RimWorld

RimWorld

1,241 ratings
Terraform Rimworld
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3.225 MB
Sep 28, 2019 @ 1:54am
Jul 21, 2025 @ 8:46am
24 Change Notes ( view )

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Terraform Rimworld

Description
last update: 2025-07-21 build for RimWorld 1.6.4523
This is a terraforming mod, that allows to change/build terrain, rocks, ores and terraforming stuff.


MOD FEATURES
• Terraforming of all original terrains, including water and rocky terrain
• Terraforming of all other terrains
• Build/Remove rocks and mineables of all ingame found stones and ores
• Build/Remove overhanging mountains
• Build Terraforming Helper
• Build Flora
• Optional instant construction/deconstruction
• Research based UI (research what you want to use or enable 'vanilla look' if you don't want to research)


EXTRAS
• Terra-Emiter - for automatic terraforming
• Flora-, Rock-, Mineral-, Mountain-, Tectonic-, Weather-Emiter, Replicator
• Colorizeable terrains and mineables
• Customizable terraforming costs

• Autom. generated placeability description
• Autom. generated UI defs with labels and descriptions of selected language, when available
• Contains special support for obsidian stones from SZ_StonesAndTerrains
• Contains lava animation support when using together with SZ_StonesAndTerrains or SZ_Terrains or Advanced Biomes

• Construction is skilled on terraforming, when costs on
• Compatible to savegames


MOD OPTIONS
• [Mod] Vanilla Look (Enable/Disable)
• [Emiter] enabled (Enable/Disable)
• [Instant] construction (Enable/Disable)
• [Placing] without restrictions (Enable/Disable terrain placeability check)
• [Scatter] on rocky terrain (Enable/Disable)
• [Terrain] use all terrains (Enable/Disable)
• [Costs] for terraforming (Enable/Disable)
• [Costs] silver instead of wood (choice)
• [Costs] value (Adjustable from 1 to 9999)
• [Costs] custom (for custom terraforming costs)
• [Work] to build (Adjustable from 100 to 9999)
• [Weather-Emiter] effect temperature (Adjustable from 20-9999)
• [Emiter] tick frequency [fps] (Adjustable from 30-60000)
• [Emiter] search distance (Adjustable from 0-100)
• [Emiter] base fuel consumption (Adjustable from 0-100)
• [Emiter] use alternative icon (Enable/Disable)
• [Lava] slowdown (Adjustable from 0 to 300)
• [Lava] a lot of other optional lava parameter...


This mod can be used together with other stone, ore and terrain mods.


HOW TO USE EMITERS
1. Research one of them and build
2. Select and configure a recipe for this emiter
3. If you selected a recipe that needs a 'Terraforming'-Area, then make a 'Terraforming'-Area/Zone in range of the emiter
4. Watch the emiter working
Hint: Replicator needs a Stockpile-Zone


HOW TO ACTIVATE LAVA ANIMATION
1. Needs a mod which have lava terrains. (Like: SZ_StonesAndTerrains or SZ_Terrains or Advanced Biomes)
2. Research 'Tectonic Emiter' under 'Terraform' tab and build it
3. Make sure you have some lava terrain on map
4. Wait for the random tick to watch the animation
Build more Tectonic-Emiter to trigger more animations.
Configure your own lava under the mod options or let it as default.


HOW TO FIX PROBLEMS WITH OLD SAVEGAMES
1. Load the mods, which are marked for your savegame.
2. Sometimes its enough to load the savegame, then let the time run for some seconds, save the game and reload again.
3. Some errors can be fixed by removing/destroying all working tables and benches, then refer to 2.
4. if you should have errors because of missing minified, then try to enable mod option 'force minified creation'.


GITHUB[github.com]


LAST CHANGES
• 2025-07-21
- fixed short hash collision with character editor
• 2025-07-20
- added try catch blocks on some init functions to make sure incompatible mods won't break the generation process
• 2025-07-20
- fixed problem with draggable dimensions
- fixed problem with not being able to build roof tiles
- fixed problem with double placement when godMode is on together with 'instant construction'
• 2025-07-19
- update to 1.6
Popular Discussions View All (11)
3
Sep 26, 2025 @ 10:27am
Suggestions regarding placement
Peter Kitsuné
8
Oct 5, 2024 @ 7:48am
Possible issues
CrusaderRO
5
Jul 17, 2025 @ 4:18am
Replicator bill suggestion
Zarathustra
605 Comments
Aug 12 @ 7:28am 
Hey, nice mod, thanks for your work!
I got a little problem. Every time I reload my save, the temperature adjustment I made using the weather emiter gets lost. It still show "temperature +20" in the outliner, but the temperature on the map decreases. As soon as I activate the temperature bill on the emiter after reloading, the outliner gets resetted and shows the new value beginning at 0 again.
So basically, every time I load my save, I enable the temperature + bill again. Would be nice if it would keep the temperature after reloading.
Beside of that, the info text of the replicator is very long. I'm using nice research tab and the text is too long for the window to fit. The research button is not visible in the windows anymore. Well, might not be your problem, since nice research tab is not your mod, but maybe shorten the description a little xD

Cheers
Jul 28 @ 6:01pm 
Possible issue with Fishing.

Terraformed a Deep Ocean tile to Shallow Ocean tile and fish dissapeard. Had an exisiting fishing spot which said fish stcoks had been reduced to 0. This number rebuilt back to the max amount of fish. However after fishing at spot at end of task no fish were caught.

Also graphic of the fish swimming in the water disapeared.

However the fish in the "fresh" shallow water remained with the graphic of the fish swimming.
Jul 18 @ 8:40pm 
image 1 : ONE MILLION BEERS

Good mod for setting your colony, Thanks for your sharing :>
Jun 25 @ 1:40pm 
Looks like the replicators Remove Filth option doesn't work anymore, which is the best usage of Nuclear Material.
Jun 22 @ 1:11pm 
something's not right about this mod
i've not checked the debug menu, but for some strange reason, i can't terraform over thin ice.
until this is fixed, i'm migrating to Terraform instead.
Apr 24 @ 2:30pm 
"As Tasmaldar said, it's tedious to single-click dozens of individual tiles to remove overhanging mountains. I'm not a programmer, but I remembered that previous versions didn't have this problem. I compared the current DLL with the 1.4 version using dnSpy and found that this property was missing in the new designators:

"public virtual int DraggableDimensions
{
get
{
return 2;
}
}"

I added it back to my local version and it works perfectly. I'm just curious: was this removed for a specific reason (like performance or bugs in 1.6), or was it just an accidental omission during the update? So far no issues, Thanks for the great mod!"
Apr 9 @ 7:11am 
Apr 9 @ 6:58am 
Please remove HugsLib dependency! This is the only mod left on my modlist which still needs HugsLib, and all other modders have moved away from it.
Mar 26 @ 9:28am 
i cant terraform thin ice
Mar 22 @ 7:48am 
Can we bring back selecting an area for "remove overhanging mountain"? It is so tedious to single click dozens of tiles