RimWorld

RimWorld

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Simply More Bridges (Continued)
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Mod, 1.6
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3.942 MB
Sep 1, 2025 @ 1:40pm
Apr 13 @ 1:11pm
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Simply More Bridges (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
992 items
Description

Update of Lanilors mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1420241138

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod here.

Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace one with the other. This is a limitation in the game and nothing I can change

- Splitted up the research-requirements for the bridges to make it more compatible with medival playthroughs.
- Added an option to generate bridges from all materials, even from other mods.
- Also wooden bridges will be generated from all woody materials.
- Added option to build bridges using other visuals; Flagstone, Paved tile and Concrete-visuals.
- Added russian translation, thanks Uncle Shvya
- Added slider to set the cost of the bridges
- All bridges (except Flagstone) are now considered Floor for Royalty
- All bridges built from beautiful material (Gold/Jade etc.) are considered Fine Floor
- Added french translation, thanks qux!
- All bridges should now inherit the beauty-value from the material they are made of



[discord.gg]
[github.com]



New bridges types for heavy structure support and building in deep water!

A simple mod that adds more briges types on top of the wood bridges that rimworld core provides. Heavy briges work the same way as wood ones, but also provide support for heavy stuctures. Deep water bridges can be built in deep water.

You can build these new bridges out of steel, plasteel and stone types.

Research "heavy bridges" and "deep water bridges" to build them.

Can be added to an existing save. (To remove this mod, remove all steel bridges from your world first.)

(This mod has nothing to do with any old bridges mod from B18. It reuses and extends the 1.0 core bridges code and adds a steel version.)




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: structure, materials
20 Comments
May 10 @ 10:13am 
Could sterile heavy bridges be added once you have both heavy bridges and sterile materials unlocked?
Jan 25 @ 3:57pm 
@dragonlord so i had the same issue and found that we need to use "remove floor" instead.
Dec 18, 2025 @ 8:03am 
just wanted to add an FYI for anyone reading - i couldn't build floors on top of odyssey's heavy bridges, removed this mod and now i can do it again
Mlie  [author]
Dec 12, 2025 @ 10:19pm 
@俏俏 These bridges do not use the same layer as the vanilla bridges and Im not sure its possible to change that without destroying saves, something I will not do if avoided.
Dec 12, 2025 @ 10:14pm 
It's a carpet mod which add a new terrainAffordanceNeeded value named Plitka, to overlay carpets on bridges, but only on vanilla bridges. will it be possible to add the same layer to deep water bridge in this Mod? Carpet++ Mod URL is https://steamcommunity.com/sharedfiles/filedetails/?id=2487332833
Mlie  [author]
Dec 12, 2025 @ 7:33am 
@俏俏 No idea, I dont know what that is
Dec 12, 2025 @ 7:31am 
could it worked with carpet++?
Sep 11, 2025 @ 5:01pm 
@rk RimPy is outdated and not recommended. RimSort works fine.
Sep 11, 2025 @ 4:36pm 
Is it a known issue that this mod chokes trying to load DDS files that have been converted (presumably from their original PNG format) by RimPy? Any workarounds?
Mlie  [author]
Sep 11, 2025 @ 6:51am 
@Dragonlord If the remove bridge action does not work with only this mod loaded, then yes, please post a log of this in the Discord server