's this? Add The Rimpedia the Dictionary of animals and plants. This Mod allows you to collect information about animals and get bonus. The Rimpedia can be opened in the main menu or when select an animal and plants. This mod (basically) also supports ...
Room Food
Created by Uuugggg
Prefer to get food from the dining room. "A dining room" is defined as "room with a table". Colonists will get food from the nearest room with a table, before checking elsewhere. This includes lower quality food and nutrient paste dispensers even if there ...
Royalty Tweaks
Created by Mobius
Limits throne room requirement to highest ranking royal. Also re-enables passionate skills. Royalty Tweaks 1.3 What noble in their right mind would let their knights each have their own throne room? Not mine, that's for sure! This mod removes the demand by...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
RuntimeGC
Created by user19990313
RuntimeGC In-Game Cleaner for 1.0 (build 2059/2096) This mod supports the following languages : English,繁簡中文,日本語,German,Spanish. This mod is also published on Ludeon Forum. Click Here for previous releases and licenses. Click Here for GitHub repo. Buy a co...
SF Grim Reality
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. T...
SF Materials Rebalanced
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ This mod overhauls the Materials in Rimworld to be more intuitive. This does not mean they are necessarily "realistic". It means they adhere better to layman's expectations of the materials. So if you are a structural e...
SS Researchable Stat Upgrades (Reupload)
Created by Mlie
https://i.imgur.com/WAEzk68.png Steam-upload of firefoxpdms mod This mod will not be further updated as the original author is no longer active and neither is firefoxpdm. I tried fixing the mod for 1.3 but failed. Please use the SS Researchable Stat Upgrad...
Safely Hidden Away
Created by Uuugggg
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days. Caravans/visitors also don't visit as often. High wealth can cancel out the delay though. Configurable delay times. Check ...
Sand Castles
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Colonists can build sandcastles when it's warm out, as a recreation activity. Sand castles can only be built on sand, have a little bit of beauty, and will last for a few days before disappearing. Textures by Johny Commander...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
Settlement Inventory
Created by GimmeYoCookiez
Features Adds an extra window that will show you what a settlement will sell to you. Without having to go all the way there to check. It has options to require a first visit to the settlement or to have a comms console before it can be viewed. These can be...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
Show Draftees Weapon
Created by Targhetti
This mod is obsolete as of the 1.4 update, which includes this functionality in the base game. :) Final Update As of the 1.4 update the base game has added a similar feature making this mod redundant. This mod will not be updated for version 1.4, but it wi...
ShowModDesignators
Created by erdelf
Similar functionality in the base game since 1.3.3093. You want to know what mod an item/pawn/backstory etc. is from ? This mod adds a new line at the end of the description with the name of the mod Preview image done by Mitz https://github.com/RimWorld-CC...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Skilled Stonecutting
Created by PinoChemicali
Makes stonecutting give crafting skill increases (again). Also makes more skilled crafters create blocks more quickly. In earlier versions of RImworld, stonecutting chunks into blocks gave pawns increases in their crafting skill. As of B18, it gives no ski...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 16/03/24: Updated to 1.5 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Variety Matters
Created by Cozar
Are you looking for a reason to plant something other than corn or hydroponics rice? Do you have mods that add new plants but no reason to grow them? Well, now you have a reason, because variety matters! A newer version of this mod with an improved, easier...
Scenario Amender (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of krafs mod https://steamcommunity.com/sharedfiles/filedetails/?id=2012264335 1.4 update by AngryHornet here Will not do any more updates of this - Fixed the Save-bug https://i.imgur.com/pufA0kM.png https://i.imgur.c...
Sort colonist bar
Created by Joris
Easily sort your colonists. It has been a long time wish of mine to implement this since KF's colonist bar ate up too much performance and I really wanted a way to find colonists in the bar, easily. Maybe I'll support this and update, maybe not. Also there...
Wander Joiner Plus
Created by Ogliss
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission... Now they do! They also provide more information about themselves, a summary and the option to view their infocard Added support...
Spotted (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of TGPArchers mod https://github.com/TGPArcher/Spotted - Lowered the Alert-level on events that has no raid-points if they are identified - Ally help and Royal Aid should no longer be delayed - Any quest-related incid...
Rescuee Joiner Plus
Created by Ogliss
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission... Now they do! They also provide more information about themselves, a summary and the option to view their infocard Problems? Questions? Comments? Got something youd li...
Stabilize
Created by Linkolas
Lets you tend to downed pawns right where they are instead of taking them to beds. A true lifesaver :) Doctors won't take the time to search for medicine; this is intended as an emergency action. The tending action is kept vanilla for its calculations, whi...
Startup impact
Created by AUTOMATIC
ABOUT Measures how long it takes for mods to load. Use the button in main menu to view statistics. It's only possible to measure C# constructor timings for mods that are below this mod in load order, so this mod should as close to the top of load order as ...
Stockpile Ranking
Created by Uuugggg
" "Makes stockpiles better" " - Mehni --- Stockpiles prefer certain items, but if none are available, allows others. --- Set multiple ranked filters for stockpiles, to prefer some items over others. Only the highest ranked items will be put in the stockpil...
Stubbed Toe
Created by battlemage64
Possibly the least terrible incident you can have. Every so often, a colonist will stub their toe or get a splinter on their finger. Just like in real life, they will be totally fine after a few seconds, but the pain will be disabling for those few seconds...
StuffCount
Created by ruyan
Stuff Count Adds counters to thing filters and material select float menu. A pull request has been made, this mod will be removed if and when the original mod updates Original mod Github Original Github ...
Support Beams
Created by tachi
This is a port of the 1.0 Original Mod Support Beams By Vectricity What Does This Mod Do? - Adds Support Beams That Act as Walls - You Can Pass Through Them Unlike Walls - Multiple Material Types For Beams What This Mod Doesn't Do -Allows Buildables Under ...
TD Enhancement Pack
Created by Uuugggg
A whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default of...
Tab-sorting
Created by Mlie
https://i.imgur.com/iCj5o7O.png NOTICE Not sure how much more time I will put on this mod seeing the scope of the Vanilla UI Expanded I may add compatibility for the autosort but the general Ui of that mod is more refined and worked on by more than one per...
Tame With Kibble - a food restriction for taming and training animals
Created by noenear
Description : You have some huge stack of kibble, but your tamer is determined to use your potatoes that you would like to use to make lavish meal? This mod allows you to restrict in a general way which food your tamers will choose to tame or train animals...
Terraform Rimworld
Created by VOID
last update: 2024-04-17 21:44 This is a terraforming mod, that allows to change/build terrain, rocks, ores and terraforming stuff. MOD FEATURES • Terraforming of all original terrains, including water and rocky terrain • Terraforming of all other terrains ...
Terrain Zone Selections
Created by pyrce
Terrain Zone Selections An interface-only mod which adds zone buttons for stockpiles and growing zones. These new buttons create a zone, or add to one, based on the terrain clicked. Want to just sow that Fertile Soil? Click on the new grow zone icon and cl...
The Birds and the Bees
Created by Fluffy
Adds reproductive organs to the animals, and then you, raiders and time can take them away again. Does NOT require a new save game Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t remove the...
TradeHelper
Created by Timmy
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld. This includes: - A Wish list: a configurable list of desired items, when a trader holds any matched items, these items will be clearly highlighted so you won't m...
Traders Have Money
Created by NECEROS
Traders have more silver. Walking traders get a little boost, but orbital traders get a big boost in available silver. Also adds an orbital trader which buys almost everything. https://i.imgur.com/g69KRUw.png New silver changes Neolithic traders: 800 to 4,...
Trading Control
Created by Tad
What it does. This allows you to designate where you want Trade Caravans and Guests to set up shop, then lets you tell the Traders when to move on! No more trampling around inside your workshops or through your bedrooms in the middle of the night! Bonus - ...
Un-Limited
Created by NanitesInRed
A Rimworld mod that Un-Limits certain pawn stats. Basically rimworld will limit how much health capacities can effect your pawns various stat. For instance a pawns manipulation will effect research speed. Any manipulation over 100% will improve research sp...
Uninspired(continued+expanded)
Created by velcroboy333
Original Author: Horologium Original Description: I just, don't wanna, ya' know? This mod adds four new statuses for your pawns called Uninspirations. They behave and show up around the same rate as normal inspirations will, and demotivate your colonist in...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Use Your Gun!
Created by Knight
An experimental option for automatic targeting has been added. Please be aware that it may cause some issues and might not work as well as manually making a pawn shoot. This can be enabled in the settings. Report any problems here. Rimworld Currently suppo...
Vanilla Raid Strategies Unknown
Created by hauvega
From the creator of the Equiums series and Vanilla Generators What Can Go Wrong? I present to you "Vanilla Raid Straegies Unknown". Are raiders suppose to tell you what they are planning to do? I do not think so. Let's ramp up the mystery. At least they le...
Verify Start
Created by Odie
Original description from TheUbie: "Have you ever rerolled and rerolled and rerolled your colonists again trying to get the perfect combination of construction and crafting and research...only to drop and then find out you forgot to get a good cook? This m...
WM Smarter food selection
Created by Derpino
THIS MOD IS NOW DISCONTINUED AND DOES NOT WORK PROPERLY ANYMORE. Text me if you are interested in taking over the mod. 1.0 version here https://steamcommunity.com/sharedfiles/filedetails/?id=2015294650 Mod Website https://github.com/juliencsharp/Smarter.fo...
Weapon Condition Matters, and so does Quality
Created by Rusturion
Makes a weapon's condition affect accuracy. Audioviper was rather disappointed in the decision to remove this simple yet rather important stat modifier, and so they have patched it back into the game, with a couple minor tweaks. From 100%-80% you will expe...
Wild Cultivation - Fan Update
Created by Saucy_Pigeon
This is a fan update for the original mod, Wild Cultivation by Rainbeau Flambe, that supports RimWorld version 1.1/1.2. Compatibility with 1.0 remains. This mod is dependent on Harmony (versions 1.1/1.2 only). Please install and load Harmony to use this mo...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
[D] Ignorance Is Bliss
Created by Dametri
Overview Feeling blissful? Leave a like! https://i.imgur.com/FcAqtoA.png Designed for Rimworld 1.1, 1.2 Grants control over the tech level of the factions that will raid you. Not every faction leader is Cortés. Compatible with existing saves. Requires Harm...
[FSF] Always Rearm Turrets
Created by FrozenSnowFox
Description By default turrets are generally only reloaded when they hit 75% ammo. This is a huge problem when you have raids that go into the hundreds. At that point you might even need to reload during combat. With this mod turrets will always be reloade...
[FSF] Complex Jobs
Created by FrozenSnowFox
Known Issues Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up yo...
[FSF] Efficient Utilities
Created by FrozenSnowFox
Description This is a small all in one fix for the most obnoxious power drainers when it comes to colony building. Instead of building how people want they are forced to use them sparingly or exploit them in silly ways like hooking 8 beds to a single vital...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
[FSF] Indoor Tree Farms
Created by FrozenSnowFox
Description This mod patches all defs with a <plant> field. What does that mean? It means every plant/tree in the game and every type of plant/tree added by mods should be modified. Just be sure to load this mod after all mods that add plants/trees. Below ...
[KIR]Drop Pod Raids are Spacer Tech
Created by Kirby
Since when did the outlanders learn to use Drop pods as a method of raiding? Now they forget about using them! This Mod simply Changes the Drop Pod Arrival Mode from Industrial Tech to Spacer Tech Level by using a single patch. What that means is that it r...
[KIR]No Mechanoid Raids
Created by Kirby
Are you tired or having a bad time with Mechanoids raiding most of the time or the other Raider Factions not raiding you instead? Did they just give up, got bored or did someone farted? Here you go! This mod removes the Mechanoids from raiding you, if you ...
[KV] Adjustable Trade Ships
Created by Kiame Vivacity
1.4: https://steamcommunity.com/sharedfiles/filedetails/?id=2876541977 This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this valu...
[KV] Change Dresser
Created by Kiame Vivacity
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2880268357 Adds a Dresser and Mirror to the Furniture tab and an apparel Mending Attachment to the Misc tab. Both the Change Dresser and Change MIrror can be linked to beds for comfort. Change Dr...
[KV] Configurable Maps
Created by Kiame Vivacity
"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate. Simply visit "Mod Settings" from the game's "Options" menu. You'll find three different sets of options for the mod. (1) "Things"...
Rim War
Created by Torann
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.0 release. However, if you're interested in the concept and want to con...
[KV] More Trait Slots
Created by Kiame Vivacity
1.4: https://steamcommunity.com/sharedfiles/filedetails/?id=2878346573&searchtext= "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maxi...
[KV] Path Avoid
Created by Kiame Vivacity
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prev...
[KV] Show Hair With Hats or Hide All Hats
Created by Kiame Vivacity
1.4 version: https://steamcommunity.com/sharedfiles/filedetails/?id=2879080074 Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be...
[PS] Reconditioning Pod (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neon1028s mod https://steamcommunity.com/sharedfiles/filedetails/?id=1588408365 - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin! - Added support for Tra...
[SYR] Harvest Yield
Created by Syrchalis
Reworks plant harvest yield and animal gather yield https://i.imgur.com/s8csNp7.png Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield. Quickly edit caps for all yield-related stats in the mod settings. https://...
[SYR] Individuality
Created by Syrchalis
Adds new traits, rebalances vanilla traits and shifts boring traits. https://i.imgur.com/jdqGJkN.png https://i.imgur.com/s8csNp7.png What is Individuality? Adds exciting new traits that are not just stat bonuses (with C#) Rebalances vanilla traits to give ...
[SYR] More Slaves
Created by Syrchalis
Adds additional slaves to all slave-carrying traders and bases https://i.imgur.com/s8csNp7.png Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit. Additionally adds slaves above the population limit...
[SYR] Scar Removal Plus
Created by Syrchalis
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine https://i.imgur.com/s8csNp7.png This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
[WD] Hands Are Not Outside
Created by Wemd
Description: Another tiny patch which makes the game better. It does only 1 thing: makes marine armor covering the entire body including hands and feet. I will never believe that anybody can design a spacer-tech marine power armor that leaves hands and fee...
Caravan Lag Eliminator
Created by Orangubara
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remov...
Kenney's Fixes - Core
Created by kenney84
!!! Heavy bridges are being deprecated in the interest of maintaining this mod's scope. They should still work in existing save games, but will no longer be available for construction. !!! Finding that meals take way more food than they should? Try out my ...
[D] Interests Framework
Created by Dametri
Adds tools to create skill-linked "interests" in place of and in addition to the basic major and minor passion. This mod does not significantly change the game on its own. Instead, it enables modders to create their own interests more easily than would oth...
Interests
Created by Dametri
Overview Interested? Leave a like! https://i.imgur.com/FcAqtoA.png Designed for Rimworld 1.1, 1.2 Overhauls the passion system, adding 11 new "interests" that affect colonists in good, bad, and strange ways when using the skills they're associated with. Ad...
More Scenario Options - Research
Created by rensen1
Adds more research related options for the scenario editor. - Set techlevel to: Change the techlevel of your faction - Remove all starting Research: Start with no research - No research more advanced than: all research higher than your techlevel + the numb...
No Starting Research
Created by NewsofPE
Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic ...
[KIR]Playable Outlander Settlers [V1.2]
Created by Kirby
Now also for 1.5!! So you played as the Crashlanded colonists and the Lost Tribe. But what about the Outlanders? What you wanted to play as them? Now you can ( kind of... ) play as them with this small mod, which also includes an scenario too! Start as fou...
No vanilla apparel
Created by Mlie
https://i.imgur.com/iCj5o7O.png If you have any suggestion on more properties to sort on, leave a comment here or on the Discord-server! Tries to remove all vanilla apparel from the game. To not cause to much hard errors it iterates through all apparel and...
[ABANDONED] Annoyance Remover v0.07
Created by Jebo
#################################### #################################### #################################### I officially conclude this mod and updates for it. Thank you all 4,742 subscribers for years of support. Peace out, yo! #########################...
Emergency Resources
Created by Frytek
Emergency Resources will save your colony in critial need! This mod adds Emergency Resources Radio that summons Resource Pods with: -Packed survival meals -Medicines -Wood -Steel -Components Every new Crash Landed Scenario (default with 3 survivors) colony...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
[KV] Hand 'n' Footwear
Created by Kiame Vivacity
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2884612301 Overview Are you tired of walking barefoot on the Rim? Hands chilly because there's nothing around to put on them? Constantly losing precious digits and toes because there's nothing to...
[JPT] Human Resources
Created by jptrrs
So, the brainiac in your colony spent a whole week locked up in his lab and discovered solar power. Great! Now, how exactly does the builder figures out how to actually build the damn solar panels? Or else: your hunter has been using only bow and arrow for...
Rim of Madness - Bones
Created by KingSihv
Build stuff out of bone! When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some...
Rim of Madness - Bones Enchantment
Created by Sauergesicht
Rim of Madness - Bones ===Enchantment=== Sprinkle some fairy dust onto some of the gfx Enchants the following *Things*: * Bones * Bonecrete * Calcium Polymer * Bone China For each material the buildings and items have a matching color. Misc stuff: * Rename...
[NL] Dynamic Portraits
Created by Nals
Features This mod displays the following status in the portrait. 1. Mood 2. Rest 3. Food 4. Work items 5. Weapons 6. Blood loss It also changes the brightness of the portrait depending on the colonist's location. If it is another colonist, it will split th...
Begone, Message!
Created by lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
Quick Links
Created by slofa
Quality of Life mod that gives you more options for some of the "Orders", and faster access to Orders. This is safe to add to - and be removed from - existing games. Features When an item is selected and a command button shows, right-click that command and...
RazzleDazzle! (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Bar0ths mod https://steamcommunity.com/sharedfiles/filedetails/?id=1778162471 - Removed the production-tag for all entertainment buildnings making them ok in thronerooms - Added the Grand Piano as a valid piano-req...
Choose What Filth Rain Washes Away
Created by Shootex
This mod is still work in progress, so if there are any bugs please leave a comment below! What does this mod do? This mod allows you to change the setting on what rain will wash away, this gives more flexibility to choose what you want gone. Does this wor...
Give Me Meat
Created by NECEROS
Hate how little meat you get from hunting beasts? This mod lets you change how much meat you get from killing pawns. This change applies to everything that has meat, even modded pawns. Everything. ;) Pawn Definition: Anything that can move and do things. A...
BetterLoading
Created by Samboy063
Github Link: https://github.com/SamboyCoding/RimworldBetterLoading Now with 1.4 support (in beta, not fully tested) and 1.5 support (even less tested!)! For best results, please put this mod ABOVE core in the mod list. Compatible with rimworld 1.0, 1.1, 1....
Dormitories Not Barracks
Created by 8Z
The difference between bedroom and barracks bonuses is extreme. This mod adds dormitories, a room type that creates a compromise solution! Feature Dormitories are defined as rooms with 2-3 single beds (even a single and a double bed would turn it into a ba...
Forced March [1.3] [OOO]
Created by diego75547
Description Allows you to select "Forced March" on a caravan to force them to ignore sleep - Useful for getting colonists around at night in emergencies, or when they are a night owl (night owls sleep at night on caravan). Don't forget to turn off forced m...
Numbers
Created by Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
Organized Food Mods
Created by Cozar
Organizes food from the below mods into a culinary build category, food &amp; agriculture research tab, and improved stockpile/bill ingredient filters. This is a standalone mod, but if you aren't using the base Vanilla Cooking Expanded mod, you probably do...
Organized Combat Research
Created by Cozar
Organizes weapons, armor and security research into a single Combat & Security research tab. Research from Combat Extended, Rimsenal, and the Vanilla Expanded Series is incorporated, as shown in the preview pictures. Also check out Organized Food....
MORE PRECIOUS MINERALS
Created by Tutankhamun
This mod allows you to find more minerals using Long Range Mineral Scanner!.. Minerals are going to be appear %50 MORE. Gold or Uranium aren't seem affected (i think its about their expensiveness) Savegame compatible....
CustomStack
Created by Mirk
Set stack limit for each item. If limit is decreased before a save game load, overcount will be delete. If limit is decreased during a game, overcount will be keep until next load. ---------- Modifie la limite des piles pour chaque élément. Si la limite es...
CloseAll
Created by GoryMoon
A mod that adds an alert above the letters allowing you to close all at once. Compatibility Should not break existing saves. Standalone & Source Source: https://github.com/GoryMoon/CloseAll Standalone: https://github.com/GoryMoon/CloseAll/releases/latest...
Cyber Fauna 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Nature's Pretty Sweet
Created by tkkntkkn
Full description! (I'm out of space here) My patreon (upcoming updates are mentioned here, publically)! Buy me a coffee! Dec 1 - Bug fix update and a few new things, see git, notes on update, or full description for deets TKKNTKKN's Nature's Pretty Sweet m...
Hair Modding Plus
Created by 4288
Hair Modding Plus by Butterfish For those of us that play RimWorld like The Sims, but with more equal amounts of murder. Download GitHub: https://github.com/TheButterfish/HairModdingPlus/releases/latest Steam: https://steamcommunity.com/sharedfiles/filedet...
What's That Mod
Created by Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
[KV] Change Skill Levels & Don't Lose Levels
Created by Kiame Vivacity
Adds the ability to change the amount of experience needed for leveling skills. Adds the ability to disable losing skill levels (experience can be lost but when it reaches 0 it stays there and does not decrease the level) Due to the limitations on renderin...
Inexpensive Research + Royalty(reworked + continued)
Created by velcroboy333
This is a continuation of the mod by Measle Missile. I converted everything to XPath patches and included Royalty. Original Author: Measle Missile Original Description: Are you tired of waiting for hours to get your research finished? Are you ready to skip...
Royalty Empire Rework
Created by MadeThrone11206
Think the empire faction is a bit too weak, outdated, and just simply underwhelming overall despite this game taking place centuries into the future? Well no more. For this mod is a redo of the empire troops to become more of a threat and to actually becom...
Adjustable Trade Costs
Created by Dummbatz
Adjustable Trade Costs This mod lets you adjust the goodwill costs of requesting a trade caravan. The default goodwill cost is reduced from 15 to 5. Note: Rimworld needs to be restarted after a change in the mod settings. Dependencies: This mod only depend...
FlashSpeed
Created by VOID
last update: 2024-04-17 Makes moving traits adjustable via mod menu. ADJUSTABLE TRAITS • Jogger • FastWalker • Slowpoke • Should be compatible to all savegames • Traits can be adjusted during playing LAST UPDATES • 2024-04-17 - update for v1.5...
Salted Meat
Created by Argón
https://imgur.com/Wi5lapy.png https://i.imgur.com/7s1mlX8.png Having problems keeping your meat fresh on your tribal playthrough? This mod will allow you to keep them safe from rotting by introducing a popular technique from the 18th century. Keep your mea...
Uncanny Dodge
Created by Antlantas
This mod adjusts base dodge chance cap to 80%. This is my first mod and I hope to add a little more flexibility to it in the future. I hope you enjoy! For version 1.2...
Deadly Damage - Damage Realism Mod
Created by Monni62
______________________________________________ Click here for the Deadly Damage Royalty DLC extension! Click here for the Deadly Damage Ideology DLC extension! Click here for the Deadly Damage Biotech DLC extension! Click here for the Deadly Damage Anomaly...
Foxes Aren't Suicidal(continued)
Created by velcroboy333
Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals. For the sake of realism, it also changes the {foodType}...
Plant Saver(continued)
Created by velcroboy333
Rewrote mod to use patches instead of overwriting Vanilla Defs. For more a more realistic version of this mod go HERE . Let me know if you want compatibility with plants from other mods. I will add if requested. Original Author: MewThePinkman Original Desc...
Deadly Weapon Tweaks
Created by Sozzky
I've decided to discontinue the mod as there are way better alternatives these days and not much point of using this instead. I'll still keep the mod updated for Rimworld releases, but no new mods will be patched. https://i.imgur.com/TqmdcTt.png The main g...
Landmines
Created by Undone
Adds a simple landmine to the game. To construct landmines you need to research Landmines, which requires first researching IEDs. The new research option is also placed after IEDs in the research tree. You can build Landmines for storage with the machining...
Combat Extended [1.3]
Created by N7Huntsman
This upload is no longer maintained. Check out the new, official upload here: https://steamcommunity.com/sharedfiles/filedetails/?id=2890901044 This mod can also be found on GitHub, as can older releases. This Steam version only supports the most recent ve...
Yayo's Combat 3 (1.1-1.2)
Created by YAYO
* 1.3 https://steamcommunity.com/sharedfiles/filedetails/?id=2854006492 * Completely changes the combat animation and system https://i.imgur.com/JtJtPrr.gif https://i.imgur.com/p7Fv1Z6.gif * Gorgeous melee combat Animation Slash, sting, head attack, down a...
Enhanced Combat Sounds
Created by Arekan
Enhanced Combat Sounds Replaces a few sounds to make combat more (considerably over) dramatic, akin to a Michael Bay movie. Sounds are cherry-picked (and edited even further) from games such as: The Call of Duty series The Halo series The Battlefield serie...
Weapon Sounds Overhaul
Created by [いのしし_3]
~ (WSO) ~ ⚑ This mod replaces sound design of all vanilla weapons represented in Rimworld. The mod also has an integration for Vanilla Weapons Expanded mod's weapons. ⚑ All sounds of shooting or interaction with weapon were replaced. ⚑ If you put this mod ...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below Description A collection of options to make mortars more/less ac...
Medicine Expanded
Created by NECEROS
Expand your medicine cabinet with pain reduction drugs. Introduces a line of drugs with amazing pain suppression and euphoria inducing effects, though they do cause chemical addiction. Also, this mod allows you to make medicine in bulk. Sorry, but I'm no l...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
What Is My Purpose
Created by Uuugggg
See your pawn's target, and click to look at it : "What Is My Purpose?" Any target also shows who is targeting it : "I Am Whose Purpose?" Hold down the mouse on the target to track it. Right click to select all reserved things. --- Ludeon Forum (modpack) :...
PriorityClean
Created by fyarn
This mod for Rimworld adds cleaning sterile tiles as a specific work type. Can specify cleaning sterile tiles or various tiles that boost cleanliness before other tiles. Keep the important areas clean! Mod Compatibility Notes - If used with Hatti's Cleanin...
Simple Rubber Bullets Mod
Created by fyarn
This mod adds the option to fire rubber bullets from guns, doing blunt damage and helping to incapacitate without killing. Use '\' to activate/deactivate. Rubber bullets have the same damage as standard bullets at point-blank range, but scale down to 50% d...
[KV] Faction Control
Created by Kiame Vivacity
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2882785581 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "...
What the hack?!
Created by roolo
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? What the Hack!? adds a large amount of balanced mid-to end-game content involving hacking and upgrading mechanoids, world quests, crafting an ...
[Kit] Just A Flesh Wound
Created by Kittah Khan
What does this mod do? Body parts are harder to destroy with weak hits. Big hits still destroy parts. Implants and limb replacements make pawns harder to kill. Implants and limb replacements make the body part harder to destroy. Humanoids and animals do no...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Mouse traps
Created by The Village Guy
Randy Rodent Removal brings you tiny traps, causing little damage but also costing hardly anything. Can be placed adjacent other traps. ...
BuilderTweaks
Created by InsertKey
Enhances building designator controls. Features Drag with right click - Cancels blueprints - If no cancelable blueprints found, deselects designator. - If left clicked while dragging, deselects designator. Drag with left click - (If current selected bluepr...
[1.5] Persistent Float Menus
Created by Dingo
Lets you move the mouse cursor farther from float menus before they close. https://i.imgur.com/OG6xUzd.png Float menus (right-click menus) close automatically if the mouse cursor strays too far from them. This mod lets you set the maximum allowed cursor di...
Colonist Bar KF 1.1
Created by Killface
Development stopped. I've ceased all my modding activities, due to lack of free time and new found hobbies. Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes. More options for the Colonist Bar. - Allows custo...
Squad UI Tweaks
Created by drumad
A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ...
GUILocator
Created by Brrainz
A small helper mod that logs most drawing methods involved in GUI drawing when you middle-mouse click on a graphical element. Currently only patches methods in Verse.Widgets that contain a Rect parameter. FEEDBACK The Comments section is disabled and your ...
RimTweaks
Created by larSyn
Rimtweaks v1.0a RimTweaks is a collection of quality of life patches and additions. The goal was to reduce some of the mod clutter that was piling up in my list. I started with a few quality of life changes and, as I read through more of the code and playe...
Combat Tweaked
Created by Topfoz
Changes some things about combat. Melee dodge and hit chance post process curve changed so values close to 100 and can be reached making melee more viable. Weapon quality damage modiferis reduced below normal and increased above normal so low levels threat...
Tahvohck-Tweaks
Created by Tahvohck
Various tweaks to things I didn't like. Power systems Wind turbine -> Mid, difficult, fickle: - Cost: 300 steel, 3 component - Max power: 12kW based off of rough calculations in conjuction with: this MIT presentation - (This is 8kW internally because Wind ...
[XND] Tiny Tweaks
Created by XeoNovaDan
For 1.3 version of this mod, see Mile's update - https://steamcommunity.com/sharedfiles/filedetails/?id=2270049772 Translations 日本語 - Proxyer 简体中文 - HawnHan Overview This is my shot at a 4M Mehni Misc Modifications / TD Enhancement Pack-type mod - a collec...
Vanilla Floors Tweaked
Created by Iki10
Changed the vanilla floors, in both work (time/materials) and effects (beauty/cleanliness). --Changes-- Wood: Cost 4 Wood, 1 Beauty | Silver: 6 Beauty, 0.4 Cleanliness | Sterile: Cost 16 Silver 4 Steel, 1 Beauty, 0.8 Cleanliness | Concrete: 0 Beauty, 93% W...
Ranged Post-Process Tweak
Created by SynthUsami
Supposedly changes the post-process of ranged combat to allow accuracy ratings of above 99.9% (Which would be downgraded afterwards by distance.) This should stop your Archotech-equipped 20/20 shooter with a shotgun from missing a rabbit six times at 10 me...
Incident Tweaker
Created by AUTOMATIC
Allows the player to enable/disable incidents and tweak their chances. To disable the incident, set its multiplier to 0. The checkmark in UI means that the value is altered. Limitations: - this mod only lets you tweak the likelihood of an incident to happe...
Human Leather QoL
Created by deadlypandaghost
A small quality of life mod that adds specific recipes for human leather clothing Update: Added a new butchering recipe for humanlikes...
Better Mood Descriptions
Created by carlarc
Changes the Optimist, Depressive, etc. thought descriptions, to an in-character sentence, instead of 'Natural penalty from X Trait.' Full changes: Sanguine: Nothing can bring me down! Optimist: I'm always looking at the bright side of life. Pessimist: Life...
Faster Animal Growth
Created by TR
This mod speeds up the life stages of animals. They will change from "baby" to "juvenile" to "adult" much faster (and therefore be "adult" for longer). Life expectancy is not changed. Growing faster means they can get pregnant faster and they will reach th...
[SF] Priority treatment 1.1
Created by Shotgunfrenzy
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases), before prioritising things like eating and sleeping, kind of like real life doctors. It is reccomended that you set your b...
Omnivorous Chickens
Created by Simmin
In real life chickens will eat just about anything, while usually fed a vegetarian diet they will also scavenge for insects and small rodents, they are even known for occasional cannibalism. This simple patch makes them like that in rimworld. Looking for m...
[Ling]Cooler
Created by LingLuo
A cooling device that can be indoors. This is Magic!...
Caravan Cooler
Created by ToyWalrus
Note: this mod is no longer under active development. I'll potentially come back to this in the future but for now I have my time filled with other things. Thank you for your understanding! Presenting the fabulous... Caravan Cooler! Keep perishable food it...
Better Temperature Control
Created by RaRaRazuri
Adds a more powerful heater and cooler. I got tired of waiting for RedistHeat to update so I made this to fill the void. The heater is 4 times as large as a regular one and slightly less powerful than 4 small heaters but more power and resource efficient. ...
Trampling
Created by under-A
This mod adds one more aspect of realism into game: stepping onto plant damages it. Walking over cell with plant will cause damage to plant, proportional to stepping creature size. Damage does not happen when character goes to do some agriculture job (or r...
LWM's Minor Changes
Created by lilwhitemouse
A set of minor fixes, tweaks, and changes to the game. Some of these you may or may not want (they oh-so-slightly slow the game and probably don't add a whole lot more than a little realism (e.g., smelters giving off heat)), while some of them make life mu...
Common Ailments
Created by Pelador
Overview Adds various common illnesses and conditions. Details Common Ailments adds a number of non-lethal and less significant ailments to Rimworld, these include: Common cold Conjunctivitis (Eye infection) Earache Hay fever Headache Indigestion Knicks (M...
Increased Forest Density - Predator Oriented Edition
Created by John
WIP (THIS IS NOT HELPFUL BOT'S ORIGINAL MOD) This is a modified version of Helpful Bot's original and amazing mod, go check it out! http://steamcommunity.com/sharedfiles/filedetails/?id=751871219&searchtext=increased+forest+density "You're in the heart of ...
CoronaVirus COVID-19
Created by Kepler
This mod adds the corona virus (covid-19). The virus mainly causes breathing difficulties. ...
Pain Scale Sanity
Created by eagle0600
This mod works fine in version 1.3, but is not required. It also appears to reduce the pain from injuries in general compared to the base game right now, so you should probably play without it. Prevents pain from non-injury health effects from being multip...
Forced Order
Created by YAYO
Interaction allows you to command targets for forbidden targets. Forbidden door repair. Forbidden blueprint construction. You can manually commands by right-clicking on any forbidden target. ...
RimQuest (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Jecrells mod https://steamcommunity.com/sharedfiles/filedetails/?id=1354114366 - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality...
Dynamic Diplomacy
Created by NilchEi
This mod allows NPC faction to interact with each other without any player input. These events operate on independent timer and do not affect frequency of other events. It is also possible to enable/disable any event added by this mod to better fit player'...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Plushies
Created by twokay
Features Craft cute plushies at the art bench! Plushies are similar to sculptures, but made from textiles Cute artwork descriptions that make sense for plushies! Attach up to 10 plushies to a bed to give a small stacking comfort bonus Sleeping in a bed wit...
Real Faction Guest (1.3)
Created by YAYO
1.4 https://steamcommunity.com/sharedfiles/filedetails/?id=2886929245 Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions. * This mod solves event / qu...
Age Matters 2.0 [1.2+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Please put any 1.3 race patch requests in the Pinned Discussion with a link to the m...
[XND] Visible Pants
Created by Neptimus7
A mod that allows you to see everybody's trousers, for that complete feel! Please use the bugs discussion for reporting bugs. Please note that if you get errors about NullReferenceExceptions it should be ignorable. RimWorld likes to say that things exist w...
Vanilla packed dirt
Created by Yoann
Allow to remove packed dirt, and pack soils (but not marshy soil). I wanted an early flooring for the base, or a path to build outside the base. There is already one in the game, but not buildable. There is others mods who do already that, but they add stu...
Movable torch lamp
Created by Yoann
Enable minimize for torches, make them movable. _____________________________ Old 1.2 version : A norefuelable torch lamp with 10 days lifespan as usual, thought for mining. Why lose time to build a new torch closest when you can just move it? Small issue ...
Optimization: Meat and Leather
Created by Kosh
This is a modified and improved version of Owlchemist's "Optimization: Meats" mod( https://steamcommunity.com/sharedfiles/filedetails/?id=1721970101 ), and based on its sources. Unlike original version, this mod additionally replaces all "Alien Races"(from...
Ranged DPS
Created by Pausbrak
Finally, a way to easily compare ranged weapons and turrets! Added Stats This mod adds several stats to weapons, pawns, and turrets: Weapons Max ranged DPS This stat represents the maximum possible DPS a weapon could achieve if every bullet hit. This is un...
(Unmaintained) Better Time Format
Created by Drgn! Netrve
Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being. They are all open source, so feel free to fork them! Better Time Format Turn that boring 18h to whatever you like! Safe to add...
Kindling and Wild Hay
Created by elky
A rather famous book suggests that bushes can, in fact, burn. This logically means that you should at least be able to get some twigs from them. Sadly the kindling in Rimworld does get consumed when used as fuel. Twigs will now drop from bushes, brambles, ...
Temperature Control Unit
Created by Murmur
A combination cooler/heater that goes over a wall. Set a temperature and the Temperature Control Unit will do its best to keep the room that temperature, no matter if it is hotter or colder. It will automatically switch to heating or cooling mode depending...
Mixed Stone Blocks
Created by The Nerd Wonder
Source code can be found at https://bitbucket.org/TheNerdWonder/mixedstoneblocks Prior releases can be found in the repository under Downloads -> Tags Notes: - There is a known compatibility issue with Vanilla Textures Expanded, as it replaces the vanilla ...
''Remove Floors'' moved Patcher
Created by Copper Boltwire
Version: 1.0.0.0 For v1.1+ Copies the function "Remove Floors" to the "Orders" Menu. Why it was never put in there in the first place, i don't know, it feels like it should be there. But this little patcher-mod copies the function to the Orders menu. Enjoy...
[JPT] Minimalistic Stuffed Floors
Created by jptrrs
https://i.imgur.com/p7Fv1Z6.gif Removes all the clutter from Fluffy's Stuffed Floors, leaving just the two vanilla floors that were really lacking: the wood floor (to use with Expanded Woodworking) and the metal tiles (grouped into one icon and enabled for...
[FSF] Simply Soil
Created by FrozenSnowFox
Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base. Since they are layered if you change your mind about the location you can remove...
Auto Caravan Equip (Autoseller Extension)
Created by Supes
This mod adds the ability to Auto Select Personnel and Items when forming a caravan. Each time you create a caravan, you select who you want, what food, and what items you want to sell at another colony. a lot of these selected items repeat each time, don'...
Reworked Temperature Extreme Events [1.3]
Created by Stoic Saltine
Summary In the base game, heat waves and cold snaps apply the same temperature offset every time they occur. A heat wave will always increase the map's temperature by 17C, and a cold snap will always decrease the map's temperature by 20C. This mod makes he...
Pawns Just Don't Die
Created by explodoboy
Mod Version: 1.0 "JUST KILL ME ALREADY!" LINK: My Discord server This server is my main hub for all my mods. You are likely to be the first to get notified of updates and will have opportunities for sneak-peaks and voting on future content. There is a more...
Feeding Tubes
Created by Funni Taco
Adds feeding tubes, automatically feeds pawns in attached hospital beds. Must be loaded with nutrition. Requires Vitals Monitor research, only works with hospital bed....
Variety Matters Stockpile
Created by Cozar
Overview Adds several new features to stockpile filters for added control over what to store, how much to store, and when to fill a stockpile. Created for use with Variety Matters, you can now create a stockpile near your cook that will hold small stacks o...
Butchers Can Count Meat
Created by Rock5
Source code can be found on github: https://github.com/Rock5/ButchersCanCountMeat ________________________________________ Allows butcher bills to use the Do Until option. Adds the following butcher recipes; - Butcher animal - Butcher human - Butcher insec...
We are savages
Created by LinkkuLegend
NOTE: This mod being obsolete if you have Ideology, because you can just change the prefect to do everything this mod does, buy I left it here for people that do not own/want to use Ideology! This is a simple mod which change some of the thoughts pawns hav...
Block Unwanted Minutiae
Created by Mr_Chimick
Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.4 error thrown on world map tiles 25/10/2022 - Refactored to add a large number of previously overlooked items 24/10/2022 - Added all the generic alerts for 1.4 23/10/2022 - Added all t...
Pacifist Traits
Created by trublucaribou
This is a mod inspired by request of someone on the Ludeon forums. This mod adds in two new Pacifist traits, reworked so that they have both positive and negative traits. The Pacifists refuse to do violent work, including shooting, melee, and hunting. Paci...
Work Manager
Created by Michieru
Work Manager Automatic work priority management mod. This mod automatically assigns work priorities to your pawns X times per in-game day (governed by 'Update frequency' setting). Safe default is 24 (once per hour), but I recommmend setting 72 or higher to...
YouDoYou
Created by freemapa
PLEASE NOTE: YouDoYou has left beta and is now known as Free Will. You can find it on the workshop here. You Do You: set your colony free Give your colonists free will - allowing them to decide for themselves the work they do. You Do You is both inspired b...
Don't Drop Weapon
Created by tachi
A simple mod that makes it so when your pawn gets downed they don't drop their weapon. This is The Version For vets with too much battlefield junk. On death, Pawns do not drop their inventory automatically. Manually strip to obtain items. Original Link ---...
[1.4]Last Visited(Continued)
Created by Kushiyaki
Update of Last Visited mod for RimWorld 1.1,1.2,1.3 https://steamcommunity.com/sharedfiles/filedetails/?id=1879568817 Original author: elfstone Thanks for elfstone --- Original Description --- Allows you to see when a settlement was last visited. Settlemen...
[D] Arcane Technology
Created by Dametri
Overview Not too arcane for you? Leave a like! https://i.imgur.com/FcAqtoA.png Designed for Rimworld 1.1, 1.2 Colonists can no longer wear armor or use weapons belonging to a research project that hasn't been researched, if it's above a certain tech level ...
Simply Bulk Crafting
Created by tachi
Update to Stein's Simply Bulk Crafting Mod. I take no credit for this mod as I just simply updated it. If the original author would like to use this for his own and have me take it down I will happily do so. Changes From Original - Removed Redundant Drug R...
[XND] Nocturnal Animals
Created by XeoNovaDan
Overview Adds an extra layer of immersion to RimWorld by implementing different types of body clocks for animals - foxes for instance will actually sleep through the day and roam during the night just like real life! There are now three types of circadian ...
Increase Manager Priority
Created by Darth_Sergeant
Increases the priority of the manager job; this moves Managing to right after Basic. NOTE - This mod does nothing without the Colony Manager mod. There is no job to rearrange without it. When I use Colony Manager, I make it a short once a day task that I w...
Natural Nudist
Created by DrEnzyme
This mod gives nudists the "natural" meditation focus type. It's very small, doesn't have any dependencies besides Royalty, works with existing save files and works with mods like "Meditation Freedom" that change meditation focus types on objects....
No wild Predators
Created by H4ns_H3inrich
This Mod changes the Carnivores that they no more attack animals and especially humans. Carnivores consume dead animals or a human corpse, some of them attack small Animals. If no more food on the map hungry Carnivores leave the map. The "No wild Predators...
Glowing Berry Bush
Created by TheGoofyOne
Glowing Berry Bush Version 1.0 Simply xpath patches the wild berry plant to glow just a bit. Helpful when you want to scan the map for berries, and just looks plain nice growing in the dark. Should be completely safe to add and remove to saves. Version 1.0...
Smarter Vanilla Food
Created by TheGoofyOne
Version 1.1 Version 1.0 Release Version 1.1 - Made Drying Rack Rotatable and added Four Course Meal A problem with the vanilla game to me is being able to cook a lavish meal with just two ingredients. That doesn't seem very lavish to me. This means you onl...
Beer is Alright
Created by TheGoofyOne
Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosa...
Flowers and Drugs(continued)
Created by velcroboy333
This mod adds wild hops, smokeleaf and psychoid plants that grow in temperate and warm biomes. It also adds Chrysanthemums, Buttercups, Crocuses, Daffodils, Dahlias, Daisies, Irises, Lilies. Original Author: Agracore Original Description: Version: 1.0 This...
Thrumbo Extension
Created by leafzxg
The original name : “Thrumbo Wool” Support 1.0 & 1.1 & 1.2 & 1.3 ! Languages Interface Provider Russian https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluecheck.png Tkhakiro 한국 https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluechec...
BoomMod
Created by Jaxe
With this mod Boomalopes and Boomrats will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. Melee weapons, medieval ranged weapons and natural causes do not trigger an explosion. T...
[1.3] Tug Those Gas Rat Teats: Boomrats Yield Chemfuel
Created by Ben or Break
In short: milk boomrats for chemfuel, like boomalopes. They produce 3 chemfuel every 2 days. Goals: First, consistency, ofc. Secondly, this gives boomrats a use besides suicide bombs more dangerous to your pawns than to your enemies. All the while, reasona...
[WD] Simple Coal
Created by Wemd
Description: Adds one new ore: mineable coal that can be used as fuel instead wood. Very useful in tundra, ice sheets, deserts and other biomes without trees. Features: - Adds coal as a mineable ore. - Adds coal as a new fuel type. - Ore durability - 1200 ...
[SYR] Coffee and Tea
Created by Syrchalis
Adds coffee and tea (and hot chocolate) https://i.imgur.com/s8csNp7.png Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike. Your colonists will become coffee or tea drinkers, share the love of ...
Infinite Refuelables
Created by okradonkey
Most early-game refuelable buildings no longer require refueling. This includes torch lamps, campfires, passive coolers, stoves, and smithies, and similar early-game buildings from other mods. This mod does not affect generators, spaceships, or electric de...
Hospitals Extended
Created by zyMex
http://i.imgur.com/fVVaDCS.gif WORK IN PROGRES this isnt finished, but normally steam is a greate place to test and get feedback, so i release this as a beta, as my time is limited atm and im working on Project Rimfactory alot, but this been sitting for mo...
M-13's Geothermal Generators
Sorry for those waiting on me to update this mod, IRL has been keeping me busy. I Haven't forgotten about these mods, i just don't have time to update them right now (and some need more then just an update) Sorry for the inconvenience! == M-13's Geothermal...
M-13's ChemFuel Generators
Sorry for those waiting on me to update this mod, IRL has been keeping me busy. I Haven't forgotten about these mods, i just don't have time to update them right now (and some need more then just an update) Sorry for the inconvenience! == M-13's ChemFuel G...
M-13's Solar Panels
Sorry for those waiting on me to update this mod, IRL has been keeping me busy. I Haven't forgotten about these mods, i just don't have time to update them right now (and some need more then just an update) Sorry for the inconvenience! == M-13's Solar Pane...
M-13's Watermill Generators
Sorry for those waiting on me to update this mod, IRL has been keeping me busy. I Haven't forgotten about these mods, i just don't have time to update them right now (and some need more then just an update) Sorry for the inconvenience! == M-13's Watermill ...
M-13's Wind Turbines
Sorry for those waiting on me to update this mod, IRL has been keeping me busy. I Haven't forgotten about these mods, i just don't have time to update them right now (and some need more then just an update) Sorry for the inconvenience! == M-13's Wind Turbi...
M-13's Wood-Fired Generators
Sorry for those waiting on me to update this mod, IRL has been keeping me busy. I Haven't forgotten about these mods, i just don't have time to update them right now (and some need more then just an update) Sorry for the inconvenience! == M-13's Wood-Fired...
M-13's Safe Batteries and Conduits
Sorry for those waiting on me to update this mod, IRL has been keeping me busy. I Haven't forgotten about these mods, i just don't have time to update them right now (and some need more then just an update) Sorry for the inconvenience! == M-13's Safe Batte...
Build Near Anima Trees
Created by nkuznia
Are your pawns tired of walking forever to meditate? Are you tired of a large chunk of the map being unavailable to build on? Look no further! Now you can build much closer to the anima trees. The building restriction around the anima tree is reduced to 10...
Vanilla-Friendly Trait Expansion
Created by Garthor
Adds more traits that are vanilla-friendly. The goal is for the traits to be of a power level in line with vanilla, and more interesting than just a bundle of stats. - Animal Empathy: Cannot harm animals, and cannot be harmed by animals. - Slob: Produces a...
ZARS Production Spots
Created by dracoix 🐉
ZARS Production Spots Production spots for any situation, even when having nothing to begin with. Spots will take a work penalty. And -some- spots are research gated to their vanilla work bench, so if the bench has not been unlocked, then the spot is not u...
AnimalHarvestingSpot (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png This is an update of -210's mod with their approval. https://steamcommunity.com/sharedfiles/filedetails/?id=1409440925 Added four new spots: - Milking - Shearing - Slaughtering - Training Icons from https://www.flaticon.com/...
Run and Hide (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1552457762 - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux! - German translation added, thanks Dimos! - A...
Prisoner Arena (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Gl0b on Steams mod https://steamcommunity.com/sharedfiles/filedetails/?id=1668624708 - Fights can now go on until death - A scoreboard saves the names of all winners - Winners can now be released as reward instead ...
Rolling Table
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
Simply More Bridges (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Lanilors mod https://steamcommunity.com/sharedfiles/filedetails/?id=1420241138 Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace o...
Strong Bridge
Created by Apian79
I always thought it was a little counter-intuitive that a bridge could hold up a wall and a roof but not a research bench or art bench. This mod is super simple and just adds the ability to place medium-weight objects (like workbenches) on bridges. It stil...
[XND] Nocturnal Animals (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamcommunity.com/sharedfiles/filedetails/?id=2004368312 - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux! - Added in-game setti...
[XND] Tiny Tweaks (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamcommunity.com/sharedfiles/filedetails/?id=2017485672 - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard https://i.imgur...
Better Transhumanists
Created by Epicguru
Increases the number of body modder & transhumanist trait levels from 6 to 14. In vanilla, Machine body complete is the final stage, but why should it be? Only 6 body parts and you're done? No way! Non-steam download:Github The mood bonus is lower for the ...
Trap Disable
Created by Velc[JP]
入植者とペット、トレーダー、囚人に対して罠が作動しなくなります。 The trap will not work for your colonist and pets and trader and prisoner. ...
Self reloading traps
Created by FlashPoint55
add semi-permanent type trap. It cost a lot, but worth it. this Texture is from Hearthstone by Blizzard Entertainment. difference between original spike trap and this.. cost spike trap : 35 this : 150 need construct skill spike trap : 3 this : 8 one time u...
[FSF] Better Spike Traps
Created by FrozenSnowFox
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think...
Colonist Mentality
Created by TechnoFox
Why is it that your cannabalistic colonist have so much trouble with unsightly enviroments? Why does your soldier with 200 kills seem to suddenly care when bodies are around? This mod changes many of the debuffs to fit more of a people that crash landed an...
BetaTraps
Created by Dorely
This will add back in the rearmable deadfall traps that were removed a few versions back. I was watching a let's play of a tribal ice-sheet challenge from b18 that relied so heavily on the traps that it made me realize that traps used to be way more useful...
More Traps
Created by (04) PalverZ
This mod adds a few other traps and some framework to make slightly better configured traps. Basic Punji Sticks: Made from different materials enemies can step on up to 6 of these guys per cell, they tend to damage body parts closer to the ground (legs, fe...
Remove Death Amnesia
Created by randoo
Pawns remember their previous work priorities when they resurrect. Save game compatible. Found an issue? Submit an issue report Want the old version? You can subscribe to the old version here...
Paste is Paste
Created by Toby
Turns Nutrient Paste into the ingredient-less slush it was always meant to be. No more "cannibalism" just because a small quantity of your protein is sourced from renewable raiders. (30% is basically a rounding error anyways, right?) Vegans will be happy k...
Close Settlements
Created by Bar0th
This mod removes the warning and relation penalties for building too close to another faction. In RimWorld 1.1+, the game will ask you to install Harmony if you do not already have it, or you can subscribe at the link down below. Note: This mod is safe to ...
AnyPlant
Created by alleZSoyez
AnyPlant Because two is never enough. This is my first mod ever. Please let me know if you find any issues. Special thanks to the fine folks at Ludeon Forums for helping me with some retexturing and for helping me fix that glowstool bug... Special thanks a...
Fake Plants
Created by Ben
Sick of constantly sowing those plant pots? Use fake plants that never die! https://imgur.com/sT7cGBw.png...
Optimization: Meats (1.2)
Created by brucethemoose
This mod reduces the meat variety in the game. Aside from insect meat and humanlike meats, every other meat is treated the same as far as gameplay mechanics go. So why have them? This mod simply runs a catch-all patch operation across all animals (except i...
Underground Power Conduits
Created by Owlchemist
A small mod which simply lets you build power conduits underground. It uses the same amount of resources, as your pawns are essentially building the same thing, but the trench building process is over 10x more labor intensive compared to laying down surfac...
All for One
Created by Vakaria
This file combines three of my existing mods and adds a debuff to negative penalties to make for nicer neighbors. This means that if you have one of the below installed, you won't need it anymore with this mod enabled. Because why have multiple mods, when ...
Bulk Carrier
Created by Vaniat
This mod adjusted the mass capacity of vanilla. The adjusted mass capacity is depend on pawn's carrying capacity. If a pawn in caravan, it will carry (35*bodySize)kg in vanilla game. When you active this mod, the pawn will carry (carrying capacity * 0.5)kg...
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamcommunity.com/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Medical Supplements (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamcommunity.com/sharedfiles/filedetails/?id=2004944243 - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod so...
Craftsmanship
Created by Jellypowered
Updated 11/01/2022, Removed settings for now, as the settings helper I was using does not play nicely yet. Updated 4/16/2020 with less frequent crafts chat, and added German Translation. Pawns will often chat about skills they both are passionate in. The l...
[XND] Animal Armor (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamcommunity.com/sharedfiles/filedetails/?id=1308599543 - Replaced the patch-system with C#-code that dynamically adds armour recipies to all animals depending on body-size instead. This w...
ZiTools objects seeker
Created by MaxZiCode
PLEASE CONSIDER TO USE THIS MOD: CTRL + F It contains more features and is maintaining by its author. Description The tool that allow explore objects on a game map and quickly find them. Decrease the time to find a suitable place for a base in early game. ...
[SYR] Universal Fermenter
Created by Syrchalis
Now replaced by Processor Framework Processor Framework charlottes fork A framework for time-based processing inside objects Universal Fermenter abbreviation: "UF" So what's different about this version? Performance Issue: Vanilla workgivers scan every thi...
DE Surgeries Color
Created by Proxyer
Description : This is a colored version of the surgery menu in DE Surgeries for RimWorld 1.2. This Mod alone works as DE Surgeries. for RBSE : DE Surgeries for RBSE only Color https://steamcommunity.com/sharedfiles/filedetails/?id=1983507181 Fixed a proble...
Infestations Spawn in Darkness
Created by Murmur
Infestations will no longer pop up on tiles that are considered Lit (30% light). This does not apply to deep drill infestation attacks, just random infestation attacks. Extra Features Spawning light level is configurable. Compatibility May not be compatibl...
Sheep Happens
Created by Brrainz
Use sheep to your advantage! This mod gives you defensive capabilities by sacrificing sheep. Make a disguise to sneak past enemies or ignite a sheep so it becomes a sleep bomb, running towards your enemies and sleepoding into a puff of sweat dreams. Gather...
Inspiration Feels Good
Created by kd8lvt
Both Inspirations and Frenzies give a 10-day +1 to the inspired colonist's mood just for happening. Inspirations also give an additional 3-day +1 mood bonus when completed / used. (For example, after doing a surgery with Inspired: Surgery) Why? Well, becau...
Apparel BodyType Resolver
Created by gguake
This mod is for resolving some texture error if apparel doesn't support some bodytype. You can select manually alternative bodytype for resolving some apparel in mod option. (Need to reload game) For modders, you can predefine alternative bodytype using XM...
Biosolid Chemfuel
Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! https://i.imgur.com/p7Fv1Z6.gif Biosolid Chemfuel Do you have loads of biosolids and not enough farm land to fertilize? "Can you fly, Bobby?" Now you can use a biofuel refinery to tu...
Clothing Sorter
Created by Mlie
https://i.imgur.com/iCj5o7O.png A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Options...
RimWriter - Books, Scrolls, Tablets, and Libraries
Created by Ryoma
Add tablets, books, scrolls, libraries, and more to your RimWorld playthroughs. RimWriter is a mod that adds a lot of content focused on writing to supplement the standard vanilla RimWorld playthrough such as: -Items * Stone Tablets * Leather Scrolls * Jou...
Mining Priority
Created by Uuugggg
Prioritizes mining to the rarest metal first; unskilled miners only work rocks. --- "Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!" "Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms" "And min...
High Density Forests(Patches)
Created by velcroboy333
Increases the density of trees across all but the extreme biomes. Affects: Boreal Forest, Tundra, Cold Bog, Temperate Forest, Temperate Swamp, Tropical Rain Forest, Tropical Swamp, Arid Shrub Land Does not affesct: Ice Sheet, Sea Ice, Extreme Desert, Deser...
[KV] Weapon Storage
Created by Kiame Vivacity
Stores weapons and allows weapons to be assigned to pawns for use in the field. Weapon Storage -Build Menu: Misc -Size: 1x1 -Cost: 40 steel + 40 wood/stone/steel -Stores: Weapons (ranges and melee) Repair Attachment -Build Menu: Misc -Size: 1x1 -Cost: 250 ...
Pick Up And Haul (Continued)
Created by Mlie
https://i.imgur.com/WAEzk68.png Update of Mehnis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058 - Added Korean translation, thanks Defo! - Updated Korean translation, thanks Pu Rn Ha Nl! - Added chinese translation, thanks 烨灬! - Save...
Craftable Stellic Crown
Created by HenMeeNooMai
Make Stellic Crown craftable. Require ROYALTY, if you don't have it, buy it, and wear stellic crown. Why? because Stellic Crown looking is badass , I want my pawn to wear it, so I create this beauty. Also make Stellic Crown actually sastify noble titles -H...
[RF] Tribal Pawn Names (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update Rainbeau Flambes mod https://steamcommunity.com/sharedfiles/filedetails/?id=1539314168 Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): &quot;The tribal names in t...
Tainted Renaming
Created by Divinorium
Change the "T" of tainted to the start of the name instead of the end. ...
Craftable Exotic Joy
Created by TheGoofyOne
Craftable Exotic Joy Version 1.3 Craft the Megascreen Television after Flatscreen and Multi-Analyzer research and the Telescope after machining. Non tribals can now craft the Hoopstone Ring and Game-Of-UR. Tribals can now craft Chess tables and horseshoe p...
Large Prison Camp
Created by newcolonist
Another world quest similar to prisoner camps: slaver forts are larger, with more prisoners, and you'll be rewarded for destroying them by friendly factions. Save game compatible. ...
PrisonExtensions [B18] (By RShingeton)
Created by Coconutsales
Explanation of the mod: This mod allows you to create prison cell blocks, designating an entire complex to prisoners, by the simple addition of a prisoner cell door. Prisoners can move freely through these doors unless they are locked, meaning you can give...
Roads of the Rim (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Loconekos mod https://steamcommunity.com/sharedfiles/filedetails/?id=1613783924 - Can be added to save-games - Russian settings translation added, thanks Festival! - Full russian translation added, thanks kamikadza...
One Big Family
Created by Orion
Have you been waiting years and years for your brother-in-law to show up and he just walks past, just to be never seen again? Plot twist! One Big Family solves this problem by changing the odds! Everyone is related... somehow, right!? That spacer you found...
No Selector Limit
Created by Cheetos
Removes the limit of 200 when selecting multiple objects on the map. Requires Harmony If you enjoy my work please consider getting me a beer or coffee <3 https://www.paypal.me/craigdevonne...
Graphic Chair Overhaul
Created by Bunkier
Mod that makes your colonists look like they're actually sitting on the chairs! Currently supported mods/DLCs: More Furniture mod Rimkea Gloomy Furniture Vanilla Furniture Expanded Core Royalty DLC How to make em work Just load GCO after them. Conflicts Mo...
Dead Can Serve [Adopted]
Created by Ogliss
Mod description: This mod adds several ways to utilize the corpses. Dead coloniest can still save,feed ,teach or protect the living one. Should be balanced with the vanilla game and compatible with any other mods. Safe with existing savefile. New TechTree:...
Crazy Cat Lady
Created by Uuugggg
Adds the colonist trait: "Crazy Cat Lady" Such a person will be very sad with no cats, but very happy with lots of cats. This person will also be distracted by cats every so often (when they are nuzzled) --- modded cats? Well, anything that uses "cat" in t...
I Demand Permits
Created by Hex
Probably EoL. More Permits. More Often. Reduces permit cool down to 15 days. Reduces title requirements of some permits. Increases the number of permit points. Permit points start at first Royalty level. Adds a mech revival serum. Adds Level 2 food and ste...
Craftable uncraftables: Eltex
Created by xrushha
General information With this mod you can craft all eltex apparel and even eltex staff! Recipes Eltex (10 per craft): 10 devilstrand cloth, 20 uranium and 100 silver Eltex helmet: 25 eltex Eltex skullcap: 20 eltex Eltex shirt: 45 eltex Eltex vest: 30 eltex...
[LTO] Terrain Overhaul
Created by BICKLEY
Settings Menu Currently Broken, use at own risk Enjoy the mod? Check out LTO Arcade* https://i.imgur.com/tb9TMRE.png If you would like to only have the Terrain, we have stand-alone mods for all LTO Terrain features below https://i.imgur.com/tE28cZ7.gif htt...
WeaponsTab
Created by MattTheWaz
## Weapons Tab - Adds a 'Weapons' tab to the bottom bar that lets you view what weapons each colonist has equipped - Lets you create weapon loadouts and assign each colonist a loadout - Colonists will automatically pick up weapons that are allowed in their...
Letter Reorderer
Created by legodude17
https://legodude17.github.io/host/warning.png A simple mod that flips the order of letters in the sidebar, so that the oldest is at the bottom and new ones appear at the top of the stack. No more accidentally dismissing new notifications! Compatibility: Sh...
Outfitted
Created by Charlotte
Outfit management Features Finetune the assigned apparel sets with any Stat under the assigments tab. Includes an overlay to see all apparel scores for the selected colonist. Focused colonists are better colonists. https://steamuserimages-a.akamaihd.net/ug...
Choice Of Psycasts
Created by Azuraal
Description Allows manual selection of psycasts gained when increasing psylink level. When a pawn gains a psylink level, either by linking with Anima tree, during a bestowing ceremony or by using Psylink neuroformer instead of gaining a random psycast, you...
[NL] Custom Portraits
Created by Nals
Overview This MOD allows you to customize face sizes within colonist bars. Note:Requires Hugslib. Compatibility : Color Coded Mood Bar Release Note : December 23, 2018 -- Adding a Button for "Allow to change the portrait size". December 13, 2018 -- Adding ...
[1.5] Do Not Disturb
Created by Dingo
Pawns will forbid their room doors to avoid mood debuffs. https://i.imgur.com/OG6xUzd.png When pawns wish to remain undisturbed, they will forbid their room doors. This is intended to avoid cases of disturbed sleep, mostly. https://i.imgur.com/GSbppLC.png ...
Fixable Mood Debuffs Alert
Created by fyarn
Fixable Mood Debuffs Alert Description: This mod alerts you whenever your colonists are getting easily fixable mood debuffs such as wanting to sleep together or wanting to master their bonded pets. Updates Feb 24 2020 1.1 Compatibility Update Oct 17 2018 1...
Yet Another Stockpile Presets
Created by Charlotte
This is a fork from Simple Stockpile Presets by Lanilors Quickly set presets Select your newly created stockpile, you will get a button to set a preset from various commonly used groups. From generic filters like Freezer, to specific like deteriorables, pe...
Command Palette
Created by Fluffy
all your commands in one place https://headers.karel-kroeze.nl/title/Features.png Ever been annoyed about the ever increasing number of architect categories? Can't find anything in the 'Furniture', 'More Furniture', 'Furniture Plus' and 'RimKEA Furniture' ...
Butchery Counts Meat Types
Created by MrHacky
Makes butchery jobs count only allowed meat types based on the allowed corpse types to use, for use with "Do until you have X" bills. This makes it possible to have separate bills for butchering animals/insects/humans, each with their own meat amount targe...
Insect jelly is safe
Created by SirMashedPotato
A simple patch that removes the food poisoning chance from insect jelly. Includes a patch for royal insect jelly from Vanilla Factions Expanded - Insects....
Better Electronics
Electronics will never breakdown! Prevents random short circuits! (note: only RANDOM short circuits, not these due to rain) Prevents solar flare! All changes can be disabled in mod options! Old Save Compatible: Yes Safely Removable: Yes Translations: Engli...
List Everything [1.3] (Now Ctrl-F in 1.4)
Created by Uuugggg
List and Alert about things on the map with custom search filters. (for 1.4 See Ctrl-F) Obsolete This mod is obsolete with 1.4, replaced with these: Ctrl-F and Custom Alerts. The search functionality of this mod has been made into a framework for other mod...
[KV] No Max Bills
Created by Kiame Vivacity
Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: https://github.com/KiameV/nomaxbills/releases/download/1.3/NoMaxBills.zip Ludeon Post: https://ludeon.com/foru...
[KV] Supply and Demand
Created by Kiame Vivacity
Capitalism? On my Rimworld? It's more likely than you think! If you are like me, you have played colonies to their bitter end, and had a few amazing successes where your pawns have amassed riches to the envy of the Rim. But what do you do with all of that ...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
Created by Kiame Vivacity
1.4. https://steamcommunity.com/sharedfiles/filedetails/?id=2878346181&searchtext= Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. Save, Load, and Append crafting bills from any worktable. B...
Dubs Apparel Tweaks
Created by Dubwise
Change equip speed, hide hats indoors/in bed, show hair under hats. This is a simple mod i made to do a couple of small tweaks to the way apparel works. All options are off by default. Mod options: Adjust equip speed by a %, or just a flat rate for all app...
[SYR] Prosthetic Table
Created by Syrchalis
Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it https://i.imgur.com/s8csNp7.png Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench...
Disable Wild Animal Spawns [deprecated, check link in description for better version by Mlie]
Created by claustro
Please note: "Choose Wild Animal Spawns" by Mlie does the same and more and that even better! https://steamcommunity.com/sharedfiles/filedetails/?id=2564042934 :) Does disable all selected wild Vanilla Rimworld, Animal Collab Project, Dinosauria, Dragon's ...
DeCore 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Never Auto-reset Mods
Created by okradonkey
Completely disables the "Auto-reset mods config on crash" option. More information Playing RimWorld with lots of mods is tons of fun. But when RimWorld crashes, it automatically resets your modlist in an effort to help players recover. While this is great ...
ED-EnhancedOptions
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md This now requires the seperate Harmony Mod: https://steamcommunity.com/sharedfiles/filedetails/?i...
Tooltipped Long Names
Created by Reiquard
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window. Especially useful for those who play with mods like Infused / Infusion 2 or other mods...
Stand Your Ground
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack. Separate settings for pacifist adults, adults capable of violence, and children. Children will automatically ch...
NutritiousKibble
Created by Targetdrone
v1.6 NutritiousKibble Increases the nutritial value of Kibble, keeping those critters from munching through all your stock instantly changelog: v1.0 first version v1.1 changed to work with version 0.19.2009 v1.2 changed targetversion to 1.0.0 v1.2.1 ammend...
Butcher First
Created by Fozzy
Updated to 1.5 Inside the Cooking Worktab the Pawns will Butcher First, then proceed to cook the meals This Mod was a request Check out my other mods "deconstruct first" https://steamcommunity.com/sharedfiles/filedetails/?id=1567338829 "smooth first" https...
InventoryTab (Continued)
Created by Mlie
https://i.imgur.com/WAEzk68.png Update of SirKotas mod https://steamcommunity.com/sharedfiles/filedetails/?id=1509278793 - Added the German translation by Amalek - Renamed all translation-strings to not overwrite vanilla strings - Sorted the lists by name ...