RimWorld

RimWorld

4,005 ratings
Common Sense
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
0.608 MB
Nov 10, 2018 @ 11:39am
May 7 @ 11:49am
121 Change Notes ( view )

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Common Sense

Description
Allows your pawns to act smarter. Look up mod settings to know more.

Features
- (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors;
- (optional) pawns are encouraged to take account of potential mood in drug policies;
- (optional) pawns are encouraged to give allowed social drugs or joy giving food to sick pawns;
- (optional) change how pawns use drugs when relaxing socially to prevent them from "wasting joy";
- (optional) pawns do not stack food with "bad" ingredients (ex. human meat or insect meat) with normal ones;
- (optional) as an option, odd (ex. insect, i.e. low impact) meat can count as normal one;
- (optional) pawns are encouraged to clean rooms where they're about to operate a building (ex. researching, cooking/crafting, or just going to sleep);
- (optional) pawns may clean rooms between "hauling ingredients to crafting spot" and "crafting";
- (optional, disabled by default) pawns may clean rooms where they're planning to eat (normally or when relaxing socially);
- (optional, disabled by default) pawns may avoid bad weather when idling;
- (optional) pawns may pick up all necessary ingredients to their hauling inventory before delivering them to the crafting place;
- (optional) pawn can be encouraged to prioritize ingredients, materials (including corpses) and meals that are quicker to spoil;
- (optional) pawns are encouraged to clean after tending to a patient;
- (optional) pawns are discouraged to clear an area from snow when it's snowing or raining;
- (optional) when pawns are about to work on a bill, they'll prefer hauling a whole stack of ingredients to a stockpile if possible, instead of cherry picking a fraction that's required for crafting;
- (optional) pawns will stop taking more sweets than they can eat;
- (optional) pawns will put items back to inventory if interrupted;
- (optional) pawns will treat sleeping assignment as a recreation when they can't sleep. Pawns will not prefer recreational activities after topping it off until it's down to at least 80%. Pawns also will try to take spare meals during this time. Dubs hygiene activities also was re-prioritized;
- (optional) you may enable a GUI tweak to display the whole list of ingredients on a recipe screen instead of vague "ingredients";
- (optional, disabled by default) add random ingredients to non-crafted meals. Only neutral ingredients are used;
- (optional, disabled by default) pawn's mood, instead of "freezing" while pawn is asleep, will slowly keep moving in a direction of "potential" mood until it reaches 50%;


Notes
- pawns will choose recreational activities that result in hanging out outside, but they can't chose items, so don't make the same recreational items both indoors and outdoors to avoid derpness;

Should be safe to add to and remove from existing save. But it's possible for pawns to get stuck when first installed or uninstalled, so if you see someone standing still - just draft and undraft them.

Very well know issues
- Androids and DrugPolicy - CS can trigger it, but doesn't cause it, and can't be fixed (by me, within boundaries of this mod). It was handled months ago, and if you still some how think that CS is related to it, look below;
- "but Visual Exceptions says!" - because it catches and reports even handled errors. CS can trigger errors, but handles them and reverts actions to those that would happen in vanilla, like CS didn't interfere at all. Look for relations in actual Debug log.

Translations
- russian;
- chinese simplified by chrisxlite, HawnHan;
- chinese traditional by Lak4CYUT;
- german by Katinka1988;
- french by qux;
- spanish by Crusader;

non-steam: github[github.com].
versions: MP downgrade
Popular Discussions View All (4)
251
May 15 @ 6:12am
PINNED: Issues
avil
96
Mar 20 @ 12:10pm
PINNED: Suggestions
avil
3
Mar 26 @ 7:18am
Tweakable Numbers?
Crocmon
< >
841 Comments
commander10010 May 17 @ 8:25am 
Hi, now I meet a little problem is my pawns won't build the roof even they have no other work. I have " Miscellaneous 'CORE' " & 'What the hack" these two mods, the MAI and robots and the mechanoids also will not do the build roof work after they finish the room. I tried delete and reset the roof area but they will not finish the job just a little pieces of roof.
avil  [author] May 7 @ 11:49am 
@CrackaJack I've uploaded downgrade into main mod by accident and reverted half a minute later. You could catch a "middle version". But just in case I've reuploaded main version. If you still see a downgorad - forcereload the mod.
CrackaJack May 7 @ 9:20am 
aah, now this version is called mp downgrade in my modlist? i didnt sub the mp downgrade thing
avil  [author] May 3 @ 2:11pm 
I've posted downgraded version of the mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2803395652
to try and pinpoint latest working with MP version. You're welcome to test and leave the feedback.
avil  [author] May 3 @ 7:38am 
@star @PrincesssZa old version of the mod won't work with current version of the game. Mostlikely CS stopped working with MP due to changes in the game in the first place. Since I have no clue, how CS worked with MP before, I have no idea how to fix it either. You can try switching to 1.2, it uses old bins.
WinterWolf May 2 @ 7:07pm 
@Javiers @mjdecker123

I know you posted a while ago but i suggest grabbing the mod Smart Medicine for the ability to carry food around with them. One of the features is that it adds a button within the gear tab that allows you to carry items with them in their inventory..As an example, my medics have medicine in their inventory at all times.
PrincesssZa Apr 27 @ 5:17pm 
Where can I find the 2021 version of the mod that still works with MP compatibility? I cannot find on Github
star Apr 24 @ 10:27pm 
Where can I download old 2021 version that still works with multiplayer?
mjdecker123 Apr 11 @ 4:20am 
+1 What Javiervs said. If there is any way to do that, would be awesome (assuming that would be a feature for this mod). That is vanilla, right?
Jazzy Apr 11 @ 3:52am 
For some reason when I run this mod my pawns only haul or clean when explicitly told to do so. If the only tasks they have are cleaning and hauling they will just idle.