RimWorld

RimWorld

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Refactored Work Priorities B18
   
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804.065 KB
Dec 12, 2017 @ 8:40pm
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Refactored Work Priorities B18

Description
Original mod by Dingo
Ludeon[ludeon.com]

Unofficial update for B18
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Forums thread with source code & direct downloads[ludeon.com]



Grants you additional control over colonists, including some tweaks to their work priorities and schedules.

The mod includes an options menu (Options > Mod Settings).

  • Injured animals will be fed by handlers instead of doctors.
  • Removing roofs prioritised above building roofs.
  • Custom repair threshold - you decide when repairs should be made.
  • Repair designator - force repairs on buildings above the repair threshold.
  • Prioritise rottables - haul corn, meals etc. as a high priority.
  • Prioritise deterioratables - haul items as a high priority.
  • Set an item HP threshold to avoid prioritising items with low HP.


15 Comments
Mlie May 14, 2020 @ 11:06am 
Made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2096359885
Hope this helps anyone!
groovybluedog Oct 30, 2018 @ 9:11am 
Said this won't ever be updated :c
Ariadne Sep 10, 2018 @ 8:35am 
Hey, there. Been waiting for the update for this one. Hope you manage to get around to it soon :)
Benzrathe Sep 2, 2018 @ 7:40am 
@tomlee92502 inquiring minds want to know...
TomTheFurry Sep 1, 2018 @ 1:32am 
update to b19?
Vellis Jul 9, 2018 @ 7:21am 
this mod thooooo
Eunomiac Jun 8, 2018 @ 1:37pm 
Does this mod work with Fluffy's Work Tab?
DarvTorman Apr 24, 2018 @ 7:01am 
When using UI scale, this mod screws up wording on Work tab. Can you please correct that?
Modo Mar 17, 2018 @ 1:36am 
I would suggest moving the deconstruct priority above other stuff. Otherwise replacing anything requires either manual work forcing, or literally finishing all building. And if you dare place the new wall, floor or whatever before all deconstruction is finished...
Skull Punch Dec 28, 2017 @ 10:14pm 
@FireStorm He mentions Dingo as original mod maker at very top.