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(I should start checking the mod page more first.)
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods.
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2880268357
(see top of description too)
I subscribed to that one a couple months back when it was the only one available to 1.4
Also, the quests that add those temporary pawns that have to stay in your faction's base for a while... they just come in and auto-equip from the dresser so I had to create a "temporary outfit" for them and now they're still in the manage outfits screen even though they left quadrums ago.
There's an option for this mod to reset apparel colors
I don't know if I can recommend this mod anymore but maybe it's just a personal gripe I have with it:
I've always just used it for the barber aspect of it (and still do) which works great for me. However, after I got the Ideology DLC and favourite colour became a mechanic, I used the apparel colour changer part of this mod to change some cloth pants to his favourite colour. However, this pawn's apparel colours are now bugged forever it seems as certain items of clothing I would not want his favourite colour (bright pink) such as a wolfskin pelt coat are now automatically changed to bright pink when he equips them.
I had to go into dev mode, delete my pawn (luckily was just a new recruit) and re-make him.
The mirror will now be used to simply style hair for me.
Edit: Apparently the stand alone Change Mirror mod by this same author solves this issue or at least it works in the way I would want. Worth knowing I feel.
If I remember correclty - and sorry, it's almost been a year since I last played - it also has functionality to adjust how pawns look. Would probably be best to reduce the functionality down to the "dresser" part only.
I was thinking of looking into modifying the mod to my liking, but I need to find the energy and will to do so...
Thank you for your work @Kiame Vivacity, while the mod is very overpowered (I'm fine with how it works tbh), I wouldn't want to live without it. Not having my pawns run around in full combat gear all the time made the game a lot more enjoyable for me.
https://steamcommunity.com/sharedfiles/filedetails/?id=2880268357
If you could, your efforts would be muchly appreciated..! Thank you for your work.
See "Important Note:" above
When i send a pawn to outpost or mercenary, their Assigned Outfit setting are still remain.
please add remove button or setting for these pawn's outfits setting.
See "Important Note:" in the description above
After a lot of frustration with items seemingly ceasing to exist I tested it with just Harmony, which is required, and this mod.
New save, one change dresser. Create custom outfit > Select pawn > New custom outfit > click on the small arrow next to apparel to swap from one side to other, click to swap back, click to swap again, click to swap back.. doesn't happen always, but every once in a while apparel is just gone forever.
End of story.
E.g.
Pawn A has the Outfits daily and worker assigned.
The pawn wears the daily outfit. When I click to change to worker the apparel changes, but the pawn goes to the dresser and changes back to daily.
The outfit does not change in the assign tab.
[Change Dresser] unable to find colonist Croiomea
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
ChangeDresser.UI.StorageUI:CreatePawnSelection ()
ChangeDresser.UI.StorageUI:.ctor (Verse.Pawn)
ChangeDresser.Patch_Pawn_GetGizmos/<>c__DisplayClass0_0:<Postfix>b__7 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Any mod that modifies how pawns dress or pick apparel could cause this process to fail.
Also verify this mods setting are set correctly and the primary dresser is toggled to be dressed from.
Also verify this mods setting are set correctly and the primary dresser is toggled to be dressed from
1) tracked down "trigger" for object disappearing. Had 6 items in a dresser. 2 of which equipped when I drafted 2 pawns for a fight. But once I undrafted the pawns after the fight, the entire dresser contents disappeared. This was repeatable from a savegame.
2) Also tried: sterilized the save game (removed mod, load and re-saved game, then add the mod back and load), and rebuilt the dressers. The issue still exists.
3) Also tried deleting extra dressers keeping only 1. didn't help (tracked only a couple of rarer items)
No idea what could be causing the issue, though the last major mod I added was SOS2. No obvious error logged tho
Prob the last report for this issue ftm as I prob have to remove the dresser mod to finish current game (impossible to remove SOS2). Can only check further when I start a new game without SOS2. Will be hard as I have really gotten used to change dresser :(
Thank you for the time and effort to read this.
Not exactly what is the cause (or if it is due to mod conflict, but there was no errors in log) but I noticed the following:
1) It is most obvious when there are multiple change dressers with different storage priority
2) things stored in the change dresser (i.e. already not on the map) seems to start disappearing starting with the things with highest storage priority (i.e. critical, important, etc)
3) by avoiding higher priorities like critical/important, either the problem is stopped, or it is just that there are many more items at lower priority so it is harder to notice items disappearing.
4) trying to see if the problem can be solved by making all change dressers have same priority (but really can't tell unless it is a long time, since there are a lot of items)
You can also toggle the other dressers to be "Off" for "Dress From"
Mods for finding apparel will not work as apparel stored in dressers no longer exist in the game world as normal. Instead they're just stored in memory. When they're requested/pulled to wear apparel, that apparel will be added to the game again.
The only thing I did was to have change dressers in multiple colonies. Could that be causing problems?
After I pulled a bunch of pawns (with EVA capable combat and non-combat outfits assigned) from the ground colony to space to deal with a boarding assault, I was trying to get them into the shuttle to go back home, but when I undrafted them, instead of the usual EVA capable non-combat uniform, they all become naked... And as the SOS2 mod goes, being naked in vacuum/space is not very healthy... lol
Wonder what is the difference? Colonies don't share change dresser content but non-colony sites do? Or is it because I have change dressers on the space colony which may mess things up?