RimWorld

RimWorld

581 ratings
Snap Out!
 
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Mod, 1.0
File Size
Posted
Updated
2.926 MB
Mar 3, 2018 @ 6:29pm
Jan 20 @ 12:39pm
17 Change Notes ( view )

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Snap Out!

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Description


Snap Out adds the ability to calm down your pawns!
Instead of you having to jail them, down them or let them run loose until they lose a limb to a tiger, you now have a somewhat of a chance to calm them down.

Only capable (hearing, moving and talking) pawns with the 'Warden' work type ticked can calm others down!



 Ability to calm pawns down
   Success chance depends on the skill of the pawn and opinion - multipliers can be changed in options
   Option for opinion only if you don't like it to take the social skill into account
 As in addition to colonists, both prisoners and traders can be calmed as well
 Works on aggressive pawns
   They may attack if the attempt fails!
 Pawns saying stuff on attempts - fo your immurshun
   Suggest me some extra sentences I could put in if you want to
 Settings menu to change most aspects of the mod



Plays nice with ongoing games and mods that add mental breaks (i.e. Psychology)



Upon calming violent prisoners, they might be stuck in a sad wandering state. You could let them be or just beat them to a pulp.

Report bugs in comments if you happen to stumble over any



Very huge thanks to Mehni, fyarn, XeoNovaDan, the kind people of the Rimworld Discord (shh, join, theres this cool shotty dude!) and BaRKy!

Thanks to Rook (German Translation), T4NDY (Russian Translation) and Thek (Portuguese Translation)!
(Pssh, Im actively looking for translators!)


B19 Steam Workshop Version
If youre looking for a non-Steam download or just want to look at my god awful code, links below!
GitHub - https://github.com/Weilbyte/SnapOut
Releases - https://github.com/Weilbyte/SnapOut/releases

If you liked the mod, Id appriciate it a lot if you rated (and perhaps favourite it if you REALLY like it!)






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222 Comments
bathroom floor  [author] Feb 8 @ 8:38am 
@Natalo77, just the multiplayer mod. Sorry for late reply.
Natalo77 Feb 6 @ 1:11pm 
Any hard incompatabilites?
bathroom floor  [author] Feb 5 @ 6:46am 
@Needlenuts, sorry, this mod is not compatible with the multiplayer mod as its mostly based on C#.
needlenuts Feb 4 @ 3:21pm 
im having a lot of desyncs with this mod in multiplayer, it seems there is a decent chance of two players having different results for the snap out attempt, resulting in an instant desyncs - often displaying conflicting messages regarding whom was calmed on either end during the desync.
bathroom floor  [author] Jan 21 @ 6:13pm 
❤️
Heretic Jan 21 @ 5:06pm 
This is probably my favorite Rimworld mod
bathroom floor  [author] Jan 20 @ 12:48pm 
New release
Slothcat Jan 4 @ 4:45am 
Useful mod for when you have pawns who spend about 3 flippin' days in a wandering daze... I remember when it wasn't so bad. It's like how food poisoning went from a minor bother to a chronic problem.
bathroom floor  [author] Dec 14, 2018 @ 10:01am 
How much mods are you running?
< blank > Dec 14, 2018 @ 9:06am 
Irregardless of the type of mental break, the same problem occurs. Supposedly, both pawns (the one mental and the one sane) should stand during interaction, but in my case the mental just keeps walking and the sane one following without doing anything. My plan is to remove all mods, uninstall the game and start clean. I think the jobgiver is the problem so I'll do what I planned. Anyway thanks for the mod.