RimWorld

RimWorld

575 ratings
A Dog Said... Animal Prosthetics 2
4
5
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
605.469 KB
May 3 @ 6:49am
Nov 9 @ 6:51am
23 Change Notes ( view )

Subscribe to download
A Dog Said... Animal Prosthetics 2

Description
Overview
This is a continuation/full rework of the iconic A Dog Said... Animal Prosthetics mod. Its creator has transferred the responsibility of maintaining the health and lives of RimWorld's animals to me, and the original mod will no longer be updated.

Features
  • Adds universal animal equivalents to most vanilla prosthetics and bionics. They are unlockable by their respective research projects.
  • Which prosthetics can and can't be installed onto a given animal is determined by the "category" system, which I inherited from the orignal mod and reworked.
    • Category 1 animals (rats, squirrels, and other critters) can only receive peg legs and the like.
    • Category 2 animals (cattle and other non-trainable and non-packable animals) are eligible for simple prosthetic limbs.
    • Category 3 ones (packable and trainable (and cats)) can have full blown bionics installed.
  • If you have XML Extensions active, the category system is optional and can be turned off, allowing your colony's vermin to transcend the limitations of flesh.
  • This mod is written in way that makes adding compatibility with modded animals extremely easy. See the ModCompat folder for examples.

Differences from the original
  • Animal scar healing with industrial medicine has been removed. If you want to heal permanent wounds on your animals, use the biosculpter pod with Animal Biosculpter and/or EPOE - Forked's ultratech healing system. I did this because I believe that scars should mean something.
  • Every animal prosthetic/bionic organ that didn't have a vanilla counterpart was removed. However, every artificial organ added by EPOE - Forked has an animal counterpart. After all, what sense does it make to be able to make artificial organs for your pets, but not for yourself?
  • The reseach projects for animal prosthetics/bionics are now only available after the respective human projects.
And as for switching from ADS to ADS2, it should not cause any major issues. However, every artificial part I didn't carry over to this version will vanish.

Compatibity
  • Not compatible with the original A Dog Said... Animal Prosthetics, obviously.
  • Built in full compatibility with Bionic icons, Expanded Prosthetics and Organ Engineering - Forked, Medical System Expansion 2, and Elite Bionics Framework.
  • Contains patches for the animals from all Vanilla Animals Expanded and ReGrowth mods, by me. For compatibility with other modded animals, see the Credits section. As for Alpha Animals, Sarg said that he'll be making his own animal implants for it.
  • I loaded this into my main almost 300 big modlist, and there were no surface level issues. If you find any incompatibilities, please let me know.
  • Can be safely added to an active playthrough. Removing it will inevitably cause one-off errors and the disappearance of all prosthetics added by this mod, both installed and otherwise.
Feel free to submit your own patches for the mods you want there to be compatibility with, either through Github or DMs. I will review them, amend them if necessary, and then credit you. IF YOU ARE BUILDING COMPATIBLITY INTO YOUR MOD, MAKE SURE THAT IT IS LOADED BEFORE ADS2.

Known issues
Because of how the vanilla's melee attack system works, artificial body parts that are meant to replace natural parts capable of attacking have their own attack "tools" which override the pawn's original ones. Since various animals have various attack power, this causes some balance issues, meaning that installing a bionic animal leg on a husky will be a significant upgrade, while not being a whole lot on a bear.

Recommended mods
  • Expanded Prosthetics and Organ Engineering - Forked - allows you fully fix you pets instead of being limited to vanilla's system.
  • Medical System Expansion 2 - a proper rework of the prosthetics system, so that the bionic limbs actually have subparts like hands and fingers which replace their removed natural equivalents. Also adds "module slots" to some bionic parts, allowing to install things like power claws on top of the bionic part.
  • Elite Bionics Framework - scales the health of the prosthetic's owner. And if you have Medical System Expansion 2, it also adds armor modules.
  • Harvest Organs Post Mortem - allows you harvest implants from dead animals, along other things.
  • Compact Hediffs - makes the hediff display a lot more compact. Heavily customizable.
The preview image was made with everything above installed.

Credits

Translations

Support me
[boosty.to]
189 Comments
CheetahCaptain Nov 26 @ 6:21am 
@visible Disgust
That would be awesome, I found some examples and try to do the same for my new animals but it doesn't work so not sure what I am doing wrong atm
Visible Disgust Nov 25 @ 5:37pm 
You need to define the surgery in the code, its a long list of stuff thats too long to post in one comment so if you want an example code I can dm you with one
CheetahCaptain Nov 24 @ 2:05am 
@Samuel_Bucher
well it's not showing up in the operations category so I think I'm doing something wrong with the patch (I literally have no clue what I am doing at this point)
Samuel_Bucher  [author] Nov 24 @ 2:02am 
@CheetahCaptain
What exactly are you having issues with?
Samuel_Bucher  [author] Nov 24 @ 2:01am 
@giggles9909
If you can't install the prosthetic, then there isn't a compatibility patch. But I'll try to make one today.
CheetahCaptain Nov 24 @ 2:00am 
Hi Samuel, I have been trying to make my mod compatible with this mod since somebody had one of he's horses thats missing a hoof and he asked me to make it compatible. I am very new to modding and I am failing miserably on fixing this...

for reference this is my mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3033602543
giggles9909 Nov 23 @ 9:33pm 
Is there a compatibility patch for Kenshi Fauna? My colony has a bonedog that got his jaw shattered by a raider, and I can't install a hydraulic jaw on him.
Samuel_Bucher  [author] Nov 18 @ 9:24pm 
@PonEunJung
I already answered that question in the description. Yes, but existing implants will vanish, so be ready to re-add them via dev mode. It's not difficult.
PonEunJung Nov 18 @ 6:46pm 
hi, is it okay to remove the original mod and add this mod to the ongoing save file?
Samuel_Bucher  [author] Nov 16 @ 1:26pm 
Probably not.