1,118 ratings
The Birds and the Bees
Mod, 1.0, 1.1
File Size
0.696 MB
Aug 24, 2016 @ 10:23am
Jun 9 @ 1:21pm
37 Change Notes ( view )

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The Birds and the Bees

Adds reproductive organs to the animals, and then you, raiders and time can take them away again.

Does NOT require a new save game
Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t remove the mod from a game.

Animals (including humanoids) require reproductive organs to mate & and do lovin’.

- Adds reproductive organs to fleshy pawns (e.g., animals and colonists).
- Since reproductive organs are now a body part, they can be affected by external violence - including, but not limited to; gunfire, berserking colonists, frostbite, castration (neutering) and old age.
- Reworks mating & lovin’ to take account of fertility stat.
- Adds old age diseases related to fertility (menopause, infertility) that can affect both fertility and mood.

- Neutering always requires medicine. This is a vanilla thing (the same thing happens with euthanasia), and I’ve not had the time to trace it down and fix it. Pull requests welcome!

No. Nor will I ever add this, so don’t ask. There’s a myriad of problems with adding colonist babies. There’s moral/ethical issues, but I don’t particularly care about those, I don’t see why making baby leather hats is worse than prisoner leather hats.

What I do care about is gameplay. For me, two things are required to make babies actually fun.

First, there needs to be systems around babies. If they’re just colonists or animals in behaviour, I don’t see the point. You’d have to have various interactions from parents with their children, amongst children, children with the environment, etc. etc. to really bring children alive. Then you’d also want to build in things like schools or at least some sort of internships/apprenticeships, the list goes on and on. The problem with all of this is that it takes a huge amount of work - including a number of new gameplay mechanics. It’s something better suited for Tynan himself to add to the game.

Second, the timescale just doesn’t work. The average colony will last a couple of years, 10 if you’re in it for the long haul. Only rarely do colonies last longer than that. That would mean that there’s not really any room for progression, and I don’t see the fun in that. Adding cloning vats, time chambers, gro-quick drugs or whatever are weak solutions for a fundamental problem, and I don’t want to go that way. Changing the games timescale is pretty much impossible for mods to do.

TLDR; if you want babies, go ask Tynan.

- kouyou: Japanese translation
- Duduluu: Chinese translations
- Jdalt40: remove obsolete abstract defs
- rw-chaos: German translation
- shiuanyue: Chinese translations
- Han Yaodong: Simplified Chinese translation

Please read this guide before creating a bug report, and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


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This is version 3.7.57, for RimWorld 1.1.2654.[twitch.tv]

Popular Discussions View All (12)
Aug 3 @ 1:41pm
Error: "Could not resolve cross-reference"
Dec 15, 2017 @ 1:16pm
Compatible with Thirite's pregnancy mod?
Jul 10 @ 3:56am
Interferance with Psychology?
Cynical Nerdist
< >
Hurgablurg Aug 5 @ 12:02am 
Thank you so much for finding a fix!!!
marine.ct Jul 26 @ 11:03pm 
i tried Angelin01 fix, but i still get the error
MAGA Jul 24 @ 1:46am 
don't know why I got error when suing this, after recently core updated. that error never happened before.
Roverandom Jul 19 @ 4:23am 
i thought this was somehow useful, but it just adds bodyparts that can be destroyed, also one of my pawns got his d*** shot of and got the neutered debuff , it basically killed him because the debuff was too extreme
zebez Jul 18 @ 1:19am 
I found the fix 3 pages back, why wouldn't the mod author fix this asap?
zebez Jul 18 @ 1:13am 
I get errors with this mod:

Could not resolve cross-reference to Verse.BodyPartTagDef named FertilitySource (wanter=tags)
Verse.Log:Error(String, Boolean)

Failed to find Verse.BodyPartTagDef named FertilitySource. There are 28 defs of this type loaded.
Verse.Log:Error(String, Boolean)
emkah Jul 17 @ 3:46am 
Interesting. When I try to apply @Angelin01 's fix, I get XML parse errors. Same if I use the latest github version of the mod.
SlomoGoldstein Jul 14 @ 3:15am 
@riskal theres a small file missing, go back a bit in the comments, and you find a fix "Angelin01" posted. Fluffy forgot about it when he last updated the mod.
alex10019529 Jul 14 @ 2:29am 
how does love enhancer work with this mod? i don't see any improve from love enhancer when my colonist loving with this mod
riskal Jul 10 @ 2:26pm 
Don't know why I'm getting an error message then