RimWorld

RimWorld

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Simply More Bridges (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
Updated
6.723 MB
Mar 2, 2020 @ 1:09pm
Mar 19, 2024 @ 12:14pm
42 Change Notes ( view )

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Simply More Bridges (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
911 items
My Current ModList
263 items
Description

Update of Lanilors mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1420241138

Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace one with the other. This is a limitation in the game and nothing I can change

- Splitted up the research-requirements for the bridges to make it more compatible with medival playthroughs.
- Added an option to generate bridges from all materials, even from other mods.
- Also wooden bridges will be generated from all woody materials.
- Added option to build bridges using other visuals; Flagstone, Paved tile and Concrete-visuals.
- Added russian translation, thanks Uncle Shvya
- Added slider to set the cost of the bridges
- All bridges (except Flagstone) are now considered Floor for Royalty
- All bridges built from beautiful material (Gold/Jade etc.) are considered Fine Floor
- Added french translation, thanks qux!
- All bridges should now inherit the beauty-value from the material they are made of



[dsc.gg]
[github.com]



New bridges types for heavy structure support and building in deep water!

A simple mod that adds more briges types on top of the wood bridges that rimworld core provides. Heavy briges work the same way as wood ones, but also provide support for heavy stuctures. Deep water bridges can be built in deep water.

You can build these new bridges out of steel, plasteel and stone types.

Research "heavy bridges" and "deep water bridges" to build them.

Can be added to an existing save. (To remove this mod, remove all steel bridges from your world first.)

(This mod has nothing to do with any old bridges mod from B18. It reuses and extends the 1.0 core bridges code and adds a steel version.)




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (7)
1
Dec 2, 2023 @ 6:40am
[Bug/Incompatability] Enabling Additional Bridge Types Breaks Preferred Bridge Selection in Replace Things
Furluge
2
Dec 14, 2020 @ 10:24am
More materials
[AOD]Suicide-Squirel
1
Jul 14, 2023 @ 1:44pm
Editing this mods DEF's Doesn't Work!
BlackCat
548 Comments
Xeonzs 22 hours ago 
o7
Mrozu Jun 11 @ 2:35pm 
o7
Flentik Jun 11 @ 12:20pm 
o7
메타포_K(Metaphor_K) Jun 11 @ 11:03am 
o7
Bronips Jun 11 @ 9:57am 
Hello there 1.6
Levelith_ Jun 10 @ 3:26pm 
Practically if I place for example a wall in deep water without having the deep bridge research, it is automatically placed as if I have that research, which is ironic because I have to research it.
MercuryRiver May 30 @ 4:48pm 
This may be a bit much to request as I believe you mostly revive these as-is, but I'd love it if these referred to the existing floor textures instead of having their own, so they'd work with retextures
Mlie  [author] Mar 17 @ 5:57am 
@rolfey1328 Please see the Reporting Issues section described above
rolfey1328 Mar 17 @ 4:06am 
Not sure if anyone else has had this bug but after the bridges are destroyed it converts the underlying terrain to sand, and then you cant rebuild a bridge over it
valentijn78 Mar 16 @ 2:27pm 
It would be awesome if the two remaining "light" terrains had the "Bridgeable" affordance added to them, since floors can't be placed on them: SoftSand and MarshyTerrain. Any chance you could add it to this mod? :D