RimWorld

RimWorld

Simply More Bridges (Continued)
541 Comments
Mlie  [author] Mar 17 @ 5:57am 
@rolfey1328 Please see the Reporting Issues section described above
rolfey1328 Mar 17 @ 4:06am 
Not sure if anyone else has had this bug but after the bridges are destroyed it converts the underlying terrain to sand, and then you cant rebuild a bridge over it
valentijn78 Mar 16 @ 2:27pm 
It would be awesome if the two remaining "light" terrains had the "Bridgeable" affordance added to them, since floors can't be placed on them: SoftSand and MarshyTerrain. Any chance you could add it to this mod? :D
Hameizi🥶 Mar 11 @ 1:33pm 
Sterile bridge?
Momon Dec 14, 2024 @ 2:59pm 
I know that I can use a moist pump to remove muddy terrain but I was just wondering if anyone had anything to share on this.
Momon Dec 14, 2024 @ 2:55pm 
I'm looking for a mod that includes fine flooring bridges could this mod provide that? I'm also wondering if the slab flooring from vanilla furniture expanded - architect has a bridge mod?
低熵之体 Dec 8, 2024 @ 5:16am 
Well, it's probably the use of mods and lack of use of vanilla bridges that caused this problem, thanks for your reply.:steamsad:
And, I would like to take this opportunity to thank you for your continuous maintenance and repair of the Rimworld game mod community. Thank you for your efforts in making so many mods reusable. I would like to express my sincere gratitude and respect to you!:steamthumbsup::steamthumbsup::steamthumbsup:
Mlie  [author] Dec 7, 2024 @ 7:24am 
@低熵之体 I dont think vanilla bridges does that either?
低熵之体 Dec 7, 2024 @ 3:30am 
When I dismantle a bridge in the game, it does not return part of the construction materials like other buildings. Is this normal?:steamsad:
Colossus of Chodes Dec 5, 2024 @ 12:01pm 
The colors of the extra bridge types(concrete etc.) are s l i g h t l y off from the base floor type to the point where there's a visible seam between the two, pls fix or I will immolate myself in protest k thx
Lanilor Dec 4, 2024 @ 12:59pm 
I just randomly found this. Thanks for keeping my old mod alive for people to enjoy!
Rose Brigade Nov 7, 2024 @ 7:21am 
@Mlie yea I saw that part, but I was just wanting to confirm if it would work for said mods lol thank you.
Mlie  [author] Nov 7, 2024 @ 7:11am 
@Rose Brigade Yes, as mentioned in the description
Rose Brigade Nov 7, 2024 @ 6:49am 
Does this accept modded stone types such as Obsidian or Coral from the Biomes! mod series?
Kazper Oct 20, 2024 @ 1:15pm 
@Power of Nature

For me this was a conflict with Nature's Pretty Sweet

https://steamcommunity.com/sharedfiles/filedetails/?id=2532618635

I suspect it creates some material defs without the textures needed so when this mod tries to create bridges for materials (even modded materials) you get the error
Mlie  [author] Sep 23, 2024 @ 3:19pm 
@Taiji Bridges are technically terraindefs, same as floors. So you cannot place one on top of the other, just replace.
Taiji Sep 23, 2024 @ 2:30pm 
I think PKVGaming means "deconstruct", not "decorate".
And I too would love to be able to put floor on the heavy bridges. You can't do that on default bridges, after all, as they don't support "heavy" materials. _(:3」∠)_
Mlie  [author] Aug 27, 2024 @ 10:31pm 
@PKVGaming I have no idea what you are talking about. There is no such notification in this mod so you may be seeing a message regarding something else
PKVGaming Aug 27, 2024 @ 7:56pm 
@Mile when i build the granite bridge and wish to change it texture using a floor texture, I receive the notification say that I need to decorate the bridge first
Mlie  [author] Aug 25, 2024 @ 9:56pm 
@PKVGaming Not sure I understand your question?
PKVGaming Aug 25, 2024 @ 5:53pm 
how to decorate the bridge first so I can change it texture?
Mlie  [author] Aug 3, 2024 @ 11:00pm 
@Power of Nature Please see the Reporting Issues section described above
Power of Nature Aug 3, 2024 @ 5:12pm 
I get this error everytime I put the mod in the load order. Is there anything wrong with it?
Power of Nature Aug 3, 2024 @ 5:12pm 
Could not load UnityEngine.Texture2D at Terrain/Surfaces/Bridge in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.Graphic_Terrain:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Terrain> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Terrain> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,int)
Verse.TerrainDef:<PostLoad>b__74_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
skizordrone Jul 1, 2024 @ 12:16pm 
I went into the mod setting and had to enable them, whoops. great mod btw, works perfectly now
Mlie  [author] Jun 30, 2024 @ 12:48pm 
@skizordrone Not sure what your issue could be, tested this and it generated deep bridges of all stone and metal types.
It will list all generated bridges in your log in startup
skizordrone Jun 30, 2024 @ 10:09am 
*deep bridges* not heavy, my bad
skizordrone Jun 30, 2024 @ 10:07am 
yes, the heavy bridges just dont seem to have any that are made of metal
Mlie  [author] Jun 29, 2024 @ 10:04pm 
@skizordrone Have you researched them?
skizordrone Jun 29, 2024 @ 8:37pm 
How do i make the deep bridges out of steel because i cant seem to figure it out. i don't see them in my building menu
Tal'Raziid Jun 28, 2024 @ 11:03am 
Thanks!
Mlie  [author] Jun 28, 2024 @ 10:57am 
@Tal'Raziid Yes
Tal'Raziid Jun 28, 2024 @ 10:37am 
What tech level are Deep Water Bridges? Industrial?
Antdog319 Jun 2, 2024 @ 11:19am 
I'm using this mod on a RimWorld Together, Dedicated 24/7, Multiplayer Public Server I host. Great addition for the Vanilla+ Lite feel I'm going for, awesome job. Working as intended, Server info. if interested: {LINK REMOVED} Thank you for your work.
Mlie  [author] May 8, 2024 @ 11:05pm 
@Nick Please link to that mod
kongkim Apr 15, 2024 @ 10:44am 
Anyone else getting this error and found out way?
d3d11: failed to create 2D texture id=28441 width=14 height=14 mips=5 dxgifmt=28 [D3D error was 80070057]
kongkim Apr 13, 2024 @ 5:55am 
Just postet a bug report on discord from this mod.
Mlie  [author] Apr 3, 2024 @ 2:46am 
@Xebov Please see the Reporting Issues section described above
Xebov Apr 3, 2024 @ 2:32am 
Iam unable to mark the bridge tile. Clicking it simply does nothing.
Mlie  [author] Apr 3, 2024 @ 2:09am 
@Xebov You cannot build floors on bridges. Other than than, you should be able to remove the bridges using the same tool as when you remove vanilla bridges.
Xebov Apr 3, 2024 @ 1:52am 
I ran into the issue that i cant remove or modify the bridges. I placed down a couple of Marble and Granite ones.

I cant mark them for removal and i also cant modify them with a different material. Trying a different material gives a small message at the top right indicating that floors can only be build after the bridge has been build. Is this a known issue?
Flesh Forge Mar 20, 2024 @ 5:13pm 
thanks for updating this, missed it :steamthumbsup:
Mlie  [author] Mar 19, 2024 @ 1:01pm 
@Weriik My guess would be that they do not spawn since they should only spawn in water
Weriik Mar 19, 2024 @ 1:00pm 
If you cover deep water with heavy bridges, will it prevent them from spawning or will they break through them or what?
Mlie  [author] Mar 19, 2024 @ 12:55pm 
@Weriik Im not sure I understand the question
Weriik Mar 19, 2024 @ 12:53pm 
Any idea how this will interact with mechanoid spawns in 1.5?
Ol' King Cole Feb 29, 2024 @ 2:37pm 
How do I remove deep water bridges? Normal 'Bridge Removal' isn't working
Gihuon Jan 12, 2024 @ 4:02pm 
anyone using this with medieval overhaul? I can not find heavy bridges and deep water bridges research
OG-Prankster Oct 26, 2023 @ 7:57pm 
found a cheese. when you place the blueprint for a heavy wall over water the bridge gets build anyway no research needed, you just can´t decide the material
󠁳⁧⁧ ‡ Oct 12, 2023 @ 5:09pm 
thanks for the advice mlie, will do