RimWorld

RimWorld

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[KV] Change Research Speed
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
0.206 MB
Oct 28, 2017 @ 12:36am
Jul 8, 2021 @ 7:35pm
24 Change Notes ( view )

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[KV] Change Research Speed

Description
Direct Download:
https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.3/ChangeResearchSpeed.zip

Use ModSync RW to know if/when this gets updated: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip



Change the speed of research both globally and per-save whenever you want.


In Mod Settings a new tab will be available, Modify Research Time with a single field input fields.
-Global Factor - The value all research times will be multiplied for New Games (this will override scenario research multipliers)[/li]
-Current Game Factor - The value all research times will be multiplied for the Current Game (if no game is going these fields will be hidden)
-Advance Tech Level - When the colony has advanced sufficiently the tech level will advance. At least one advanced technology has been research and all current/former tech levels have been research OR the sum total of researched technologies is greater than all current and former technologies plus one.

Press Apply in either case to make the change.


A Factor of:
1 means the research times will be the same as the base game.
5 means research will take five times longer to complete
0.1 means research will take a tenth of the time to complete


This does not require a new game. Old saves can have their research speeds modified.


Ludeon Studios Mod Post: https://ludeon.com/forums/index.php?topic=32854

GitHub for this mod: https://github.com/KiameV/rimworld-modifyresearchtime/releases



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Popular Discussions View All (1)
0
Aug 7, 2020 @ 9:06am
Change research job output rather than research base cost
LaTrissTitude
< >
108 Comments
chasicles Dec 16, 2021 @ 5:21pm 
Aight thx
Kiame Vivacity  [author] Dec 16, 2021 @ 5:18pm 
0.1 is faster as it takes a tenth of the time
chasicles Dec 15, 2021 @ 2:10pm 
"A Factor of:
1 means the research times will be the same as the base game.
5 means research will take five times longer to complete
0.1 means research will take a tenth of the time to complete" im confused rn. So i cant make it go faster???
Punished Schlomo Nov 24, 2021 @ 8:23am 
@idobdv2009 get mod manager
idobd Nov 17, 2021 @ 6:24am 
how do i use that mod
help pls
Sumatris Jul 19, 2021 @ 7:38am 
Would you consider adding post-spacer technology levels to the options menu? By now there are so many mods that introduce ultratech or even archotech research options that spacer starts feeling like late-midgame instead of the be-all-end-all it's usually treated as.
Kiame Vivacity  [author] Jul 8, 2021 @ 7:35pm 
Updated for 1.3
Rocky Bukkake Jun 26, 2021 @ 8:57pm 
Nevermind, just found it, it literally shows up as Change Research Speed. dunno how I missed it the first time
Rocky Bukkake Jun 26, 2021 @ 8:49pm 
Same, I can't find it either.
Kiame Vivacity  [author] Jun 13, 2021 @ 10:36pm 
Hmm interesting. If you find the issue let me know. And just to make sure, are there any error messages either when the game loads or when you open the Mod Settings window?