RimWorld

RimWorld

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Tech Advancing
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Mod, 1.0, 1.1, 1.2
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2.088 MB
Jul 31, 2016 @ 2:14pm
Sep 5 @ 11:26am
70 Change Notes ( view )

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Tech Advancing

Description
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized.
Also allows you to:

• Scale the cost of all techs
• Scale the cost of techs that are above your techlevel
• Apply a discount for techs that are below your techlevel

All those features are customizable too!

When does the Techlevel get improved?

Once one of the two Conditions(either A or B) is fulfilled:
Condition A: If you researched all projects of techlevel X and below , then the techlevel rises to X+1
Condition B: If you researched more than 50% of the projects with the techlevel Y, then the techlevel rises to Y


How to install:

Subscribe to this mod.
Rimworld should now download the mod.
Go to the Mods menu, and enable Tech-Advancing.

You can configure the whole mod by accessing the configuration-menu. You can open the menu by clicking on the config button below the research-progress-bar. Alternatively you can access it through the mod-options menu.

If you have any questions, please read the full FaQ on the forum post linked below. (You can find a small FaQ at the bottom of this description)

Version history (changelog), alternative downloads, license, and other things are located in the forum post liked below.

FaQ (the most important questions):

Q: Is this mod compatible with existing saves?
A: Yes it is.

Q: How can I contact you?
A: You can either look for GHXX#9078 on discord, or leave a comment here. Alternatively you could send me a PM on the ludeon forums.

Q: Does this mod work with X and Y?
A: Try it and let me know if it doesn't. I simply cannot try every mod combination, but as far as I know there shouldn't be any incompatibilities.

-------------------------------------------------

Link to the forum-post:
https://ludeon.com/forums/index.php?topic=22598

Link to the Tech Advancing Discord server:
https://discord.gg/NpVQ6xN

Spacial thanks to Andreas Pardeike aka Brrainz for the "Harmony" library http://github.com/pardeike/Harmony

Thanks to the following users for making one or more translations for this mod:
CANALETA : Spanish (both)
Amanore : French
duduluu, BOX : Chinese (traditional and simplified)
MMAciek : Polish
Blackraven6 : Russian
Popular Discussions View All (3)
163
Jul 22 @ 7:18am
Feature Requests / Bug Reports
GHXX
8
Apr 8 @ 8:07am
How does this mod work?
LincCoolDude
5
Jul 5 @ 7:02am
Feedback
GHXX
< >
842 Comments
GHXX  [author] 22 hours ago 
not sure, give it a shot :)
CarlBagins 23 hours ago 
Is this compatible with the Freya storyteller? She locks the tech to Medieval but does that override the tech advancing?
GHXX  [author] Nov 14 @ 3:56pm 
Alright, glad its figured out now.
Bud Nov 14 @ 1:03pm 
many apologies... it, well, it's embarassing but it seems when i wanted to change one setting i changed the advancing one instead. again many apologies...
GHXX  [author] Nov 14 @ 7:25am 
What is the base techlevel, according to the techadvancing settings panel? Possibly it detects it wrongly
Bud Nov 13 @ 7:07pm 
as i said i am currently in a modded NB that started at neolithic
GHXX  [author] Nov 13 @ 4:06pm 
why is your current techlevel medieval? Naked brutality starts out with industrial as far as i know.
Bud Nov 13 @ 3:30pm 
but my current tech is now medieval rather than industrial? as far as i'm aware all my settings are default
GHXX  [author] Nov 13 @ 4:40am 
it will be the same for medieval, unless you tweak the rules. Your techlevel will only advance if any of the rules' techlevel result is higher than your base techlevel (industrial in your case)
Bud Nov 12 @ 6:49pm 
well okay. i'll be back if it's the same for medieval? though i've already looked at the settings part in the research menu