RimWorld

RimWorld

1,775 ratings
Bionic icons
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
2.309 MB
Mar 9, 2019 @ 4:43am
Nov 3 @ 11:15pm
27 Change Notes ( view )

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Bionic icons

Description
ABOUT
Changes the graphic for body part boxes and adds icons depending on what's inside.

I recommend also using my other mod, High quality textures for better visual quality.

MOD COMPATIBILITY
In addition to vanilla, Bionic icons has built-in icons for the following mods:


(mods marked with a version number have been tested to work on that version)

Any mods that use same textures for body part boxes as vanilla are also supported, for example:


Any other mods will most likely keep their own icons.

Load order is irrelevant.

But are there any hard incompatibilities?!?!

MODDER INSTRUCTIONS
If you want to use functionality from this mod in yours, you can do this using just XML - compatibility patches for above mods are written in XML, using two new defs: BionicIconsTextureDef (defines which icons we shall be replacing) and BionicIconsIconDef (defines what icon to use as a replacement).

SOURCE CODE
https://github.com/AUTOMATIC1111/BionicIcons

CREDITS
Inspired by Syrchalis's Prosthetic Icons mod.
DnaJur for advice on DDS.
Jon for initial work on Medical System Expansion.

UPDATES
04-Nov-20
- Medieval Prosthetics support

25-Oct-20
- Vanilla Factions Expanded - Insectoids support

08-Aug-20
- 1.2 support
- Alpha Animals support

15-Mar-20
- Evolved Organs Redux support, multiple fixes and compatibility changes

29-Feb-20
- 1.1 support
- DLC items support
- Medical System Expansion support

07-Apr-19:
- added support for Night Vision

17-Mar-19:
- switched to a different method of displaying icons, using CutoutComplex shader
- created an individual box graphic for every replaced sprite
- added support for Genetic Rim and Glitter Tech
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171 Comments
AUTOMATIC  [author] Nov 3 @ 11:23pm 
deathbyego: they can, but that's going to be a lot more work, and additionally I don't even have an idea how to make it look graphically pleasing. I don't have plans for supporting neurotrainers.
AUTOMATIC  [author] Nov 3 @ 11:18pm 
It it done Vertigo. I made a simplistic rectangular box for basic prostheses and same but with a bit of yellow tint at the top for ambrosian.
Vertigo Oct 31 @ 4:02pm 
Might be a long shot since I'm not sure how many use this mod.. But could you add support for Medieval Prosthetics?

https://steamcommunity.com/sharedfiles/filedetails/?id=2101545242

Although the boxes might not mesh well in a Medieval setting, I'll deal with that over having to click each box in my stockpile to figure out what they are.
Tastey Oct 27 @ 2:13pm 
Could you update it for the DLC
nana Oct 25 @ 9:08am 
@automatic

You are a good person :PinkContent:
deathbyego Oct 25 @ 7:32am 
Question: Are the neurotrainers/psicasters not something that can have unique icons too? I get back in the day there was little point to doing it for the occasional crafting trainer etc. But nowadays, I'm staring at a vault of psipowers that I have to click each one to figure out what I even have.
AUTOMATIC  [author] Oct 25 @ 4:35am 
Insectoids support added.
saltyswallow: another one of my mods does this: https://steamcommunity.com/sharedfiles/filedetails/?id=1616643195
Arnovitz: icon for spine is already in there...
Kwaśne Kiwi Oct 24 @ 10:44am 
Could you make Vanilla Factions Expanded - Insectoids compatible?
nana Oct 21 @ 3:30pm 
saltyswallow Oct 5 @ 8:45am 
Great mod, and I think if you could change the icons in the operations window as well, that would be great for completeness!