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And, I would like to take this opportunity to thank you for your continuous maintenance and repair of the Rimworld game mod community. Thank you for your efforts in making so many mods reusable. I would like to express my sincere gratitude and respect to you!
For me this was a conflict with Nature's Pretty Sweet
https://steamcommunity.com/sharedfiles/filedetails/?id=2532618635
I suspect it creates some material defs without the textures needed so when this mod tries to create bridges for materials (even modded materials) you get the error
And I too would love to be able to put floor on the heavy bridges. You can't do that on default bridges, after all, as they don't support "heavy" materials. _(:3」∠)_
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.Graphic_Terrain:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Terrain> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Terrain> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,int)
Verse.TerrainDef:<PostLoad>b__74_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
It will list all generated bridges in your log in startup
d3d11: failed to create 2D texture id=28441 width=14 height=14 mips=5 dxgifmt=28 [D3D error was 80070057]
I cant mark them for removal and i also cant modify them with a different material. Trying a different material gives a small message at the top right indicating that floors can only be build after the bridge has been build. Is this a known issue?