RimWorld

RimWorld

XML Extensions
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Update: Jul 11 @ 1:51am

v1.9.0

Additions:
- Added Setting.IfStatement
- Added <padAbove>, <padBelow>, <padLeft>, and <padRight> to all Settings
- Added <addDefaultSpacing> to all Settings
- Added Aligned anchor type to SplitColumn and SplitColumns
- Added <padColumns> to SplitColumn and SplitColumns
- Added <key> parameter to Setting.SetColor
- Added <isKey> to Boolean.Comparison
- Added <keys>, <defaultValues>, and <logic> parameters to OptionalPatch

Bug fixes:
- Major code refactoring
- Boolean.Comparison is now case-insensitive when comparing booleans
- Fixed a bug where the default spacing of menus was not applied correctly
- Fixed a bug in SplitColumn and SplitColumns in how the width of a column is computed
- Fixed a bug in how the height of Setting.Text was computed

Update: Jul 9 @ 11:27am

- Replaced 1.5 harmony patch for duplicate nodes with updated version

Update: Jul 9 @ 10:41am

- Re-added a harmony patch for filtering duplicate nodes to the 1.5 version

Update: Jul 9 @ 2:29am

- Fixed Setting.Numeric bug in 1.5

Update: Jul 9 @ 1:52am

- Changed <position> to <anchor> in SplitColumn and SplitColumns

Update: Jul 9 @ 1:37am

v1.8.5

- Added Setting.ColorEntry
- Added Setting.ColorPalette
- Added Setting.ColorWheel
- Added Setting.DrawColor
- Added <width> and <position> parameters to Setting.SplitColumn
- Added <widths> and <positions> parameters to Setting.SplitColumns
- Fixed bug in Setting.Numeric that did not update its cached value

Update: Jul 8 @ 4:42pm

- Added <decimals> and <percent> parameters to Setting.Numeric (If you used Numeric to input floats, you must now update your menu with the new <decimals> parameter)
- Fixed bug in Setting.DisplayWindow when giving a list of settings rather than a SettingsMenuDef
- Updated visuals of Setting.Range

This is the final update to the 1.5 version unless a major bug is found

Update: Jul 7 @ 1:47am

- Backported all 1.6 changes and bugfixes into 1.5

Update: Jul 6 @ 8:52pm

- Fixed bug where Setting.Numeric allowed float input

Update: Jul 6 @ 2:00am

- Fixed bug in KeyedActions with vanilla-style menus