RimWorld

RimWorld

4,043 ratings
Colony Manager
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
3.436 MB
Jul 2, 2016 @ 3:10am
Dec 22, 2020 @ 10:50am
94 Change Notes ( view )

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Colony Manager

In 1 collection by Fluffy
Fluffy Mods
19 items
Description
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.




Requires a new save game.
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.

Production & Import/Export tabs missing.
The Production and Import & Export tabs are still disabled due to a lack of time.




Hunting jobs
- Set a target for meat, and never worry about designating hunting manually again! - Set an area to clear of all predators - keep your home area safe!

Forestry jobs
- Set a target for wood, and never worry about designating lumber manually again! - Automatically clear wind turbine catchment areas to ensure they’re working at maximum efficiency. - Set an area to clear of all vegetation - make sure there’s no possible cover or retreat for any hostiles that dare attack you.

Livestock jobs
- Set a target for animals (for four separate age/sex combinations), and pawns will auto-butcher and/or tame to manage your herd. - Restrict animals to specific areas (for example to separate male/female animals and prevent breeding). - Auto-butcher, tame and train according to your specifications.

Overview
- Clear overview of all jobs - Show stock and designated levels for the last day, month and year - Show pawns capable of a job, and set work status - Prioritize jobs, the manager will handle prioritizing jobs on worktables (however standard priority ordering across worktables still applies).

Import & Export
== coming back soon(tm) ==




You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations. Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You’re still the overlord. In theory there is no real limit to the number of manager jobs that can be created.




- Requires a new save. Adds a worktype, which in my tests gave errors on old savegames. If you also have my Work Tab mod, you should be able to add this mod in an ongoing save.




- KapTaiN KaVerN: Minifiable research benches - Moumix3: Research tweaks - duduluu: Chinese translation - MossieuLeBlanc: French translation - Lauri7x3: German translation - Well-sp: Russian translation (update) - Alex TD: Various fixes and improvements - Firty: Portuguese (Brazilian) translation - Suh. Junmin: Korean translation - harrisongarya: Research tab - rw-chaos: German translation (update) - Marcos Villar: Portuguese (Brazilian) translation (update) - CrapoFR: French translation update - maarxx: Various fixes and improvements - rimpy-custom: Fix for Russian translation - InsanityPrelude: Add AllWork tag to Managing WorkTypeDef (#181)




Please read this guide before creating a bug report, and then create a bug report here[github.com]




All current and past versions of this mod can be downloaded from GitHub[github.com].




All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

[ko-fi.com]




Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).

[ko-fi.com]





This is version 4.33.653, for RimWorld 1.2.2753.

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Popular Discussions View All (21)
161
May 6 @ 8:26pm
[ FEATURE REQUESTS ]
Fluffy
158
Apr 30 @ 5:18pm
[ BUG REPORTS ]
Fluffy
4
Mar 6 @ 8:44pm
Whats the point of the second tier manager desk?
tristn9
< >
1,697 Comments
Sabrewulf May 2 @ 12:02pm 
It still a amazing mod, but lose all management when load a save.
Derwiny Apr 29 @ 2:47pm 
Mod was working fine until today. No new jobs are being assigned
Derwiny Apr 29 @ 11:04am 
My managers go do their managing but do not designate new jobs to do even though the threshold has not been reached? For example I have my hunting job set to hunt hares but the manager does not set a job to hunt hares even though I see them on the map?
Elth Apr 7 @ 2:22pm 
any way to retexture the table? for medeval play throughs?
AngleWyrm Apr 4 @ 10:28am 
That's an odd interpretation of management.
Decision making is what I'd call management.
Smelly Fish Apr 4 @ 8:00am 
So basically remove all management there is in the game? Yeah sorry but this mod is not a must have at all.
It also is the main cause of lags later in the game.
Kyle Mar 28 @ 5:23am 
As the person below me said,

Absolute MUST-HAVE mod. - Thank you!
Jon Umber Mar 27 @ 7:13am 
Absolute MUST-HAVE mod. Amazing! Thank you so much! Takes away all the micromanagement involved in keeping meat, wood, etc. stores up so I can focus on the fun stuff. And, in addition to its utility, it operates in a fun and lore-friendly way! (By assigning a "Colony Manager" to manage this stuff so you don't have to)

Great mod, one of my favorites. I ended up stopping playing Rimworld because I got sick of micromanaging hunting and foraging and this mod single-handedly brought me back again. Thank you!
Vektor T Mar 24 @ 2:37pm 
Hey, why dont a crop manager too? I would like my pawns to harvest my crops only when below a certain number just like they doo with wild wood and berries.

Is that possible? Is there a mod for it already?
123caboom Mar 10 @ 4:30pm 
What will i have to do, that u introduce the option to take out bonded animals from being managed? Things i can do well are singin in a way nobody enjoys, not stoping to talk and drinkin coffee en masse? Choose please.