RimWorld

RimWorld

400 ratings
No Random Construction Quality
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
21.384 MB
Apr 26, 2020 @ 4:37pm
Mar 28, 2024 @ 1:21pm
16 Change Notes ( view )

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No Random Construction Quality

Description
This mod was originally written by BallC and all credit goes to him. I'm continuing to update and maintain the mod from 1.1 onward.

This mod overrides the random quality rolls when you build furniture/items and instead uses a static function to determine what quality the resulting item is.

Skill Level Range & Resulting Item Quality
0-3 Awful
4-7 Poor
8-10 Normal
11-13 Good
14-16 Excellent
17-19 Masterwork
20-20 Legendary

Additional Features
Compatible with mods that increase the level cap beyond 20.
Removes the crafting notifications for Masterwork & Legendary objects.

Was originally based on Static Quality Plus.

[ko-fi.com]
Popular Discussions View All (2)
1
Jul 31, 2022 @ 7:25am
Compatibility with everything has quality
l GH l NDCasmera
0
Oct 29, 2022 @ 2:55am
[solve]error log
TwotoolusFLY_LSh.st
108 Comments
Nemo of Utopia Jul 8, 2024 @ 3:05am 
How does this interact with inspirations...?
Dax Apr 7, 2024 @ 9:00am 
This mod seems great in synergy with "Easy Upgrades", allowing you to progress with your furniture quality as your pawn's construction increases. Construction quality is overall more balanced with both mods.
Ben  [author] Mar 15, 2023 @ 7:52am 
@Vartarhoz - I had been working on a fully custom version of this, but I've been far too busy to spend more time on it unfortunately. It may be something I get to this Summer, but I can't promise anything.
Vartarhoz Mar 15, 2023 @ 7:32am 
Could be there an option to let us customize these ranges? I really hate masterwork and legendary ranks, I would like to remove them and edit remaining.
skyhawk00787 Feb 19, 2023 @ 8:41am 
I understand how this mod can appeal to many people out there, and I appreciate the mod author for putting in the time to make it, but for me, it's a little overpowered to constantly crank out one "legendary" item after another. For those of you interested, there's another mod called "Crafting Quality Rebalanced," and it sets a MINIMUM quality level for the corresponding skill level of the pawn. For example, a pawn with level 7 crafting will produce AT LEAST a "normal," a pawn with level 10 crafting will produce AT LEAST a "good," and so on and so forth. This can also be tweaked to your desires. Also, even if the pawn is level 20, there's still only a 5% chance of a legendary item being constructed/crafted; this nullifies it from being overpowered. HAPPY QUALITY CRAFTING, EVERYONE!
Lakai Nov 3, 2022 @ 1:56pm 
I can't get this mod to show in my mod list. I subscribe but it doesn't show.
Dare Arkin Nov 1, 2022 @ 5:18pm 
Is there any way to lock it so that a 20 doesn't equal legendary, and legendary takes inspiration or something? I feel like being able to crank out Legendaries on a regular basis is a bit much for me.
TwotoolusFLY_LSh.st Oct 29, 2022 @ 8:09am 
thank you update.

yab, i have main menu and setting error.
but not error anymore =D
Ben  [author] Oct 29, 2022 @ 7:46am 
Updated to resolve Biotech issues.
@TwotoolusFly I can't reproduce this error, is this actually affecting anything? As I think this may just be a main menu bug.
Ben  [author] Oct 29, 2022 @ 7:10am 
Didn't own biotech previously but had a suspicion there may be something from it that breaks, I just bought it and am working on this now.