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I got a little problem. Every time I reload my save, the temperature adjustment I made using the weather emiter gets lost. It still show "temperature +20" in the outliner, but the temperature on the map decreases. As soon as I activate the temperature bill on the emiter after reloading, the outliner gets resetted and shows the new value beginning at 0 again.
So basically, every time I load my save, I enable the temperature + bill again. Would be nice if it would keep the temperature after reloading.
Beside of that, the info text of the replicator is very long. I'm using nice research tab and the text is too long for the window to fit. The research button is not visible in the windows anymore. Well, might not be your problem, since nice research tab is not your mod, but maybe shorten the description a little xD
Cheers
Terraformed a Deep Ocean tile to Shallow Ocean tile and fish dissapeard. Had an exisiting fishing spot which said fish stcoks had been reduced to 0. This number rebuilt back to the max amount of fish. However after fishing at spot at end of task no fish were caught.
Also graphic of the fish swimming in the water disapeared.
However the fish in the "fresh" shallow water remained with the graphic of the fish swimming.
Good mod for setting your colony, Thanks for your sharing :>
i've not checked the debug menu, but for some strange reason, i can't terraform over thin ice.
until this is fixed, i'm migrating to Terraform instead.
"public virtual int DraggableDimensions
{
get
{
return 2;
}
}"
I added it back to my local version and it works perfectly. I'm just curious: was this removed for a specific reason (like performance or bugs in 1.6), or was it just an accidental omission during the update? So far no issues, Thanks for the great mod!"