RimWorld

RimWorld

5,539 ratings
Snap Out!
4
21
20
4
5
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.605 MB
Mar 3, 2018 @ 6:29pm
Apr 12 @ 2:44pm
42 Change Notes ( view )

Subscribe to download
Snap Out!

Description

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Popular Discussions View All (12)
9
Mar 3, 2020 @ 7:00pm
Mod won't work for me ;-; (FIXED)
jemes78
7
Mar 4, 2020 @ 8:08pm
Errors 1.1 Harmony problem?
Capitalist Overlord
8
Apr 26, 2019 @ 12:21pm
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
717 Comments
SkullOG Apr 24 @ 8:07am 
you list that its 1.5 but not updated the About.xml?
Elhazzared Apr 18 @ 6:47pm 
To be fair I only have had the need to use it once so far so I'm not sure how reproducable it is but i haven't noticed it happening with any other job yet.
Weil  [author] Apr 18 @ 4:14pm 
That is extremely odd as the modes does nothing UI related, as that is provided by the game. Does this happen with any other right-click job? Could you perhaps record and send me a little video of this (if you are able to consistently reproduce it)?
Elhazzared Apr 18 @ 2:49pm 
Ok, I've have the same problem as @Austin and after trying for a while I figured out the problem.

There seems to be an issue with targeting. If I right click the pawn the calm down option does not appear but if I keep trying while moving the mouse around eventually I'll find a spot where it gives me the option, in my cae it was slightly to the right of the pawn. I have no clue as to what may be causing this.
Weil  [author] Apr 18 @ 7:06am 
@Austin_Nerd, not seem to have any issues with that - you can prioritize it while they are not drafted and doing smthn else (if they are not doing anything, it might not let you prioritize it since they would do it next anyways).

@ifarmcommendations, @deadpiratepepe, @slushy from some simple tests I was not able to reproduce this. Prisoners seem to be calmed down alright, and no issues with colonists. Are there any errors in the console while this is happening? There could be an issue with how the code assigns the job 🤔
Austin_Nerd Apr 17 @ 4:38pm 
I may be doing something wrong, but I can't order a pawn to calm someone down. I noticed they do it by themselves still though. Did it change or am I just missing something lol?
Slushy Apr 16 @ 10:04pm 
I'll chime in with @ifarmcommendations and @dreadpiratepepe. Something weird happens when a prisoner gets a mental breakdown - game lags and the sane pawn just stood still trying to perform the snap out order.
Eenixia Apr 15 @ 10:22am 
On the way to the mission, the pawn cannot find its way out of the situation and cannot get out of it. Sorry for my bad English, I use translation.
I Farm Commendations Apr 14 @ 4:35pm 
@dreadpiratepepe
I had the same exact problem and had to disable it from my mods list to fix it. I'm not sure what was causing it to break but I had the same thing happen. Pathing problem and even when standing right next to them, it still didn't initiate.
Saint George Apr 13 @ 7:49pm 
Lfg