RimWorld

RimWorld

Simply More Bridges (Continued)
548 kommentarer
Xeonzs 12. juni kl. 2:10 
o7
Mrozu 11. juni kl. 14:35 
o7
Flentik 11. juni kl. 12:20 
o7
메타포_K(Metaphor_K) 11. juni kl. 11:03 
o7
Bronips 11. juni kl. 9:57 
Hello there 1.6
Levelith_ 10. juni kl. 15:26 
Practically if I place for example a wall in deep water without having the deep bridge research, it is automatically placed as if I have that research, which is ironic because I have to research it.
MercuryRiver 30. maj kl. 16:48 
This may be a bit much to request as I believe you mostly revive these as-is, but I'd love it if these referred to the existing floor textures instead of having their own, so they'd work with retextures
Mlie  [ophavsmand] 17. mar. kl. 5:57 
@rolfey1328 Please see the Reporting Issues section described above
rolfey1328 17. mar. kl. 4:06 
Not sure if anyone else has had this bug but after the bridges are destroyed it converts the underlying terrain to sand, and then you cant rebuild a bridge over it
valentijn78 16. mar. kl. 14:27 
It would be awesome if the two remaining "light" terrains had the "Bridgeable" affordance added to them, since floors can't be placed on them: SoftSand and MarshyTerrain. Any chance you could add it to this mod? :D
Hameizi🥶 11. mar. kl. 13:33 
Sterile bridge?
Momon 14. dec. 2024 kl. 14:59 
I know that I can use a moist pump to remove muddy terrain but I was just wondering if anyone had anything to share on this.
Momon 14. dec. 2024 kl. 14:55 
I'm looking for a mod that includes fine flooring bridges could this mod provide that? I'm also wondering if the slab flooring from vanilla furniture expanded - architect has a bridge mod?
低熵之体 8. dec. 2024 kl. 5:16 
Well, it's probably the use of mods and lack of use of vanilla bridges that caused this problem, thanks for your reply.:steamsad:
And, I would like to take this opportunity to thank you for your continuous maintenance and repair of the Rimworld game mod community. Thank you for your efforts in making so many mods reusable. I would like to express my sincere gratitude and respect to you!:steamthumbsup::steamthumbsup::steamthumbsup:
Mlie  [ophavsmand] 7. dec. 2024 kl. 7:24 
@低熵之体 I dont think vanilla bridges does that either?
低熵之体 7. dec. 2024 kl. 3:30 
When I dismantle a bridge in the game, it does not return part of the construction materials like other buildings. Is this normal?:steamsad:
Colossus of Chodes 5. dec. 2024 kl. 12:01 
The colors of the extra bridge types(concrete etc.) are s l i g h t l y off from the base floor type to the point where there's a visible seam between the two, pls fix or I will immolate myself in protest k thx
Lanilor 4. dec. 2024 kl. 12:59 
I just randomly found this. Thanks for keeping my old mod alive for people to enjoy!
Rose Brigade 7. nov. 2024 kl. 7:21 
@Mlie yea I saw that part, but I was just wanting to confirm if it would work for said mods lol thank you.
Mlie  [ophavsmand] 7. nov. 2024 kl. 7:11 
@Rose Brigade Yes, as mentioned in the description
Rose Brigade 7. nov. 2024 kl. 6:49 
Does this accept modded stone types such as Obsidian or Coral from the Biomes! mod series?
Kazper 20. okt. 2024 kl. 13:15 
@Power of Nature

For me this was a conflict with Nature's Pretty Sweet

https://steamcommunity.com/sharedfiles/filedetails/?id=2532618635

I suspect it creates some material defs without the textures needed so when this mod tries to create bridges for materials (even modded materials) you get the error
Mlie  [ophavsmand] 23. sep. 2024 kl. 15:19 
@Taiji Bridges are technically terraindefs, same as floors. So you cannot place one on top of the other, just replace.
Taiji 23. sep. 2024 kl. 14:30 
I think PKVGaming means "deconstruct", not "decorate".
And I too would love to be able to put floor on the heavy bridges. You can't do that on default bridges, after all, as they don't support "heavy" materials. _(:3」∠)_
Mlie  [ophavsmand] 27. aug. 2024 kl. 22:31 
@PKVGaming I have no idea what you are talking about. There is no such notification in this mod so you may be seeing a message regarding something else
PKVGaming 27. aug. 2024 kl. 19:56 
@Mile when i build the granite bridge and wish to change it texture using a floor texture, I receive the notification say that I need to decorate the bridge first
Mlie  [ophavsmand] 25. aug. 2024 kl. 21:56 
@PKVGaming Not sure I understand your question?
PKVGaming 25. aug. 2024 kl. 17:53 
how to decorate the bridge first so I can change it texture?
Mlie  [ophavsmand] 3. aug. 2024 kl. 23:00 
@Power of Nature Please see the Reporting Issues section described above
Power of Nature 3. aug. 2024 kl. 17:12 
I get this error everytime I put the mod in the load order. Is there anything wrong with it?
Power of Nature 3. aug. 2024 kl. 17:12 
Could not load UnityEngine.Texture2D at Terrain/Surfaces/Bridge in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.Graphic_Terrain:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Terrain> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Terrain> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,int)
Verse.TerrainDef:<PostLoad>b__74_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
skizordrone 1. juli 2024 kl. 12:16 
I went into the mod setting and had to enable them, whoops. great mod btw, works perfectly now
Mlie  [ophavsmand] 30. juni 2024 kl. 12:48 
@skizordrone Not sure what your issue could be, tested this and it generated deep bridges of all stone and metal types.
It will list all generated bridges in your log in startup
skizordrone 30. juni 2024 kl. 10:09 
*deep bridges* not heavy, my bad
skizordrone 30. juni 2024 kl. 10:07 
yes, the heavy bridges just dont seem to have any that are made of metal
Mlie  [ophavsmand] 29. juni 2024 kl. 22:04 
@skizordrone Have you researched them?
skizordrone 29. juni 2024 kl. 20:37 
How do i make the deep bridges out of steel because i cant seem to figure it out. i don't see them in my building menu
Tal'Raziid 28. juni 2024 kl. 11:03 
Thanks!
Mlie  [ophavsmand] 28. juni 2024 kl. 10:57 
@Tal'Raziid Yes
Tal'Raziid 28. juni 2024 kl. 10:37 
What tech level are Deep Water Bridges? Industrial?
Antdog319 2. juni 2024 kl. 11:19 
I'm using this mod on a RimWorld Together, Dedicated 24/7, Multiplayer Public Server I host. Great addition for the Vanilla+ Lite feel I'm going for, awesome job. Working as intended, Server info. if interested: {LINK FJERNET} Thank you for your work.
Mlie  [ophavsmand] 8. maj 2024 kl. 23:05 
@Nick Please link to that mod
kongkim 15. apr. 2024 kl. 10:44 
Anyone else getting this error and found out way?
d3d11: failed to create 2D texture id=28441 width=14 height=14 mips=5 dxgifmt=28 [D3D error was 80070057]
kongkim 13. apr. 2024 kl. 5:55 
Just postet a bug report on discord from this mod.
Mlie  [ophavsmand] 3. apr. 2024 kl. 2:46 
@Xebov Please see the Reporting Issues section described above
Xebov 3. apr. 2024 kl. 2:32 
Iam unable to mark the bridge tile. Clicking it simply does nothing.
Mlie  [ophavsmand] 3. apr. 2024 kl. 2:09 
@Xebov You cannot build floors on bridges. Other than than, you should be able to remove the bridges using the same tool as when you remove vanilla bridges.
Xebov 3. apr. 2024 kl. 1:52 
I ran into the issue that i cant remove or modify the bridges. I placed down a couple of Marble and Granite ones.

I cant mark them for removal and i also cant modify them with a different material. Trying a different material gives a small message at the top right indicating that floors can only be build after the bridge has been build. Is this a known issue?
Flesh Forge 20. mar. 2024 kl. 17:13 
thanks for updating this, missed it :steamthumbsup:
Mlie  [ophavsmand] 19. mar. 2024 kl. 13:01 
@Weriik My guess would be that they do not spawn since they should only spawn in water