RimWorld

RimWorld

Roads of the Rim (Continued)
710 Comments
Mlie  [author] Oct 26 @ 12:10am 
@sand Please see the Reporting Issues section described above
sand Oct 26 @ 12:05am 
There is a bug ,the concrete bridge cannot be removed
Mlie  [author] Oct 24 @ 9:37pm 
@Oranje You havent shared any icons yet. Either post a link to them here or on the github repo.
Oranje Oct 24 @ 9:31pm 
so Mlie just completely forgor about me, even after all the effort i put into the icon art :sob:
Winter Oct 24 @ 8:48am 
@Nova As far as I'm aware, this mod has no means of deleting an existing road.
Nova Oct 24 @ 5:06am 
I really hope this mod can help me to delete the road which already exists.:steamsad: Can building an empty road work?
Oranje Oct 23 @ 9:55am 
@dkamaoflage im p sure asphalt highways and asphalt roads BOTH have the same 0.4 movement difficulty
Mlie  [author] Oct 22 @ 11:53pm 
@dkamouflage I have no plans on expanding the mod
dkamouflage Oct 22 @ 11:49pm 
Is there any plan to add asphalt highways to this? It'd be nice to have something in between asphalt roads and glitter roads.
HighFlyer96 Oct 22 @ 1:34am 
Probably because there is barely any reason to travel by water. Or is there?
Aug Freeman Oct 21 @ 5:20pm 
is their any reason no one has ever made a canal mod
HighFlyer96 Oct 21 @ 2:25pm 
The Log Uploader Mod linked in the "reporting Issues" section automatically uploads the log to github and supplies you with a link you can send here.
Just made sure the keybind is set correctly. Mine was empty by default for the log uploader.
Oranje Oct 21 @ 1:55pm 
that wouldnt work since i cant send images here and idk how to use github 🥀🥀
if u want i could friend you and send screenshots of the icons i made 😎
Mlie  [author] Oct 20 @ 11:40pm 
@Oranje Post them here or on the gihub repo and Ill have a look
Oranje Oct 20 @ 10:15pm 
oh dang i didnt think there would be a reply🔥🔥🔥🔥

I actually cooked up a few rimworld style icon designs you could use if youre interested, but i completely understand if thats too much of a hassle😭
Mlie  [author] Oct 20 @ 9:12pm 
@Oranje Sorry, I have no gfx skill so cant really do new graphics.
Oranje Oct 20 @ 5:47pm 
the icons for constructing/cancelling construction dont really match the game, im certain you probably wont see this but it would be quite pog if you could give more "rimworldy" icons/buttons for this mod
Sapphire Oct 18 @ 10:46am 
danke mein freund!! :3
Winter Oct 14 @ 12:58am 
@Straelum Heavy bridges are added by the Odyssey DLC, and should be on the left side of the research window. Concrete bridges are from this mod, and require no research. You can find them in the Architect menu's Structure section.
Straelum Oct 13 @ 3:13am 
Someone posted about heavy bridges and concrete bridges, but I cannot find them in the research window?
Pasaway Sep 16 @ 10:52am 
@Mlie: Will do. Thank you.
Mlie  [author] Sep 16 @ 10:18am 
@Pasaway All roads and their cost are simple xml. You can modify them locally or add a patch to make it fit your playstyle
Pasaway Sep 16 @ 10:05am 
With respect to the original author, would you pretty please consider adding an option to remove the material cost of building the road? The resource requirement makes it a huge hassle to try to use the mod, as it is too heavy to move. I say this while using mods to make material lighter, and greatly enhance caravan capacity.
Kay Sep 10 @ 11:35pm 
is there the same mod but without needing isrtg to build road free
TiraboTurbos Aug 30 @ 10:34pm 
For some reason, the new heavy bridges CAN'T be built over deep water, while this mod's concrete bridges still can, so my earlier comment about them being obsolete was outright wrong(If someone responded to it saying as much, I didn't see it, but you're right).
Zombie Aug 30 @ 4:32pm 
https://imgur.com/a/fjQJiLS

After playing with the glitter road image the last couple of days, I've settled on this.
I also changed the 'Terrain_Road' in TerrainDefs:
<edgeType>Hard</edgeType> to <edgeType>FadeRough</edgeType>
(to feather it into surrounding terrain.)
<pathCost>0</pathCost> to <pathCost>-3</pathCost>
(to give a 125% speed boost.)
Zombie Aug 28 @ 9:02pm 
https://imgur.com/a/5OwTz0J
and a couple more designs.
Zombie Aug 28 @ 9:57am 
https://imgur.com/a/5CTFub8
folder location: 2280318231>LegacyAssets>Textures>Terrain>Surfaces
Replace current GlitterRoad with new image... or something to your liking.
alonlystalker Aug 24 @ 11:47pm 
Yeah, i get it, but still looks like missing textures...
Mlie  [author] Aug 24 @ 1:02pm 
@alonlystalker Be sure to inform the original author about your opinion
alonlystalker Aug 24 @ 11:57am 
Why glitterworld road is white piece of nonsense? it looks bad af.
Mark誌 Aug 19 @ 6:43am 
Considering some specific gameplay styles, I was wondering if it might be possible to add an option to research that would generate the relevant blueprint?
Trollsama Aug 18 @ 10:33pm 
question.... is there any benefit to bringing more than 1 ISRG2s?
or would a second one just be dead weight.
Raudreki Aug 11 @ 6:32pm 
I think there is an issue with the AISR2G. I was able to build it from the architect tab, but now I can't interact with it ^^" No deconstruction, no plopping it off the ground... It's just there ^^"
Solstice Initiative Aug 8 @ 9:36pm 
Finally, I can convert Rimworld into a nation builder
Rovstam Aug 7 @ 8:05am 
@SneakyCheeky69 It's the way we work in here lol

Don't forget to give them some beer and that's pretty much my Country.
SneakyCheeky69 Aug 4 @ 8:41am 
why can i sleep and build at the same time?
Bee! Aug 4 @ 6:44am 
@HighFlyer96 I was having trouble crossing a series of water tiles, thanks for the help🔥🔥
Amoc Aug 2 @ 3:06am 
Can t build on ice sheet :( (even Glitter road not possible)
HighFlyer96 Aug 1 @ 5:01am 
I have found a workaround, maybe it works for you too. It's a bit tedious, but hey. Whenever I want to build through impassable terrain (I only tested it with water), after building one tile, save and close. Then relaunch the game and build the next tile. Maybe you just need to save, back to menu and load it again without restarting the game, but so far I have always restarted it. Please give feedback if this workaround works for you too.
Damjdu Jul 31 @ 1:26pm 
Because I can't build it normally. (new odessy biome)
Damjdu Jul 31 @ 1:25pm 
Is there a way to build on the glacial plain with dev?
tetoruru Jul 31 @ 7:23am 
Thanks to you, we can make a way from the frontier!
Thanks for the update!
Mlie  [author] Jul 30 @ 6:46am 
@San-Kyu Not that I know of, but if you have god-mode on the build-time is 0
San-Kyu Jul 30 @ 6:22am 
Is there a way to use dev mode to make new roads without having to build them?
[NCE]RotInPixels Jul 29 @ 5:55pm 
How would I use this to build a road over an impassable tile? I can't send a caravan to the tile due to it being impassable :(
dominicawb Jul 29 @ 9:18am 
yeahhhhh baby
Smoker Jul 27 @ 12:43pm 
Thanks!
Acarly Milton Jul 27 @ 12:33pm 
Thanks for the update! :campfireTLD:
Johnny Dollar Jul 27 @ 3:37am 
Still baffled that Ludeon didn't include this as a feature now that traveling is a focus point of gameplay.
Thank you Mlie.