RimWorld

RimWorld

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Nature's Pretty Sweet
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Mod, 1.0, 1.1
File Size
Posted
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100.466 MB
Nov 25, 2017 @ 2:05pm
Mar 1, 2020 @ 7:03pm
39 Change Notes ( view )

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Nature's Pretty Sweet

Description
Full description! (I'm out of space here)[www.kamicomics.com]
My patreon (upcoming updates are mentioned here, publically)![www.patreon.com]
Buy me a coffee![ko-fi.com]

Dec 1 - Bug fix update and a few new things, see git, notes on update, or full description for deets

TKKNTKKN's Nature's Pretty Sweet makes the environment in RimWorld a unique and dangerous force to be reckoned with. The mod adds additional terrain elements, weather and biomes. It also updates the map in response to weather, giving a more wild, untamed and alive feeling to the world. Finally, it adds a variety of plants, springs, and other things (like barnacles) to the world, working to make each biome look and feel completely unique.

Requires a new save.* Some of the weather effects might cause a little bit of lag (at high speeds or if you're really zoomed out) but you can turn them off in the options. Map generation, your first save, and loading saves should take slightly longer than usual.

Most new elements will generate in the standard biomes, but there are some biomes that guarantee new features, and a few elements are ONLY available in some biomes. Most of the elements were directly inspired by places I've camped in the US.

There are also new resources, items, dangers, natural protection from raids and other effects. Resources can be harvested to get items, which can be sold or consumed.

The amount of additions and compatiability is too long to list here, so here's the full list![www.kamicomics.com]

Compatability
Should be compatible with most other mods, unless they affect map/world generation.
I'm adding compatability patches as people request them. Currently have:
Vegetable garden
AnimalCollabProj
Rainbeau's bridges

Added:

Weather:
  • Soil and sand will darken when wet. Wet sand and soil increase fertility. Deserts will see a lot of growth after it rains.
  • Puddles form after rainfall and snow melt.
  • Rivers flood from rain, and are higher in the spring and lower in the fall.
  • Water freezes in the winter.
  • New weather:
    • Dust Storms (deserts only)
    • Overcast
    • Windy
    • Volcanic Ash
  • New Effects:
    • Frost on ground and plants
    • Snow appears on trees and bushes
    • You can see pawns' breath in the cold
    • Pawns wear a path through snow and frost
    • Pawns pack soil down into paths, and make stone smooth by walking on it.
  • Misc New Stuff:
    • Pawns can swim and will use water to cool off if overheated
    • Wild versions of a lot of crops that replace berries in certain biomes (for example, wild corn in the desert, wild rice in the marsh)

New Biomes: See full description for details![www.kamicomics.com]
  • Desert Salt Flats - desert with salt flats; allows harvesting and selling salt
  • Redwood Forest - rich forest with a lot of rain and huge redwood trees
  • Volcanic Fields - lava fields and lava rock; dangerous.
  • Desert Oasis - desert with a single spring surrounded by a lot of rich soil
  • Prairie Grasslands - grasslands with almost no trees or rocks, but a lot of nice soil.
  • Savanna - grasslands with more trees, tons of animals. Has seasonal rain and herd migration

    Reworked Biomes:
  • Desert, Arid Shrublands, Extreme desert
    • Added new weathers (dust storm)
    • Added new events (dust devils, superblooms, etc)
    • Added a ton of new plants (cacti, ocotillo, etc). These plants will bloom after a rainfall
  • All other biomes have seasonal weather, diseases and events
  • Almost all other biomes will spawn springs, and have tides and flooding


  • New terrains:
    • Lava
    • Lava rock
    • Salt Fields
    • Salted Earth
  • New building material: Lava rock blocks, amber, petrified wood
  • New terrain: Lava. Impassable terrain, but it generates heat.

    Reworked Elements:
    • Beaches
      • Tides - very large bodies of waters will rise and fall like tides and waves.
      • Junk, shells and treasure might be left behind on the shore. They will wash away if not collected before the next tide.
    • River banks
      • River banks will flood in the spring and recede in the fall
      • Rivers will flood after a large rainstorm or snow melt.
      • Rivers will leave behind rich soil after flooding.
      • Adds water plants

    New elements:
    • Hot springs:
    • Surrounded by rich soil and healroots, plus water plants
    • Usually spawns next to a river/creek/etc.
    • Resting in a hot spring will temporarily reduce pain and exhaustion.
    • Gives off a small amount of heat.
  • Cold spring:
  • Surrounded by rich soil and ambrosia, plus water plants
  • Usually spawns next to a river/creek/etc.
  • Resting in a cold spring will temporarily reduce pain and give joy.
  • Gives off a small amount of chill.
  • Inspired by Crystal Springs and Blue Springs, FL
[/list]

And a ton of minor additions to make the world feel more alive! Read them here![www.kamicomics.com]

If you like this mod, consider visiting the actual National and State Parks. Visitor numbers are really important, and these features all look waaaay better in real life :)

*Currently requires a new game, because the biomes are generated when your world is generated. If you don't care about that, there's an option called "LEAVE ALONE: Regen cell lists". Click it, save and reload your file. Then uncheck it and save again. This will give you weather effects and tides. I use this option for debugging and resetting maps on my end. It's not tested or supported. Use at your own risk.
Popular Discussions View All (22)
229
Oct 31, 2020 @ 10:56pm
Bugs - CURRENT MEGA THREAD
tkkntkkn
64
Jan 28, 2023 @ 10:51am
Requests for Mod Compatability
tkkntkkn
15
Jul 11, 2021 @ 5:21am
I FOUND A WAY TO RID OURSELVES OF THE BARNACLE PLAGUE!
Havlock
987 Comments
BreBearz Apr 6 @ 7:08pm 
I’m having issues with the cold and hot springs spawning in rivers. I use clean textures mod and it makes it look sooo out of place. Would it be possible to fix it from spawning in rivers or a texture patch to match clean texture mods plz
(≡◉‿‿◉≡) May 5, 2024 @ 7:24pm 
1.5? lmao
Ellie "Fuse" Nibbles Apr 10, 2023 @ 4:00pm 
Are there compatibility patches for Fertile Fields terraforming? Wet/dry alternative surfaces are incompatible with FF terraforming
[+DG+] Sir_Castic Nov 17, 2022 @ 7:01pm 
I think it's incredibly funny that the last update post on that kamicomics link that explains the changes was on Feb 27, 2020, and it complains about "how crazy last year was".

Little did you know, lmao. The world changed in a fortnight
Redrum Nov 14, 2022 @ 10:17am 
One request I'd like is for the "Basalt" lava rocks to be reclassified the same as all other stone blocks so that they can be picked up in the different recipes added by various mods.
PoofyGummy Jul 1, 2021 @ 3:43am 
No effin way.
I thought TKKN would be updating it!
WOW! Thanks!
Mlie Jun 30, 2021 @ 7:11am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2532618635
Hope it helps anyone!
LRY Jun 25, 2021 @ 8:51pm 
It's a great module, but will it be updated?
Aegis J Hyena Jun 22, 2021 @ 10:59pm 
It does not look like this is going to be updated. It's been over a year. I do believe Tkkn has gotten out of the modding scene, based on this. Would certainly like him to comment something like "I'm done with this" or something. It's too big and messy for even mlie to fix.

A pity. It's starting to throw massive errors for me when I use Map Reroll and crashes to the title screen with "unable to generate map."