RimWorld

RimWorld

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[KV] Change Dresser - 1.1
   
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Mod, 1.0, 1.1
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0.929 MB
May 13, 2018 @ 10:32pm
Jun 18 @ 9:09am
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[KV] Change Dresser - 1.1

Description
Adds a Dresser and Mirror to the Furniture tab and an apparel Mending Attachment to the Misc tab.

Change Dresser
-Build Menu: Furniture
-Size: 1x1
-Cost: 40 steel + 40 wood/stone/steel
-Stores: Apparel

Change Mirror
-Build Menu: Furniture
-Size: 1x1
-Cost: 20 steel + 20 woo/stone/steel
-Wall Mounted

Mending Attachment
-Build Menu: Misc
-Size: 1x1
-Cost: 250 steal + 6 components + 20 wood/stone/steel
-Energy: 10 W (not in use) or 1000 W (in use)
-Place within 6 squares of a Change Dresser to have apparel automatically mended/repaired
-Research Required: Mending & Multi-Analyzer
-Mending Mod not required (highly recommended though)

If a pawn is told to interact with these - via right click - the pawn can change their Hair Style, Hair Color, or Body. Additional interactions are available with the Change Dresser: Change Apparel Color and Store Apparel.

Selecting the Change Dresser will give some additional functionality:
-Manage Apparel - View what's stored in the selected dresser and drop selected apparel on the ground.
-Assign Outfits - Assign outfits to pawns for both when they are not drafted and when they are drafted. When a pawn has outfits assigned to them, they will be able to instantly switch between outfits when selected - button will appear at the bottom that can be selected by the user.
-Empty - Place all the stored apparel on the ground around the dresser.
-Include Apparel In Trade - Designates whether to include the apparel stored in the dresser in trade deals.


Example for Assigned Outfits
The pawn Mina has outfits Everything, Worker, Light Armor Range, Heavy Armor Melee.
Everything and Worker are civilian outfits (non-combat)
Light Armor Range and Heavy Armor Melee are combat outfits

When Mina is not drafted, she can change between Everything and Worker.
When Mina is drafted, she will change to the last combat outfit she was wearing - we'll say Light Armor Range in this case. She can then switch to Heavy Armor Melee and back to Light Armor Range as needed.
When Mina is done in combat or is incapacitated/killed she will switch back to the last civilian outfit she was wearing.

Note:
The apparel worn prior to an outfit change will be removed from the pawn prior to the change - this allows apparel that was being worn to be put back on if applicable. There must be a change dresser available for the previously-worn apparel to go to otherwise it will be dropped on the ground around the outfit-changing pawn. Consider having an extra change dresser which allows all apparel with a Low Priority setting if the other Change Dressers have restrictive filters.


Forming Caravans
Stored apparel will be available for caravans. Until the pawns in the caravan either exit the map or are told to cancel the caravan, the apparel will remain scattered around the dresser. If something goes wrong and the items are not collected, let me know and click the "Collect" button on the change dresser.

As of now if the Cancel button is used from the Form Caravan window, the apparel will not be collected. This will likely remain the case for the time being due to limitations in modding tools.
This can be fixed by either using the Collect button or forming another caravan and either allow it to leave the map or cancel the caravan


Mending Attachment
Will detect if apparel within attached Change Dressers need to be mended.
Each Mending Attachment can only mend one apparel at a time.
More than one Mending Attachment can be attached to one or more Change Dressers (many-to-many relationship)



AlienRaces:
- Any alien race based of AlienRaces framework should work. Races based off the Garam framework will not.
- All Outfit Assignmnet/Apparel actions are available to Alien Races
- Body and Hair attributes can be modified depending on the alien race. Not all alien races can have hair, different head types, etc.
- Species changing is not available (can't change from a human to an alien) (this is a code limitation and not a design decision on my part)

Garam-based races
Races using the Garam-addon are not supported


Custom Outfits:
Can be assigned to a specific pawn (see screen shots)
Example:
Pawn 'Yuuka' has an awesome cowbow hat that she wants to wear with power armor. She doesn't care about which power armor, just that she wants to wear the cowboy hat in battle.

Yuuka can create a Custom Outfit with the legendary cowboy hat included and the 'Solder' outfit as the base. When she is drafted she will put on the cowboy hat first then all other apparel like normally (from the previous Change Dresser)
-Note: It is not required to have a base outfit selected. Leaving it as [None] will make it so only the selected apparel will be used.

The Mending Attachements will first repair apparel that is used for Custom Outfits before moving onto other apparel.


Important
The mod uses the 'force wear' mechanic to manage Custom Outfit apparel. If using Custom Outfits never Clear Forced for those pawns.


Ludeon Thread: https://ludeon.com/forums/index.php?topic=41483.0

Direct Download:
1.0 - https://github.com/KiameV/rimworld-changedresser/releases/download/1.0/ChangeDresser.zip
1.1 - https://github.com/KiameV/rimworld-changedresser/releases/download/1.1/ChangeDresser.zip

Use ModSync RW[ludeon.com] to know if/when there's an update

Thank you translators!
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Ɲơɴɑɱɛ - German
Gidreess - Russian
Boundir - French
Xion - Spanish

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Popular Discussions View All (16)
9
May 11 @ 2:45am
BUG: Duplicating Apparel
Nickalive62
3
Jul 5 @ 4:36pm
clothing colour applied to pawn and not clothing, is this normal?
K'Braid
2
Aug 9, 2019 @ 5:54pm
Custom Outfits (Halp me...plz?)
Tvol
< >
628 Comments
=M$= Oroberus 15 hours ago 
Probably something with the mods I tried earlier, as I was desperately searching for a mod that will either quickly without a lot of management repair clothing and armor or (what I'd prefer) just stop clothing and armor from degrading over time (while still allowing getting damaged by, well, damage)
Kiame Vivacity  [author] 16 hours ago 
You have both mending and multi-analyzer researched? If so it's likely a mod conflict though I have not heard of any at this point.
=M$= Oroberus 16 hours ago 
Except that it's not shown for me https://free-picload.com/images/2020/07/13/mending.jpg

As you can see, I got the research but it's not shown in my Misc tab, also not shown as actual attachment to the dresser itself (didn't include though but can do too)
Kiame Vivacity  [author] 16 hours ago 
@Oroberus
Mending attachment's working just fine:
https://i.imgur.com/sRgCajf.jpg
=M$= Oroberus 16 hours ago 
Seems like it is bugged as the mending attachment does not appear under misc after the research is finished, pretty much the only reason I wanted to use the mod, since Everlasting Apparel doesn't work anymore :(
Kiame Vivacity  [author] 20 hours ago 
Here's a video i made a while back kind of showing some of the uses of change dresser
https://www.youtube.com/watch?v=QLFofdD_dtg
Kiame Vivacity  [author] 20 hours ago 
@Andromeda
You probably need to adjust the outfits. If the pawns are set to wear anything and what's being stored in the dresser is the best apparel then that apparel will be worn by the pawn.
ΔAndromedaΔ 20 hours ago 
Also how do you store stuff in the dresser? Whenever I store my stuff in it it just makes the character equip it again
welp 23 hours ago 
For anyone unable to see the Change Dresser in Misc, if you have Vanilla Furniture Expanded please note that it's locked behind Complex Furniture research. I also had to disable LWM's Deep Storage to get it to appear at all.
ΔAndromedaΔ Jul 11 @ 9:12am 
For some reason, the dresser attachment doesn't appear in misc. I have both a change dresser and the attachment researched.