RimWorld

RimWorld

5,181 ratings
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
1.482 MB
Mar 3, 2018 @ 6:29pm
Nov 11, 2022 @ 1:29pm
40 Change Notes ( view )

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Description

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Popular Discussions View All (12)
9
Mar 3, 2020 @ 7:00pm
Mod won't work for me ;-; (FIXED)
jemes78
7
Mar 4, 2020 @ 8:08pm
Errors 1.1 Harmony problem?
Capitalist Overlord
8
Apr 26, 2019 @ 12:21pm
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
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676 Comments
lewislucas Nov 12 @ 10:30am 
https://pastebin.com/ntGk8Hu7

Whenever i try to calm a pawn i get this error and regardless of if the calming down is successful the pawn does not lose the mental break.

i know i have a lot of mods so i'm guessing there is a conflict with one of them just wondered if anyone knows what could be causing it.
Yeetnt [CM] Oct 24 @ 8:20am 
super swag mod. useful
TdizzleGod Oct 18 @ 4:19pm 
is this savegame compatible
Brandon Oct 12 @ 3:13pm 
@King DaMuncha Yes it's compatible with Dub's Break Mod. I haven't tried it, but the description indicates as such under "Compatibility", even saying running both is encouraged.
King DaMuncha Oct 9 @ 10:37am 
Is this compatible with Dubs Break Mod?
King DaMuncha Oct 9 @ 6:28am 
Where is the mod options for this mod?
Earl of Wessex Sep 9 @ 4:38am 
Great mod!
FailPail Aug 29 @ 6:21pm 
so i encountered an issue where i couldn't eve attempt to calm down a pawn that was on a tantrum trying to destroy a fortifications machine gun turret... any ideas?
turDucken Aug 6 @ 9:33am 
Thanks i'll try it out
JasonVisored Jul 16 @ 4:26am 
I have a situation: a pawn can start to calm down another person who has fallen into a tantrum, and as a result everything becomes good or nothing. Or, without even starting to do it, get shot in the face with a shotgun at the same second. Or the pawn simply does not begin to calm him down, while an attack message is displayed, but there is no attack itself. Is it normal that this is happening? Or is another modification to blame for such incidents, which may partially interfere with the operation of this mod (even without displaying errors in the game log)?

(sorry for my english)