RimWorld

RimWorld

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[KV] Change Research Speed
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
0.206 MB
Oct 28, 2017 @ 12:36am
Jul 8, 2021 @ 7:35pm
24 Change Notes ( view )

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[KV] Change Research Speed

Description
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2878619856

Direct Download:
https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.3/ChangeResearchSpeed.zip

Use ModSync RW to know if/when this gets updated: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip



Change the speed of research both globally and per-save whenever you want.


In Mod Settings a new tab will be available, Modify Research Time with a single field input fields.
-Global Factor - The value all research times will be multiplied for New Games (this will override scenario research multipliers)[/li]
-Current Game Factor - The value all research times will be multiplied for the Current Game (if no game is going these fields will be hidden)
-Advance Tech Level - When the colony has advanced sufficiently the tech level will advance. At least one advanced technology has been research and all current/former tech levels have been research OR the sum total of researched technologies is greater than all current and former technologies plus one.

Press Apply in either case to make the change.


A Factor of:
1 means the research times will be the same as the base game.
5 means research will take five times longer to complete
0.1 means research will take a tenth of the time to complete


This does not require a new game. Old saves can have their research speeds modified.


Ludeon Studios Mod Post: https://ludeon.com/forums/index.php?topic=32854

GitHub for this mod: https://github.com/KiameV/rimworld-modifyresearchtime/releases



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Popular Discussions View All (1)
0
Aug 7, 2020 @ 9:06am
Change research job output rather than research base cost
LaTrissTitude
< >
113 Comments
Gazzoose™ Oct 22, 2022 @ 1:57pm 
Hello! Took the liberty of recompiling this to work with 1.4, minimal changes needed (just added new references and commented out some debug lines) seems to work but idk if the Tech Advancing functionality works as intended https://steamcommunity.com/sharedfiles/filedetails/?id=2878619856
Kiame Vivacity  [author] Oct 6, 2022 @ 8:57pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
东方彩虹🌈 Oct 5, 2022 @ 6:15pm 
thanks
Kiame Vivacity  [author] Jul 30, 2022 @ 2:20pm 
Just tested and it's working fine.

Just to make sure you have the game running, then adjust the `Game` value and apply?

If you set `Global` then load an existing game it will not update. `Global` only applies to new games.
B.O.D Jul 30, 2022 @ 9:38am 
It doesn't work. I tried 0.1, 0.01, 0.001, 2, 3, 5 .. and nothing.
chasicles Dec 16, 2021 @ 5:21pm 
Aight thx
Kiame Vivacity  [author] Dec 16, 2021 @ 5:18pm 
0.1 is faster as it takes a tenth of the time
chasicles Dec 15, 2021 @ 2:10pm 
"A Factor of:
1 means the research times will be the same as the base game.
5 means research will take five times longer to complete
0.1 means research will take a tenth of the time to complete" im confused rn. So i cant make it go faster???
One thousand Nov 24, 2021 @ 8:23am 
@idobdv2009 get mod manager
MermoTEC1133 Nov 17, 2021 @ 6:24am 
how do i use that mod
help pls