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Every single feature of my mod can now be toggled on/off! This makes me so happy.
Calculate the nutrition of plants to make them more varied and realistic.
Multiply the speed of certain projectiles such as bullets so they're faster than arrows rather than being stupidly slower.
Calculate the armor penetration of projectiles based on damage and speed.
Calculate some stat changes based on personality in "/Defs/BackstoryDefs/".
I want to do many things in this game but I'm limited by the fact that what I want to do in a simple short .xslt page I have to make it hundreds of times bigger to patch or create a replacement def for every single individual item.
I wanted your opinion to hopefully educate me better on this. What capabilities does your mod have compared to .xslt and do you believe it's possible to ever use .xslt for RimWorld in the near future?
https://steamcommunity.com/workshop/discussions/18446744073709551615/572668324079490585/?appid=294100
https://steamcommunity.com/sharedfiles/filedetails/comments/2221387317
I made this little discussion post before and also had a little conversation with @greenking2000 about .xslt in RimWorld.
So with my "Realistic Weapons Stats" mod for Bannerlord I used to play before I bought RimWorld this summer sale, I have in .xslt a variety of different mathematical calculations to calculate the weight and damage of weapons parts.
For RimWorld I want to mod it more but the most demoralising part of it is that RimWorld doesn't accept .xslt mods. So currently in a personal mod I'm working on I have a long ass list of dozens of files. And within them sometimes my .xml can become a long list because I'm pretty much doing the patch replacements/adds for every individual item rather than making a smaller .xslt .
I do not know exactly, but if missile girl is actively maintained, then the only incompatibility is that after you change the settings for a mod that uses xml extensions, you need to remember to clear the missile girl Defs cache before those settings will apply.
That should be the only incompatibility since xml extensions adds new custom patch operations, but they interfere with the Defs cache added by those mods. So it should not be a hard incompatibility with missile girl.
Unfortunately I do not see anything in the log that pinpoints the issue. You are running some incompatible or outdated mods, like rocketman and hugslib. hugslib is not maintained, and rocketman is for 1.5. rocketman also has some compatibility issues with xml extensions in general, since the optimizations it applies during the loading overrides xml extensions settings. Clearing the rocketman cache usually works. But the log itself was not enough to exactly determine the issue.
@Cinereous Monk
This mod does not even run any code until after all Defs are already loaded. Are you running other mods? if so, could you send your modlist so I can try to replicate? The release on github was outdated, so I have also uploaded the most recent version, and the version right before I made the changes.