RimWorld

RimWorld

543 ratings
No Sympathy for Prisoners
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Mod, 1.0, 1.1, 1.2
File Size
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0.158 MB
Jul 15, 2020 @ 5:15pm
Feb 7 @ 10:45am
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No Sympathy for Prisoners

In 1 collection by Zyx Abacab
Zyx's Collection
81 items
Description
Are you tired of your pawns feeling bad every time a prisoner starves to death? Don't think it's fair that you have to justify every single prisoner execution, while raiders can just bust in whenever they want and try to murder all your dogs? Want to make kibble out of human flesh without everyone freaking out about it?

This mod changes your pawns' feelings about bad stuff happening to prisoners. They'll feel absolutely nothing about committing heinous atrocities, like organ harvesting and straight-up mass murder. They still won't want to eat human flesh or wear hats made of human skin, but they won't care about butchering your prisoners or skinning them alive.

After all, those jerks tried to murder you and take your stuff -- so why should you treat them any better?

Unfortunately, this mod also removes sympathy for guests. Please show your own sympathy for innocent guests.

This mod can be added to an existing save, but pre-existing bad feelings will not be removed.

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If you're using the Psychology mod: you must turn off the "Enable empathy changes" option. Otherwise, No Sympathy for Prisoners can't change how your pawns think.

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If you're using the Harvest Organs Post Mortem mod: you should load Harvest Organs Post Mortem first. No Sympathy for Prisoners should be loaded second.

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FAQ
  • Q: Does this mod only work for prisoners? What about downed raiders?
  • A: Raiders and other attackers get no sympathy, whether or not they've been captured. With No Sympathy, everyone who's not a colonist is just a prisoner in waiting. ;)
  • Q: Does this mean I can do anything I want to my prisoners?
  • A: Yes, you can do whatever you want without your colonists getting upset about it. If you want to murder a prisoner, butcher and skin them, and feed the remaining prisoners with nutrient paste made out of the flesh, you can. You could even harvest their organs first! (Of course, the prisoners themselves probably won't be happy about any of this.)
  • Q: Can I sell my prisoners?
  • A: Yes, you can sell your prisoners into slavery, and your colonists won't care.
  • Q: What happens if I release prisoners?
  • A: Not much. Your colonists won't have any feelings about it one way or the other.
  • Q: What about kind or compassionate colonists?
  • A: Unfortunately, due to the way that RimWorld has been coded, kind colonists won't care about prisoners either. For performance reasons, this mod was made to apply a simple XML patch as the game loads, and this tradeoff makes it impossible to have the level of precision needed for selective compassion.

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Official forum thread and non-Steam download at https://ludeon.com/forums/index.php?topic=52602
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80 Comments
| Clyax Apr 17 @ 2:33pm 
@Grim Reaper Another thing is that people get desensitized. So why would my pawn still be upset about self-defense on year 3? I love this mod.
Grim Reaper Apr 17 @ 1:44pm 
Yeah was kinda annoying how your people would get upset about killing the assholes who killed your pets and tried to kill and loot you, devs really need to learn more about humans 101 , unless you are a really really weak person, then killing the people who tried to kill you minutes ago should not be a hard thing to do.

Thanks for this mod, now i dont need the other one that only removes organ harvesting debuffs, this is the full set
Archonius Thanatos Feb 3 @ 3:18pm 
I mean not liking your boss harvasting organs from prisoners is a pretty acceptable concept imo. so i actually want the negative consequences for harvasting organs or killing prisoners
But... if my people know that i harvast organs from prisoners, then why should they be surprised when i do it again? why should it stack? Like sure, reset the damn cooldown of the debuff.but whats the difference between harvasting 1 organ from a prisoner or 2? Like im already harvasting their organs just give me unstackable penalties

So i am kinda wondering
As this apparantly is NOT the mod that im looking for,

Does anyone know where i can find a mod that:
Removes the negative debuffs stacking.

Like, if i have a room where i store corpses, and i send someone in to dump a corps. then i instantly get like 12x seen corpse. like you just hauled 4 of those damn corpses into the fcking room. you have seen the same damn corpse like 3 times now STOP FREAKING OUT!
Firestorm Jan 27 @ 2:14pm 
Ok, thanks
Zyx Abacab  [author] Jan 22 @ 11:53am 
@Firestorm No, your colonists won't get the mood boost from releasing prisoners. It seemed unbalanced to leave the bonuses when the penalties had been taken away, so your peeps shouldn't really feel much at all about what happens to prisoners, one way or the other.
Firestorm Jan 22 @ 8:52am 
Will my colonists still be happy when I release healthy prisoners?
Aemi Daniels Jan 10 @ 10:11pm 
im ok with this! so long as i can keep my puppy army in kibble, im fine with having to supply my own empathy for visitors.
Zyx Abacab  [author] Jan 10 @ 11:20am 
@Aemi Daniels It's for everyone who's not a colonist.

(Unfortunately, because of the way the game works, sympathy is removed for innocent guests too -- there's really no way to change one without also changing the other!)
Aemi Daniels Jan 9 @ 6:23pm 
is this only for prisoners or does it also negate the moodlette if i carve up a raider that never made it to the getting arrested stage?
I blame Pudge Jan 2 @ 10:58am 
Cool. Also weird that the mod can't differentiate between hostile pawns and guests, but since you said you were trying to keep this mod as simple as possible, I'll chalk it up to that.