RimWorld

RimWorld

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Colony Manager
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
11.022 MB
Jul 2, 2016 @ 3:10am
Oct 14, 2022 @ 1:27pm
101 Change Notes ( view )

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Colony Manager

In 1 collection by Fluffy
Fluffy Mods
19 items
Description
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.



Requires a new save game.
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.

Production & Import/Export tabs missing.
The Production and Import & Export tabs are still disabled due to a lack of time.



Hunting jobs

  • Set a target for meat, and never worry about designating hunting manually again!
  • Set an area to clear of all predators - keep your home area safe!

Forestry jobs

  • Set a target for wood, and never worry about designating lumber manually again!
  • Automatically clear wind turbine catchment areas to ensure they're working at maximum efficiency.
  • Set an area to clear of all vegetation - make sure there's no possible cover or retreat for any hostiles that dare attack you.

Livestock jobs

  • Set a target for animals (for four separate age/sex combinations), and pawns will auto-butcher and/or tame to manage your herd.
  • Restrict animals to specific areas (for example to separate male/female animals and prevent breeding).
  • Auto-butcher, tame and train according to your specifications.

Overview

  • Clear overview of all jobs
  • Show stock and designated levels for the last day, month and year
  • Show pawns capable of a job, and set work status
  • Prioritize jobs, the manager will handle prioritizing jobs on worktables (however standard priority ordering across worktables still applies).

Import & Export
== coming back soon(tm) ==



You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You're still the overlord.
In theory there is no real limit to the number of manager jobs that can be created.



  • Requires a new save. Adds a worktype, which in my tests gave errors on old savegames. If you also have my Work Tab mod, you should be able to add this mod in an ongoing save.



Please read this guide before creating a bug report,
and then create a bug report here[github.com]



All current and past versions of this mod can be downloaded from GitHub[github.com].



All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Parts of this mod were created by, or derived from works created by;

  • DinosoftLabs: mustache icon (BY-NC[www.flaticon.com])
  • Smashicons: top hat icon (BY-NC[www.flaticon.com])



Normally, this is where I ask you to show you appreciation by buying me a coffee.

These are not normal times. Ukraine is being invaded by Russia, at the whim of a ruthless dictator. Innocent people are loosing their lives, and fighting for their continued freedom.

This is not a matter of politics. This is not a debate. Putins' bloody campaign in Ukraine is illegal, and he will stop at nothing to get what he wants, when he wants it, no matter the cost. The Russian army is invading a country without provocation, bombing civilians and murdering innocents.

The prospect of waking up to see my country at war is alien to me, as it must have seemed to most Ukrainians. I can do little to influence the outcome of current affairs, but I will do whatever I can.

I ask you to join me in supporting the people of Ukraine



If you can, donate to the various charities providing humanitarian aid. If you don't know where to donate, Global Citizen maintains a list of charitable organizations active in the region.

https://www.globalcitizen.org/en/content/ways-to-help-ukraine-conflict/



Leaders around the world are deciding on how to respond to Putins' aggression. They are balancing their conscience, and their desire to be re-elected. Many are afraid to impose heavy sanctions because the economic repercussions might loose them votes. The Dutch government, my government, has hinted that they are unwilling to accept Ukranian refugees, and has played a part in allowing Russia to have continued access to international finance. I am ashamed of these actions, taken in my name.

Whereever your live, please let your government know you care more about supporting the people of Ukraine than you do about the price of gas. Join a protest, write letters, call your representatives, and show them that you care about justice!
Popular Discussions View All (31)
202
Apr 16 @ 11:00pm
[ FEATURE REQUESTS ]
Fluffy
169
Jan 27, 2023 @ 4:52am
[ BUG REPORTS ]
Fluffy
9
Jun 5, 2021 @ 11:36pm
Never got this to work
Astrydax
2,173 Comments
Tyler 1 hour ago 
@Sig Thanks, works just fine now
Sig 2 hours ago 
@Tyler Actually it does work if not merged. Just renaming the 1.5 folder to "colony manager", placing it in the local mods folder and unsubscribing from this workshop page got it working for me. Thanks @We're in Heaven
Tyler 7 hours ago 
@We're in Heaven it isn't working for me, I'm placing 1.5 in the folder and I even updated about.xml and it won't work.

Anyone else having this problem?
Lugzan 14 hours ago 
can we get the version or i will have my puppies eyes? @We're in Heaven
Galaxiam May 12 @ 7:42am 
@We're in heaven, can you published your version of "colony manager" on Steam Workshop please ?
lol May 12 @ 6:43am 
@We're in Heaven we're actually in heaven thanks to you
[G-Pro] Syanure( ) May 11 @ 4:00pm 
@We're in Heaven thx a lot for the temp fix
Nanukk May 11 @ 1:06pm 
@We'reinHeaven You are a GOD
We're in Heaven May 11 @ 12:40pm 
@Fluffy I've forked and made the changes to make the mod work with 1.5, probably missed the bug you've been chasing, but so far it seems to work fine, hope you don't mind me sharing this fix if so just tell me and I'll take it down.

@everyone if you're not willing to wait for Fluffy to fix this mod properly and wish to risk using what I've changed you can find it in https://github.com/Heaven-Art/ColonyManager/releases/tag/Temp_workaround_for_v1.5
WaKKO151 May 9 @ 12:01am 
I am hitting a point where playing without this mod feels like a nerf to the game. You don't really notice at first but after your colony grows it becomes apparent how much this mod was actually doing for me.