RimWorld

RimWorld

5,927 ratings
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.605 MB
Mar 3, 2018 @ 6:29pm
Apr 12, 2024 @ 2:44pm
42 Change Notes ( view )

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Description

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Popular Discussions View All (14)
9
Mar 3, 2020 @ 7:00pm
Mod won't work for me ;-; (FIXED)
Just Jemes
7
Mar 4, 2020 @ 8:08pm
Errors 1.1 Harmony problem?
Capitalist Overlord
8
Apr 26, 2019 @ 12:21pm
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
741 Comments
the scrimblo Dec 8, 2024 @ 12:55pm 
can there please be an option for pawns to not do this on their own (like not stop other pawns mental breaks unless i tell them too)? I like the catharsis gain normally, i just want to be able to stop pawns from breaking expensive stuff without cheating
Futstub Oct 31, 2024 @ 7:35am 
So no matter if it succeeds or not the pawn will just go to their room?
DestroyAllFlashlights Oct 28, 2024 @ 5:05pm 
I think it conflicts with Time Control, my pawns run away before they're done snapping out, creating and endless loop of chasing a colonist
WeAI Oct 28, 2024 @ 7:46am 
I noticed that the previous April message mentioned that I was in the same situation as him. Pause the game with a spacebar and right-click to crash a pawn without the appeasement option appearing. No pause, right-click while the pawn is moving to bring up the pacify option, if you need I will upload the video on ghithub
WeAI Oct 28, 2024 @ 7:37am 
Does this mod add a context menu? When my pawn has an emotional breakdown, there is no option to appease the collapsed pawn when using the right-click of the pawn assigned to supervise, so can I only wait for him to appease automatically?
lizmac21 Oct 20, 2024 @ 1:11pm 
never works, always fails. am i doing something wrong?
CloWn Oct 11, 2024 @ 8:29pm 
I'm having an issue of pawns taking too long in the "dialogue," and the affected pawn just walking away from the warden pawns. I'm assuming there's an issue between using the RPG level up mod and them having high agility, and/or using the Time Control mod. Any tips on how to fix this issue?
Caketaco Sep 19, 2024 @ 6:13pm 
The cube obsession mental state from Anomaly gets a lil wonky with this. Pawns that are "snapped out" of this state still retain it, yet don't build cube sculptures as you'd expect them to.
CMaia Sep 15, 2024 @ 8:26pm 
Terrifying hallucinations mental state from Anomaly DLC is not treatable in any way with this mod, is it normal?
Cernofilebandit.gg Sep 8, 2024 @ 9:40am 
:steamthumbsup: