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Tested with dev mode by giving random pawns levels on the implant, they get random psycast.
It would be great if we could reset and choose again as well
Unfortunatly if someone had a save with an unselected custom psycast selection the new update will not be able to interpret it due to the refactoring.
It's easy to fix the save file by deleting <CanLearnPsycastCustom><li IsNull="True" /></CanLearnPsycastCustom> from their pawn data.