RimWorld

RimWorld

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[KV] Change Dresser - 1.0
 
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Mod, 1.0
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0.780 MB
May 13, 2018 @ 10:32pm
Jan 8 @ 6:43pm
44 Change Notes ( view )

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[KV] Change Dresser - 1.0

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Description
Adds a Dresser and Mirror to the Furniture tab and an apparel Mending Attachment to the Misc tab.

Change Dresser
-Build Menu: Furniture
-Size: 1x1
-Cost: 40 steel + 40 wood/stone/steel
-Stores: Apparel

Change Mirror
-Build Menu: Furniture
-Size: 1x1
-Cost: 20 steel + 20 woo/stone/steel
-Wall Mounted

Mending Attachment
-Build Menu: Misc
-Size: 1x1
-Cost: 250 steal + 6 components + 20 wood/stone/steel
-Energy: 10 W (not in use) or 1000 W (in use)
-Place within 6 squares of a Change Dresser to have apparel automatically mended/repaired
-Research Required: Mending & Multi-Analyzer
-Mending Mod not required (highly recommended though)

If a pawn is told to interact with these - via right click - the pawn can change their Hair Style, Hair Color, or Body. Additional interactions are available with the Change Dresser: Change Apparel Color and Store Apparel.

Selecting the Change Dresser will give some additional functionality:
-Manage Apparel - View what's stored in the selected dresser and drop selected apparel on the ground.
-Assign Outfits - Assign outfits to pawns for both when they are not drafted and when they are drafted. When a pawn has outfits assigned to them, they will be able to instantly switch between outfits when selected - button will appear at the bottom that can be selected by the user.
-Empty - Place all the stored apparel on the ground around the dresser.
-Include Apparel In Trade - Designates whether to include the apparel stored in the dresser in trade deals.


Example for Assigned Outfits
The pawn Mina has outfits Everything, Worker, Light Armor Range, Heavy Armor Melee.
Everything and Worker are civilian outfits (non-combat)
Light Armor Range and Heavy Armor Melee are combat outfits

When Mina is not drafted, she can change between Everything and Worker.
When Mina is drafted, she will change to the last combat outfit she was wearing - we'll say Light Armor Range in this case. She can then switch to Heavy Armor Melee and back to Light Armor Range as needed.
When Mina is done in combat or is incapacitated/killed she will switch back to the last civilian outfit she was wearing.

Note:
The apparel worn prior to an outfit change will be removed from the pawn prior to the change - this allows apparel that was being worn to be put back on if applicable. There must be a change dresser available for the previously-worn apparel to go to otherwise it will be dropped on the ground around the outfit-changing pawn. Consider having an extra change dresser which allows all apparel with a Low Priority setting if the other Change Dressers have restrictive filters.


Forming Caravans
Stored apparel will be available for caravans. Until the pawns in the caravan either exit the map or are told to cancel the caravan, the apparel will remain scattered around the dresser. If something goes wrong and the items are not collected, let me know and click the "Collect" button on the change dresser.

As of now if the Cancel button is used from the Form Caravan window, the apparel will not be collected. This will likely remain the case for the time being due to limitations in modding tools.
This can be fixed by either using the Collect button or forming another caravan and either allow it to leave the map or cancel the caravan


Mending Attachment
Will detect if apparel within attached Change Dressers need to be mended.
Each Mending Attachment can only mend one apparel at a time.
More than one Mending Attachment can be attached to one or more Change Dressers (many-to-many relationship)



AlienRaces:
All Outfit Assignmnet/Apparel actions are available to Alien Races
Body and Hair attributes can be modified depending on the alien race. Not all alien races can have hair, different head types, etc.
Species changing is not available (can't change from a human to an alien) (this is a code limitation and not a design decision on my part)


Custom Outfits:
Can be assigned to a specific pawn (see screen shots)
Example:
Pawn 'Yuuka' has an awesome cowbow hat that she wants to wear with power armor. She doesn't care about which power armor, just that she wants to wear the cowboy hat in battle.

Yuuka can create a Custom Outfit with the legendary cowboy hat included and the 'Solder' outfit as the base. When she is drafted she will put on the cowboy hat first then all other apparel like normally (from the previous Change Dresser)
-Note: It is not required to have a base outfit selected. Leaving it as [None] will make it so only the selected apparel will be used.

The Mending Attachements will first repair apparel that is used for Custom Outfits before moving onto other apparel.


Important
The mod uses the 'force wear' mechanic to manage Custom Outfit apparel. If using Custom Outfits never Clear Forced for those pawns.


Ludeon Thread: https://ludeon.com/forums/index.php?topic=41483.0

Direct Download: https://github.com/KiameV/rimworld-changedresser/releases/download/1.0/ChangeDresser.zip

Use ModSync RW[ludeon.com] to know if/when there's an update

Thank you translators!
Vaniat - Chinese Simplified and Traditional
Proxyer - Japanese
Ɲơɴɑɱɛ - German
Gidreess - Russian
Boundir - French
Xion - Spanish

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Popular Discussions View All (2)
0
Jan 24 @ 4:40pm
BUG: Duplicating Apparel
Nickalive62
0
Sep 6, 2018 @ 12:21am
Bug with PolarisBloc armour
WindlessNights
< >
343 Comments
jackik1410 [V-WG] Feb 17 @ 5:24am 
they ate them...
kittencat333 Feb 16 @ 4:24pm 
Sooo.... I made a caravan, wanted to take stuff from the dresser, colonists in caravan pack, get nothing from dresser, and there was nothing in the dresser and nothing around it. Colonists in caravan were not carrying any clothes.
Kiame Vivacity  [author] Feb 11 @ 10:13am 
dont assign/unassign all outfits and no switching should happen at draft/undraft
Kelsin Feb 11 @ 4:34am 
Is there any way to disable changing outfit when drafted/ undrafted?
Vakaria Feb 6 @ 5:12pm 
This is a nice mod, thank you! I wonder, is it possible to make the "mending" clear the "Tainted" clothing tag, so that users don't get the debuff any more? Also, is it possible to allow the change mirror to work with the "Facial Stuff" mod (ie: let us change beards) and/or let us change a pawn's traits as well?

Thank you!
Inky Quill Feb 4 @ 3:19am 
Haha, there's some roundabout way for mending clothes. You shouldn't base mending speed on realtime ticks as they are constant between game speeds. That means, it doesn't matter which speed is currently on, so if you want your clothes to be mended efficiently, you need to play the game on the lowest speed. As the attachment needs power to operate, maybe you should base mending on power ticks?
Blaine Feb 2 @ 11:48am 
I have an issue when I have created a new settlement and have another change dresser at the new location. When I 'collect' items around the new dresser, they are stored in the dresser of my original settlement. Also, when I change a pawn's assigned outfits, their clothes end up in the original dresser across the map...
Kiame Vivacity  [author] Jan 17 @ 7:36pm 
Make sure there's at least one change dresser that can accept all apparel
Lettuce Jan 17 @ 4:09pm 
Err, is it this just a bug or something i am missing, When drafting pawns they just drop their currently equiped armour
BlueTressym Jan 14 @ 6:58pm 
Just to add to my previous post: https://git.io/fhcXn (from a new start)

I've tried shuffling around things and deleting some mods but it's still doing it. They are yellow, not red, but there are an awful lot of them.

Please let me know if there's any more info you need.