RimWorld

RimWorld

3,194 ratings
Bionic icons
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
6.306 MB
Mar 9, 2019 @ 4:43am
Jun 23 @ 7:50pm
32 Change Notes ( view )

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Bionic icons

Description
ABOUT
Changes the graphic for body part boxes and adds icons depending on what's inside.

I recommend also using my other mod, High quality textures for better visual quality.

MOD COMPATIBILITY
In addition to vanilla, Bionic icons has built-in icons for the following mods:


(mods marked with a version number have been tested to work on that version)

Any mods that use same textures for body part boxes as vanilla are also supported, for example:


Any other mods will most likely keep their own icons.

Load order is irrelevant.

But are there any hard incompatibilities?!?!

MODDER INSTRUCTIONS
If you want to use functionality from this mod in yours, you can do this using just XML - compatibility patches for above mods are written in XML, using two new defs: BionicIconsTextureDef (defines which icons we shall be replacing) and BionicIconsIconDef (defines what icon to use as a replacement).

SOURCE CODE
https://github.com/AUTOMATIC1111/BionicIcons

CREDITS
Inspired by Syrchalis's Prosthetic Icons mod.
DnaJur for advice on DDS.
Jon for initial work on Medical System Expansion.

UPDATES
24-Jun-2022
- changed internal texture generation to hopefully not break other mods with "Illegal characters in path" exception.
- updated box graphics to not have horrible ugly white outline when downscaled.

02-Jun-2022
- added tongue texture
- added support for YAPE
- added support for Eccentric Tech - Cosmetic Modifications
- added support for Vanilla Ideology Expanded - Memes and Structures

01-Aug-2021
- fixed a bug with EPOE eye patch breaking game

16-Jul-2021
- 1.3

04-Nov-20
- Medieval Prosthetics support

25-Oct-20
- Vanilla Factions Expanded - Insectoids support

08-Aug-20
- 1.2 support
- Alpha Animals support

15-Mar-20
- Evolved Organs Redux support, multiple fixes and compatibility changes

29-Feb-20
- 1.1 support
- DLC items support
- Medical System Expansion support

07-Apr-19:
- added support for Night Vision

17-Mar-19:
- switched to a different method of displaying icons, using CutoutComplex shader
- created an individual box graphic for every replaced sprite
- added support for Genetic Rim and Glitter Tech
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212 Comments
AUTOMATIC  [author] Jun 23 @ 7:54pm 
Steve4448, LuneFox:
I was not able to reproduce those errors on my machine, but I made some changes that should likely make the problem go away.
Steve4448 Jun 11 @ 8:42pm 
I found a problem that causes the "Organ cultivation vat" to not work from the mod "Yet another prosthetic expansion mod - Core" (no options visible when selected, causes lag).

I've traced it down and was able to cause the problem to happen with only these two mods enabled (and required libraries). Here is the log: https://gist.github.com/HugsLibRecordKeeper/0180a2ca14858f206f004a96540146eb

Hopefully you can look into this when you get the time, thank you for your useful mod!
LuneFox Apr 28 @ 1:28am 
caught an error when using character edit try to add item at bodypart filter or search item at all filter mode

https://pastebin.com/cy1Rdtpx
https://gyazo.com/4ce6e2d204a37eed7563abf91475a561
Tastey Mar 30 @ 10:42pm 
Bionic tongue texture?
Slye_Fox Feb 13 @ 5:59am 
Any chance of a 'Eccentric Tech - Cosmetic Modifications' compatibility patch?
donitor Feb 8 @ 5:58pm 
Bionic tongue is still vanilla. Additionally, archotech items from MES2 show up as Advanced Bionics rather than using the green texture. Using RBSE in conjunction.
Ace Feb 2 @ 1:55am 
Hello, is it compatible with superb prosthetic?
AmUnRA Dec 13, 2021 @ 12:35pm 
same for me
mrclumps8973 Nov 22, 2021 @ 10:11pm 
For whatever reason in 1.2 this mod seems to have stopped working. No matter what I do or how many times I restore files or reinstall the mod the textures refuse to load
76561198345735989 Nov 5, 2021 @ 2:27am 
In addition to tongues missing bionic icons, VIE - Memes and Structures fleshcrafted organs also lack said icons.