RimWorld

RimWorld

1,271 ratings
Labels on Floor
3
3
7
6
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
578.872 KB
Jun 11, 2018 @ 4:36am
Apr 29, 2024 @ 3:13am
16 Change Notes ( view )

Subscribe to download
Labels on Floor

Description
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.

-- Features
* Names are drawn on the floor, so they will not obscure items and furniture on top of them.
* Rooms can be renamed using a button on the 'Architect -> Orders' menu. Use a blank string to reset.
* Colour, opacity and size limits of labels can be configured in Mod Settings.
* The names of rooms come from their role. Rooms without a role don't get a label, for now.
* Stockpiles will draw their name.
* Growing zones draw their plant name, unless the player renames the zone, in which case that is shown.
* Labels will be shown along the bottom edge or left edge of a room or zone, whichever has the most visible tiles.
* Mod can be added or removed from any save and should not conflict with any other mods.

-- Settings
* Disable the display of room labels or zone labels, if you only want one type displayed.
* Choose between light or dark labels.
* Change label opacity.
* Customise maximum size of text.
* Configure minimum size below which a label will not be drawn.
* Configure furthest zoom level at which labels will be drawn.

-- Notes
* For now this only works in English (or any language using Latin letters without accents).
* The placement of labels is not always the smartest; the logic will improve in future updates.
* Rooms containing zones will show the zone names, but not the room label, as the mod is not yet smart enough to avoid the labels clashing. I will fix that in a future update.


Let me know in the Bug Reports thread of any situations where a room label does not update or display as expected.

-- Future Plans
* I will look at allowing renaming of rooms, including rooms without a role. This will be purely cosmetic, to control what label is shown on the floor.

Source: https://github.com/Falconne/LabelsOnFloor
Standalone: https://github.com/Falconne/LabelsOnFloor/releases
Ludeon: https://ludeon.com/forums/index.php?topic=41730.0
Popular Discussions View All (1)
24
Jun 5, 2024 @ 2:19am
Bug Reports
falconne
233 Comments
Aleph Feb 4 @ 5:21am 
:steamthis:
Yeah, it would be really nice to be able to have Cyrillic support. It also looks like Wheat Tail`s solution works fine
Wheat Tail Jan 9 @ 11:30am 
Falconne*, sorry, misread
Wheat Tail Jan 9 @ 11:30am 
Hey, Falcone, mind to check github? I made pull request.
It add cyrillic symbols support.

For example:
https://i.ibb.co/QkDLSd6/image.png
BLACK FLOPS Dec 14, 2024 @ 8:57pm 
Can we PLEASE get a version where the names do overlay over furniture, and a switch to just turn off labels when they get annoying? It's so annoying that furniture just blocks the labels
BladeofSharpness Nov 13, 2024 @ 10:18pm 
Should a Zone set to Invisible never show its label, whatever the mod option? Would make sense and allow hiding only a few zones (namely when you want to plant mini-zones of flowers for example)
frosted_gay Aug 13, 2024 @ 7:53pm 
Could we get a widget for an area to toggle the label? Like if I select the 'potatoes' area I could click "toggle label" to hide/unhide just that area's label?
Auster Aug 9, 2024 @ 8:06am 
WarStoke.net thank you! I was already wondering what was wrong with my game...
WarStoke.net Aug 9, 2024 @ 7:06am 
not a but but just a note do not upgrade the textures for this using rimpy lol the text will be all kind of wrong :-)
OhhhhMama Jun 23, 2024 @ 11:55am 
Thanks for updating!!!
Renzor May 30, 2024 @ 8:23pm 
finally!