RimWorld

RimWorld

XML Extensions
182 Comments
Siveen May 15 @ 4:44pm 
Loads just fine for me. No Reshade.
Enrico May 15 @ 10:49am 
To everyone that's having trouble loading the game, do you have reshade installed per chance?
Doomchibi May 14 @ 3:14am 
Confirming that this issue is still happening, I can't start the game with this active.
Thranos Mar 23 @ 2:19pm 
@Rob Bobbert same issue, very annoying
CommanderBlack Mar 23 @ 12:14pm 
bro ,I can't load the game with the mod,fix it plz
lucasthewoof Mar 1 @ 11:45am 
When this mod is active, my game gets stuck on loading
藤原蛋紅 Feb 23 @ 7:28am 
I can't even load the game with this mod, any idea?
SinisterBrain Jan 9 @ 1:02pm 
@Rob Bobbert, Yes, I thought the link below with the tab view fix would fix it but it didn't sadly. I have no idea what the problem is.
Big Cheese Dec 31, 2024 @ 11:33pm 
What do I do if I can't open debug action menu?
Rob Bobbert Dec 30, 2024 @ 5:21pm 
I seem to be unable to close the window once opened, anyone also getting this error?
Mr_V4 Dec 30, 2024 @ 8:55am 
i have medpod mod installed and it shows errors in the dev console and i cant also build medpods
Luv N Hugz |UwU| Dec 25, 2024 @ 1:41pm 
Is it possible to check another mod's optional patches to then run a separate patch for another mod?

In my case I'm trying to use FrozenSnowFox's Tweaks Filtered Food option to check if I should (or shouldn't) add some custom items to the category.

I was trying to find the information on the wiki but I could not really find the right place to check. I guess I could try to become an XML Extensions expert, but I've managed to get by using vanilla patches and references so far. (Without fully learning it)
YobarIsushcatel Nov 14, 2024 @ 11:11pm 
Is there anyway to have settings for adding/disabling apparel?
Dorsai! Oct 10, 2024 @ 6:44pm 
If anyone else has trouble with mod options using tabs, here is a quick workaround I've made, until the devs have time to fix it properly:
https://steamcommunity.com/sharedfiles/filedetails/?id=3346589753
Dorsai! Oct 10, 2024 @ 7:50am 
It seems that with the current version settings pages that use tabs are broken.
Examples are "Mighty Persona Bond Forge Patch" and "Intagrated Storage". Only the settings on the first page are visible.
NuanKi Sep 3, 2024 @ 11:50am 
@XyTheur
Thats fault of the mod adding the patches, not the framework
WordIsBig Aug 11, 2024 @ 6:28am 
When I open the page, I can't close it, I just quit the game
PillowKakes♥ Jul 19, 2024 @ 5:17pm 
This mod's stack trace is so incredibly baller thank you very much for this excellent mod :steamthumbsup:
unluckyew87 Jul 17, 2024 @ 1:45am 
does this mod still work or does it config with HAR/other mods?
XyTheur Jul 4, 2024 @ 10:52am 
Does not work with VFE architect and Fortifications Industrial loaded together. Works with them if one of them is not loaded.
https://docs.google.com/document/d/e/2PACX-1vRgBzSGGPdcgMd60-tBK_O3PNBWfDNw9qFcOA7BeIDfLJxbSX0yfML4XI8P-SbrayGplpJW3_Gi6qEV/pub
BoundCNapalm May 12, 2024 @ 8:32pm 
From what Erdelf has said on discord, load XML Extensions before HAR since he fixed it on his end. Any other issues with XML Extensions have yet to be resolved.
erdelf May 11, 2024 @ 7:15am 
wonderful assumption you have there... maybe check what this framework does before you speak ^^
Professor H. Farnsworth May 11, 2024 @ 6:16am 
Wildly incorrect. This framework works fine.
It's not a framework's fault that a mod is doing something it probably shouldn't be doing in the first place and achieves it through rather hacky ways.
Hadley Apr 27, 2024 @ 7:41am 
Pretty much unusable right now.
大吉岭の紅茶战车道 Apr 23, 2024 @ 8:18am 
conflict with HAR....
radiox Apr 22, 2024 @ 5:39am 
Har issues
erdelf Apr 20, 2024 @ 6:43am 
Well.. I tried to reach you on your discord for a few days now, maybe you are more reachable here. Could you please respond, so we can fix this incompatibility. We worked nicely together in the past, I don't see why we can't again.
tide{S}haper industries Apr 18, 2024 @ 10:17am 
@DovaSin

This is actually a general issue between XML Extensions and a HAR extension used by HAR-races. XML Extensions outright prevents the game from reading those properly, so basically every race that is update to the new HAR-feature will error the same way.

As bad as it is - right now those two mods are just outright incompatible until fixed.
Here some further info on currently tracked mod-issues with 1.5: https://docs.google.com/document/d/1gRLKl944VRz32mUHhd4zEx1zLcwFn7ktzYWYhE2wtFk
DovaSin Apr 18, 2024 @ 9:36am 
both mincho and kiiro race mods are just floating heads
Moissca Apr 16, 2024 @ 4:11am 
still have some mistake while play this mod with mincho. made mincho body disappear.
Corrupted Glitch Apr 16, 2024 @ 12:55am 
Ben yer it seems to happen at least twice a big update, though i think they fixing it XD
Ben Apr 14, 2024 @ 6:40am 
Gonna go ahead and add that this mod seems to be affecting some race mods. I had the Apini, New Age mod, and this mod was causing all my apini to be invisible, something about missing textures with an interaction with humanoid races. While I'm sure the mod is aware and working hard on fixes, I wanted to add another example, so that the full breadth of the issue is known.
StormAurora Mar 16, 2024 @ 2:45pm 
Hello, this is my first time requesting help and im not sure if this is the right place to ask. I looked into the bug reports section, but I did not understand any of the issues reported.

So my world stopped loading, being constantly stuck on the "Spawning Things..." screen. I let it run for over an hour but it never loaded. This occurred after I tried adding "Dismiss Trader" mod to my modlist. It seemed to conflict with the hospitality mod, so I removed it.

But now all of my saves are running this issue. I redownloaded the game, and it still ran this issue. On a whim, I checked to see if any of my mods updated, when I noticed this mod updated about the same time I started having issues.

Help? and what information do I need to provide?
Avericat Mar 15, 2024 @ 8:04am 
oh fuck that was fast now what excuse will I have to not update my mod
Imranfish  [author] Mar 15, 2024 @ 12:39am 
Update to 1.5
RiverStyxs Feb 21, 2024 @ 10:38pm 
Yeah im having problems with it as well its not working well on multiplayer server and disconnecting me and when i use it with the vanilla psycast mod it kicks me whenever either of us cast
Crazy Daisy Feb 20, 2024 @ 4:31am 
Anyone else has problems with this atm?
basics :) Nov 18, 2023 @ 4:30pm 
Nvm I guess you can put in decimals, but it's a little wonky and needs to be done in a specific way. Sorry about that. Thanks for the great mod!
basics :) Nov 18, 2023 @ 4:24pm 
Is there a way to use XmlExtensions.Setting.Numeric with floats? I can set a default value like 0.012 and that gets set as the default, but if I try to edit the setting in-game with a period, nothing happens so I can only use whole integers.
TurtleShroom Sep 24, 2023 @ 7:52pm 
Where on the list does this go? Does it go on the top, or the bottom?
roko711 Aug 19, 2023 @ 3:40pm 
Could you add compatibility with Import and Export mod settings by Mlie? There are some mods that use this, and i'd like to export their settings but the buttons don't show up.
lt_oddy Aug 11, 2023 @ 4:36pm 
@test Thank you, I got it to work using that.
test Aug 11, 2023 @ 9:42am 
@lt_oddy all settings menu nodes are <li> nodes. Just change the ones you want to only appear when a mod is loaded to <li MayRequire="mod.id"> where mod.id is the id of that mod. Thats a vanilla feature so it isnt on wiki
lt_oddy Aug 11, 2023 @ 9:30am 
@test So would it be best to do the method to add nodes to the settings menu in order make the options only appear when the relevant mod is loaded? And if so do you happen to have the link to that page of the github wiki? I was racking my brain last night trying to search for possibilities.
test Aug 10, 2023 @ 11:23pm 
@It_oddy the settings menu is a Def, so you can't use patches inside it. The easiest way is to put <li MayRequire="Mod.ID"> into your setting. Alternatively you can create a FindMod Add patch operation that adds nodes to settings menu def
lt_oddy Aug 10, 2023 @ 3:00pm 
I am creating a mod with toggle-able patches but I am struggling to find a way to make the check boxes only appear when the relevant mod is loaded. Is this possible with XML extensions? The error im getting by using FindMod in my settings file above the check boxes is "XML format error: list item found with name that is not <li>, and which does not have a custom XML loader method, in <casetrue>"
mark felton gaming Aug 9, 2023 @ 3:56pm 
Not sure why, but enabling this mod causes all UI buttons to disappear and the game to be inaccessible.
Linxlynxin Jul 13, 2023 @ 4:54pm 
have an issue where XML extensions seems to interact with the yuran race in a way that removes buttons that would normaly be there for CE. They still use ammo but the reload and select fire are missing
𝐖𝐑𝐄𝐓𝐂𝐇𝐄𝐃 Jul 5, 2023 @ 5:00pm 
@test sorry for the late response, only just checked up on this now. Thanks for the info