RimWorld

RimWorld

6,897 ratings
Snap Out!
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.654 MB
Mar 3, 2018 @ 6:29pm
Jul 6, 2025 @ 5:29pm
43 Change Notes ( view )

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Snap Out!

Description

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Popular Discussions View All (17)
1
Feb 27 @ 8:59pm
Snapout and Run and Gun error
Meatball
9
Mar 3, 2020 @ 7:00pm
Mod won't work for me ;-; (FIXED)
Just Jemes
7
Mar 4, 2020 @ 8:08pm
Errors 1.1 Harmony problem?
Capitalist Overlord
795 Comments
Jun 6 @ 2:08pm 
Would love an option to disable them walking to their bed after a successful calm down. With diseases that spread, I calmed them down specifically so they don't leave the quarantine zone but then the mod just goes nope they leave anyway.
May 28 @ 8:30am 
Nikolas I think that is happening with any action that occurs after a snap out attempt too. I had one pawn attempt to snap a person out of a break, it succeeded, then the next job they did continued to fail and tick over and over again.

Sadly my modlist is extensive so I do not think my log would be necessarily helpful. But it is a quirk of some mods interacting with this one I believe.
May 25 @ 11:31pm 
I have a bug where the pawn succeed at calming down the other pawn and then try to calm it again and again, when it fail it stop doing it. Drafting and undrafting doesnt cancel the action
May 8 @ 11:43am 
Message from success: Don't worry, we got your back.

Hey its ok, we understand.

Silly: Come on the lack of tables isn't gonna kill you.
Apr 6 @ 5:57pm 
for some reason now every attempt fails even with debug always success on. was there any change that could have made this happen?
Mar 29 @ 5:50pm 
My pawns now tries to calm down raiders.. in ongoing raids?=/
Feb 18 @ 2:38pm 
How would this work with mechanoids that can do warden work? I tried using this with omni-bot sometime last year, and I kept getting an error whenever the stupid ball tried to snap my mechanitor out of a sad wander.
Jan 27 @ 12:07am 
This is a "Must Have" mod which function should have been in the game soo loooong ago !!!!!!!!!!!
Jan 20 @ 1:39am 
Does it let Tortured artist's inspiration after a mental break trigger properly?