RimWorld

RimWorld

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Animal Biosculpter
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Mod, 1.4, 1.5
File Size
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342.789 KB
Nov 2, 2022 @ 2:25pm
Apr 12, 2024 @ 1:38am
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Animal Biosculpter

Description
This mod patches biosculpter pods to accept your animals as well as your colonists.

It just seemed unreasonable that you shouldn't be able to run age reversal cycles on your dogs to keep them young forever.

Notes
  • Medic cycles will cure animal flu and plague.
  • Regeneration cycles will restore missing paws and (crucially) tails.
  • Animals don't have moods, so they can't undergo pleasure cycles.

Github: https://github.com/bodil/AnimalBiosculpter
47 Comments
borsk Apr 23 @ 8:14pm 
There's still no way to put a downed animal into a pod, but here's as a workaround I found: you can administer administer go-juice to get animal consciousness up to un-down them and make them able to enter the pod on their own
ColinOreo Mar 22 @ 6:48am 
Put an elephant into a biosculpter should be looks very funny.:steamhappy:
danzloblaha13 Dec 13, 2024 @ 10:46am 
@The Lord Pootis just get these animal prostetics mods that are out there .. on legendary might be better than original .. though a slightly morbid >_> (in case they cant stand on their own ... make them stand)
danzloblaha13 Dec 13, 2024 @ 10:44am 
Oh god .. i need this .. got Transhumanists with supremacy and mod for OP Wolfs, they might be walking tanks, also usable as literal transport Dakar truck .. lmao although they have beefy health pool they still get slowly crippled with brain/ eye and so on scars .. which slowly take them down .. (to balance them out ... of course they are lot tougher to tame more than Thrumbos .. wildness 95% lmao taming lv10 ... true Thrumbos are 99% ... but they wont eat 2times of bear and hunt you every 2nd time you fail to tame them >_> and you bet that walking tank will kill you if it cathces your as* .. speed of 10 c/s .. though some of mine got crippled down to 60% .. so 6 c/s) moment you manage to get 2 then its just race against meat production ... unless you hoard all raider corpses in specialised grave freezer like me to feed wolfs with rough pig and waster meat combo xD
The Lord Pootis Oct 10, 2024 @ 1:15am 
It seems you can't order a pawn to carry and put a downed animal into the biosculpter manually like you can with normal pawns and if you try to order a cycle being done from the biosculpter gizmo directly by selecting the animal, it'll just "fall" from wherever it's resting and be downed again which means you need to wait for it to at least be able to get back up on it's own which may or may not be possible if your poor animal happened to get severe brain damage due to a raid.

Would be nice if we could order our pawns to manually put animals in need into the biosculpter like with normal human pawns in case the animal in question is completely unable to stand on it's own.
Kirboh Jun 18, 2024 @ 10:07am 
Can this mod be added to an existing save?
Bodil  [author] May 23, 2024 @ 7:23am 
@spartandued Only way to be sure is to try, but my guess in that particular case is they're unlikely to interfere with each other.
spartandued May 10, 2024 @ 9:35pm 
Will this work with the modded Biosculpter? Like, for example, I have the mod for resizing the Biosculpter to take up less space.
Lord Bloodfart May 4, 2024 @ 3:26am 
top :steamthumbsup:
Samuel_Bucher Apr 12, 2024 @ 3:20am 
Your welcome. Also, I didn't know about that code block trick, so thank you for telling me.