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Well, basically the same thing you suggested, Winter, only that it hangs about, instead of going back and forth from my settlement.
My original plan was for the mechanitor, Constructoid mechs, and another doctor (my mechanitor is a doctor, too) to go do that, that way they'd need much less food, but like I posted earlier, Constructoids weren't recognised by the mod as construction workers. (two doctors, so they could each treat the other, if needed)
I have dismantled the Constructoids since, and instead built a bunch of combat mechs. Until the road builders and their elephants are back (I also used the elephants for fighting), he will head out there if there's anything to fight in other locations (quests etc).
(to be continued, 1000 characters limit)
Alternatively, you could run a supply caravan with food out to the work caravan every couple of days, or send it via transport pod. It adds some micromanagement, but should cut down the amount of food that the work caravan has to carry.
It shows "Resting (using 0 bedrolls)", I packed bedrolls for them just in case, so I imagine humans are just standing there, waiting for the animals to finish sleeping, and none of them figures out they could be working in the meantime. ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=2896163437&searchtext=roads
And while at it, I didn't get to test it, but Biotech allows adding "Never sleep" gene to people (which does what its name says, they do not need sleep) - would caravans composed solely of people with that gene be able to build roads day and night?