RimWorld

RimWorld

466 ratings
Labels on Floor
   
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Mod, 1.0, 1.1
File Size
Posted
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0.452 MB
Jun 11, 2018 @ 4:36am
Mar 2 @ 12:06am
10 Change Notes ( view )

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Labels on Floor

Description
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.

-- Features
* Names are drawn on the floor, so they will not obscure items and furniture on top of them.
* Rooms can be renamed using a button on the 'Architect -> Orders' menu. Use a blank string to reset.
* Colour, opacity and size limits of labels can be configured in Mod Settings.
* The names of rooms come from their role. Rooms without a role don't get a label, for now.
* Stockpiles will draw their name.
* Growing zones draw their plant name, unless the player renames the zone, in which case that is shown.
* Labels will be shown along the bottom edge or left edge of a room or zone, whichever has the most visible tiles.
* Mod can be added or removed from any save and should not conflict with any other mods.

-- Settings
* Disable the display of room labels or zone labels, if you only want one type displayed.
* Choose between light or dark labels.
* Change label opacity.
* Customise maximum size of text.
* Configure minimum size below which a label will not be drawn.
* Configure furthest zoom level at which labels will be drawn.

-- Notes
* For now this only works in English (or any language using Latin letters without accents).
* The placement of labels is not always the smartest; the logic will improve in future updates.
* Rooms containing zones will show the zone names, but not the room label, as the mod is not yet smart enough to avoid the labels clashing. I will fix that in a future update.


Let me know in the Bug Reports thread of any situations where a room label does not update or display as expected.

-- Future Plans
* I will look at allowing renaming of rooms, including rooms without a role. This will be purely cosmetic, to control what label is shown on the floor.

Source: https://github.com/Falconne/LabelsOnFloor
Standalone: https://github.com/Falconne/LabelsOnFloor/releases
Ludeon: https://ludeon.com/forums/index.php?topic=41730.0
Popular Discussions View All (1)
12
Jun 4 @ 11:41pm
Bug Reports
falconne
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119 Comments
thakyZ Jun 15 @ 3:02pm 
Could you make an option to add a list of custom zone names to not display? I would really like that for something like overflow storage. I understand if you couldn't or won't implement the feature.
falconne  [author] May 27 @ 4:28pm 
@Nargodian: Can you figure out a way to reliably reproduce the issue?
Nargodian May 27 @ 12:37pm 
This mod seams to be causing flickering with the new update. Certain graphics are flickering while this mod is enabled.
falconne  [author] May 15 @ 5:42am 
@Cato: Thanks, updated.

@Alchemyst: As mentioned in the description, the mod currently only supports English or languages using the Latin alphabet without accents. This is because it's not a font (the map display can't show letters). The labels are achieved by using images of letters as sprites. To support other languages requires more coding to handle multiple alphabets, which is possible but unfortunately I won't have time for. If someone wants to contribute by writing that functionality, it would be welcome.
Alchemyst May 9 @ 8:02am 
Hi. I use your mod for a long time. I like it.
But i use french language.
In french some words are writed with accent like é for Blé (wheat in english, ï for Maïs (Corn in english) or ô for Hôpital (Hospital in english).
So withLabel the zone are writed without accent so it shows for example "BL " instead of "BLÉ" or "MA S" instead of "MAÏS" and "H PITAL" instead of "HÔPITAL".
I suppose that it's due to the font chosen.
Is the font parameter coded in the Label mod?
If yes, is it possible to change the font for a font that can be used by non english users?
Thanks for your response.
Cato May 4 @ 7:41am 
ModBuddy states that this mod requires HugsLib as a dependency. Is this correct? You don't have that listed as a required item.
little andy Apr 26 @ 10:02am 
i think this is incompatible with blueprints, unsure
falconne  [author] Mar 31 @ 1:55pm 
@ol moep o: What type of rooms are they? This mod only labels important rooms?
ol moep o Mar 31 @ 11:17am 
what is the maximum roomsize? i have some big rooms with no labels.
falconne  [author] Mar 20 @ 2:17pm 
@East: As mentioned in the description this mod is English only, sorry. The labels are not text, they are graphics of text being displayed on the map. Supporting other languages will take a fair bit of effort which I won't have time for in the near future unfortunately.