RimWorld

RimWorld

4,548 ratings
A Dog Said... Animal Prosthetics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
981.032 KB
Aug 17, 2016 @ 2:21pm
Mar 15 @ 8:05am
67 Change Notes ( view )

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A Dog Said... Animal Prosthetics

Description
please don't ask me to add/change things, I have stopped modding and am simply keeping the mod updated and trying to help people with bugs

Adds prosthetics/bionics and surgeries for VANILLA animals.
MODDED animals only supported if a patch for said mod is available.
NO new save needed

THIS IS COMPATIBLE WITH EPOE and RBSE, no patches needed!
it has also been made compatible in CE!


for Problems please go here first! http://steamcommunity.com/workshop/filedetails/discussion/746425621/1291817837615538375/

Translations:

Chinese by Shavius
Russian by kr33man
Spanish (Castillian)/Spanish (Latin America) by CANALETA
Polish by OMGHA
German by Pawsitive

Following parts are added to the game:

A Dog Said Research Tab: Simple Animal Prosthetics, Animal Bionics, Animal Healing

* animal brain stimulator
* bionic animal eyes
* bionic animal heart
* bionic animal lung
* bionic animal kidney
* bionic animal liver
* bionic animal stomach
* simple/bionic animal ears
* simple/bionic animal jaw
* simple/bionic animal spine
* simple/bionic animal arms (UPDATE: the game doesnt consider Megasloths "animals with arms" anymore so only Monkeys can have arms!)
* peglegs
* simple/bionic animal legs
* simple prosthetic tail
* simple prosthetic nose
* power claws as leg replacements

All parts can be obtained from traders, except peglegs.
All parts can be crafted at the animal prosthetics bench, after research of electricity and simple animal prosthetics

All parts need medicine skill and 1 medicine to be installed.

Animal Healing of old wounds requires research, min med skill of 10 and 5 normal medicine. (make sure animals are set to receive it, applies to all animal categories)

Animals and what part they can receive have been divided into 3 categories as follows:


Category 1: can receive peglegs, simple jaws, noses and tails (where applicable)

Alphabeaver
Boomrat
Capybara
Cassowary
Chicken
Chinchilla
Cobra
Deer
Duck
Emu
Gazelle
Goose
Guinea Pig
Hare
Hare Snow
Ibex
Iguana
Megascarab
Raccoon
Rat
Squirrel
Tortoise
Turkey


Category 2: can receive all category 1 + simple prosthetics, ears/eyes/organs

Boomalope
Caribou
Cat
Cow
Donkey
Elk
Fox Fennec
Fox Arctic
Fox Red
Goat
Monkey
Ostrich
Pig
Sheep
Spelopede
Wild Boar
Yorkie


Category 3: can receive all categories 1+2 + bionics, powerclaws

Bear Grizzly
Bison
Alpaca
Bear Polar
Cougar
Dromedary
Elphant
Horse
Husky
Labrador
Lynx
Megasloth
Megaspider
Muffalo
Panther
Rhino
Thrumbo
Warg
Wolf Arctic
Wolf Timber
Yak


no Category version manual download:
https://www.dropbox.com/s/lca5o58g7wus07y/A_Dog_Said_nocategories.zip?dl=0
but dont come whining bc small animals can get incredibly op with this


Ludeon Forum Link[ludeon.com]
Popular Discussions View All (7)
1
Mar 22 @ 12:03am
Update the dropbox link
Silverdev2482
103
Feb 29 @ 12:33am
PINNED: Troubleshoot checklist
witchyspoon
4
Nov 16, 2021 @ 7:35am
I need help cant operate on my stalion
Atomic
1,339 Comments
lil_nil16 Mar 25 @ 4:45pm 
That image looks normal and what I'd expect. The Main tab was blank when I added mods with custom research tabs. I'll have to try again and remove some stuff to see if I can figure out where the conflict is.
witchyspoon  [author] Mar 16 @ 12:19pm 
is this wrong? https://imgur.com/a/tO6c30I
I don't know what could be the issue for me it looks normal (I do not use dlcs however!)
lil_nil16 Mar 16 @ 11:50am 
Anyone else on the 1.5 unstable build seeing that the Main tab of the Research UI disappears when adding a mod that adds a new tab for its own research like this one?
witchyspoon  [author] Mar 16 @ 11:15am 
yeah okay I had a look and I don't know what you're on about. tested on a game where some research was already done, added the mod at the top, loaded and everything is still fine, nothing with the research breaks at all.
witchyspoon  [author] Mar 16 @ 9:07am 
hm. im sure there was something changed with the research in 1.5 ill have a look.
Cvexreos Mar 16 @ 4:42am 
(1.5) This mod is breaking all research when added mid save. It makes the game say they haven't yet been discovered
witchyspoon  [author] Mar 15 @ 10:05am 
its already been updated for a few hours, if you don't see the updated mod ingame (still red warning sign) then please unsub/resub to the mod because sometimes steam workshop content takes a while to update (this forces it to)
Matt Mar 15 @ 9:47am 
+1
witchyspoon  [author] Mar 15 @ 8:53am 
okay I've updated all my mods to 1.5, there were no errors when I started so fingers crossed its fine
Jdawg_652 Mar 14 @ 11:31pm 
is this mod gonna be updated to 1.5?