RimWorld

RimWorld

1,168 ratings
[KV] Change Dresser
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
1.324 MB
May 13, 2018 @ 10:32pm
Dec 30, 2021 @ 9:46pm
99 Change Notes ( view )

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[KV] Change Dresser

Description
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2880268357

Adds a Dresser and Mirror to the Furniture tab and an apparel Mending Attachment to the Misc tab. Both the Change Dresser and Change MIrror can be linked to beds for comfort.

Change Dresser
-Build Menu: Furniture
-Size: 1x1
-Cost: 40 steel + 40 wood/stone/steel
-Stores: Apparel

Change Mirror
-Build Menu: Furniture
-Size: 1x1
-Cost: 20 steel + 20 woo/stone/steel
-Wall Mounted

Mending Attachment
-Build Menu: Misc
-Size: 1x1
-Cost: 250 steal + 6 components + 20 wood/stone/steel
-Energy: 10 W (not in use) or 1000 W (in use)
-Place within 6 squares of a Change Dresser to have apparel automatically mended/repaired
-Research Required: Mending & Multi-Analyzer
-Mending Mod not required (highly recommended though)

If a pawn is told to interact with these - via right click - the pawn can change their Hair Style, Hair Color, or Body. Additional interactions are available with the Change Dresser: Change Apparel Color and Store Apparel.

Selecting the Change Dresser will give some additional functionality:
-Manage Apparel - View what's stored in the selected dresser and drop selected apparel on the ground.
-Assign Outfits - Assign outfits to pawns for both when they are not drafted and when they are drafted. When a pawn has outfits assigned to them, they will be able to instantly switch between outfits when selected - button will appear at the bottom that can be selected by the user.
-Empty - Place all the stored apparel on the ground around the dresser.
-Include Apparel In Trade - Designates whether to include the apparel stored in the dresser in trade deals.


Example for Assigned Outfits
The pawn Mina has outfits Everything, Worker, Light Armor Range, Heavy Armor Melee.
Everything and Worker are civilian outfits (non-combat)
Light Armor Range and Heavy Armor Melee are combat outfits

When Mina is not drafted, she can change between Everything and Worker.
When Mina is drafted, she will change to the last combat outfit she was wearing - we'll say Light Armor Range in this case. She can then switch to Heavy Armor Melee and back to Light Armor Range as needed.
When Mina is done in combat or is incapacitated/killed she will switch back to the last civilian outfit she was wearing.

Important Note:
The apparel worn prior to an outfit change will be removed from the pawn prior to the change - this allows apparel that was being worn to be put back on if applicable. There must be a change dresser available for the previously-worn apparel to go to otherwise it will be dropped on the ground around the outfit-changing pawn. Consider having an extra change dresser which allows all apparel with a Low Priority setting if the other Change Dressers have restrictive filters.


Forming Caravans
Stored apparel will be available for caravans. Until the pawns in the caravan either exit the map or are told to cancel the caravan, the apparel will remain scattered around the dresser. If something goes wrong and the items are not collected, let me know and click the "Collect" button on the change dresser.

As of now if the Cancel button is used from the Form Caravan window, the apparel will not be collected. This will likely remain the case for the time being due to limitations in modding tools.
This can be fixed by either using the Collect button or forming another caravan and either allow it to leave the map or cancel the caravan


Mending Attachment
Will detect if apparel within attached Change Dressers need to be mended.
Each Mending Attachment can only mend one apparel at a time.
More than one Mending Attachment can be attached to one or more Change Dressers (many-to-many relationship)



AlienRaces:
- Any alien race based of AlienRaces framework should work. Races based off the Garam framework will not.
- All Outfit Assignmnet/Apparel actions are available to Alien Races
- Body and Hair attributes can be modified depending on the alien race. Not all alien races can have hair, different head types, etc.
- Species changing is not available (can't change from a human to an alien) (this is a code limitation and not a design decision on my part)

Garam-based races
Races using the Garam-addon are not supported


Custom Outfits:
Can be assigned to a specific pawn (see screen shots)
Example:
Pawn 'Yuuka' has an awesome cowbow hat that she wants to wear with power armor. She doesn't care about which power armor, just that she wants to wear the cowboy hat in battle.

Yuuka can create a Custom Outfit with the legendary cowboy hat included and the 'Solder' outfit as the base. When she is drafted she will put on the cowboy hat first then all other apparel like normally (from the previous Change Dresser)
-Note: It is not required to have a base outfit selected. Leaving it as [None] will make it so only the selected apparel will be used.

The Mending Attachements will first repair apparel that is used for Custom Outfits before moving onto other apparel.


Important
The mod uses the 'force wear' mechanic to manage Custom Outfit apparel. If using Custom Outfits never Clear Forced for those pawns.


Ludeon Thread: https://ludeon.com/forums/index.php?topic=41483.0

Direct Download:
https://github.com/KiameV/rimworld-changedresser/releases/download/1.3/ChangeDresser.zip

Use ModSync RW[ludeon.com] to know if/when there's an update

Thank you translators!
Vaniat - Chinese Simplified and Traditional
Proxyer - Japanese
Ɲơɴɑɱɛ - German
Gidreess - Russian
Boundir - French
Xion - Spanish

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Popular Discussions View All (2)
2
Jun 13, 2022 @ 3:01am
Newly crafted items disappears when carried to a Dresser.
Three
1
Nov 19, 2021 @ 4:54pm
Colouring issue
Heyleighanne
167 Comments
Victoria, Angel of the void Sep 7, 2023 @ 11:50pm 
Oh hell, I was about to upload a 1.4 patch myself because I thought this was abandoned. lol. Thanks.

(I should start checking the mod page more first.)
KhanKanin Jul 27, 2023 @ 3:39am 
Thank you.
KiameV  [author] Apr 26, 2023 @ 10:51pm 
(this had fallen off the first page)
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods.

1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2880268357
(see top of description too)
DeadBeard Apr 26, 2023 @ 1:35pm 
my game keeps telling me this mod is out of date.
KiameV  [author] Mar 2, 2023 @ 6:37pm 
I did make a companion mod Weapon Storage: https://steamcommunity.com/sharedfiles/filedetails/?id=1180720427
AzureSix Mar 2, 2023 @ 2:07am 
Is there any way to assign weapons to these gear sets? Would love for my colonists to be able to change weapons quickly as well.
Torres Feb 16, 2023 @ 7:16am 
Would it be possible to switch mid-game to your version without any game effs ups? since I'm using the other guy's version ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2880268357

I subscribed to that one a couple months back when it was the only one available to 1.4

Also, the quests that add those temporary pawns that have to stay in your faction's base for a while... they just come in and auto-equip from the dresser so I had to create a "temporary outfit" for them and now they're still in the manage outfits screen even though they left quadrums ago.
KiameV  [author] Dec 20, 2022 @ 9:16am 
@adam909
There's an option for this mod to reset apparel colors
adam909 Dec 20, 2022 @ 6:50am 
I still play in 1.3

I don't know if I can recommend this mod anymore but maybe it's just a personal gripe I have with it:
I've always just used it for the barber aspect of it (and still do) which works great for me. However, after I got the Ideology DLC and favourite colour became a mechanic, I used the apparel colour changer part of this mod to change some cloth pants to his favourite colour. However, this pawn's apparel colours are now bugged forever it seems as certain items of clothing I would not want his favourite colour (bright pink) such as a wolfskin pelt coat are now automatically changed to bright pink when he equips them.
I had to go into dev mode, delete my pawn (luckily was just a new recruit) and re-make him.
The mirror will now be used to simply style hair for me.
Edit: Apparently the stand alone Change Mirror mod by this same author solves this issue or at least it works in the way I would want. Worth knowing I feel.
Three Nov 14, 2022 @ 11:15am 
@Kiame Vivacity thank you for your great job! :steamthumbsup: