RimWorld

RimWorld

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Medical Supplements (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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6.233 MB
Aug 12, 2020 @ 3:12am
May 9, 2024 @ 2:56am
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Medical Supplements (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of peladors mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2004944243

- Updated the research-tree to be more readable
- Updated the German translation, via Erdnussbrot
- Added override for Hot Meals-mod sorting, thanks Lurmey
- For a nicer look, take a look at Medical Supplements Retexture by Tec
- For detailed description, download the PDF[github.com]



[dsc.gg]
[github.com]



--- Original Description ---
Overview
V1.1

Adds pharmaceuticals and new food items.

Drug Chemical Mixer

Autonomously produce precursor chemicals. The mixer has "input" and "output" hoppers to control resources and product. There is a selector for the chemical to produce, control production and set stock limits.

Drug Cabinet

Can be used to store items (acts as a shelf). Additionally adds some cleanliness whilst boosting production of drug labs.

Disinfectant Stand

A disinfectant stand that passively sterilises its surrounding. Adds cleanliness and a little beauty. Great for makeshift hospital, addition to food area or bathroom (if you are using dubs hygiene.)

Requires Medicine Production and Sterile materials research. Can link to beds to boost immunity gain by 0.03%. Cost 1 component, 40 silver, 4 medicine, and 40 material of choice.

Medical Mats

Bedrolls used in the field or as caravan itinerary. Four tech versions (Medieval, Industrial, Spacer and Ultra) which can be researched after hospital beds (except for Medieval which is after Carpet Making). Note the items are best made in advance at a tailoring bench/crafting spot. Upon deconstruction it will return the base item used and using a crafting spot you can repack any uninstalled buildings to be rolled back up. Suggest using the mod "Pick up and haul".

Precursor Chemicals

MS uses a number of additional precursors in the generation of the drugs. This is to add game play value and additional balancing elements for the use of the drugs. Details can be found in the Drug reference PDF below.

Drugs

Details of the drugs can now be found in the following PDF:

MS Drugs Reference
https://1drv.ms/b/s!Au3GsmKyQkDYisxT3HAGCDQQd-g5Tw?e=8G5pCW


Immunisation

An immunisation injection can be made after Rimoxicillin research. Made from Ethyl mercury, Neutroamine and Rimoxicillin with the use of an industrial Med kit. The immunisation will either remove the “Sickly” trait from a colonist or will add the “Super-Immune” trait instead. It is provided in the form of a self-administered injection.

Cerebrax injection

Cerebrax is an injection that removes “negative” psychic sensitivity traits. Being spacer tech it is made with Ultratech medicine, Neutroamine, Lithium Salts and Clarity. The injection will remove psychic susceptibility traits in stages, so hyper-sensitivity will require two injections.


Additional Surgical procedures:

Medical Stent: Can be used to remove arterial blockages.

Artificial back discs: Can be used to remove the bad back condition.

Advanced Surgical tools: Can be used to perform complex surgeries where additional precision tools are required. Currently used in the following:

• Removal of Cataracts. (Combined with contact lenses).

Battle Stims

Battles Stims are short term Mechanite boosters akin to Luciferium, but the negative effects are different and more controlled in that there isn’t any lethality or addiction issues. Applied by self-administered injection prior to being drafted. The Stim lasts for half a day. (Further details in the PDF).

Transcendence

Transcendence is a stim that is similar to the Mechanoid Neurotrainer, it is an injection of treated mechanites that will effect the neural arrangements and chemistry of the brain. The effects of transcendence are less random with the capability of ordering the applied qualities of knowledge and skills learned into more characteristic skill sets. However the amount gained is slightly less than that of a normal Neurotrainer. (Further details in the PDF).


Mod Notes

Mod option to make bandage use more realistic.

Mod option to adjust the % base cost of research projects.

Includes bulk recipes as relevant. Includes bulk MS recipes for medicine and penoxy.

Also includes MS recipes for Ultratech Medicine, Healer mech serum and Ressurector mech serum as ultra tech. (Note that the Mech serums will need a number of Metasis vials to make).

Includes 3 different bandages at differing tech levels that act as a weaker counterpart to vanilla medicine but have advantages with weight, so ideal for caravan use or when medicine is limited.

Save compatible (Note: You will need to reassign new drug policies if part way through a savegame to schedule the use of the above MS drugs, see Drug Policy Fix below).

To remove the mod you would have to remove all the items introduced first.


Expansion to this Mod

Social Supplements
https://steamcommunity.com/sharedfiles/filedetails/?id=2195052690

Utility Supplements
https://steamcommunity.com/sharedfiles/filedetails/?id=2195065488


Compatibility Notes
*** Subject to Conversion ***

Apothecary
Children, School and Learning
Common Ailments
Cupros Stones
Diseases Overhauled
Electric Stone Cutting Table
Fermenter
Fertile Fields
KV Rimfridge
Kuratheris's Extra Stone
LWM Deep storage
Multiplayer
RimCuisine 1
RimCuisine 2
RimPlas
[sd] Medical Addons
Seeds Please
VCE/VPE
VGP Vegetable Garden
VGP Garden Medicine
VFE - Medical Module
VFE - Production

Recommended

Drug Policy Fix https://steamcommunity.com/sharedfiles/filedetails/?id=2195390245 ; can be used to help manage and correct drugs added or removed part way through a save game. It will also sort the drug listings alphabetically.

Mod Medicine Patch https://steamcommunity.com/sharedfiles/filedetails/?id=1430084631 - allows you to specify additional modded medicines (GUI), works with the mod Pharmacy.

Several research projects (in a number of tabs). Recommend mods that make the management of research projects more user friendly. Examples include (but not limited to): Research Tree, ResearchPal.


Credits

"OskarPotocki": Most graphics.
"jabbaMonkey": Modified version of cannister graphic (with permission) for hydrogen peroxide.

"who_stole_my_name/svc_bot" for allowing the use of the "Luci Heals More" (LHM) C# process. I have included an assembly (MS version) but the associated mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=965087548

"Broken Valkyrie" - original author of the disinfectant stand.
"Maxwell.J" - Chinese (Simplified) Translation.
Erdnussbrot - German translation.

(CC BY-NC-SA 4.0)

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
Last updated 2023-04-26
Popular Discussions View All (5)
3
Sep 4, 2020 @ 1:10am
Tech Trees
Blackraven6
0
1
Sep 23, 2023 @ 11:59am
¿En Español?
LevidThyseen
0
Apr 8, 2021 @ 7:12am
Opium Poppy Plant
echo
214 Comments
cody May 24 @ 5:57pm 
Maulyke, apologies for late response but the pain could just be too extreme or too little?
Niki Mar 31 @ 6:47am 
this mod was patched to be compatible by the CE team @cody @Mlie

there's a list of their own patches on github
cody Mar 9 @ 3:20pm 
@Mile thank you, although I highly recommend C.E because it makes your colonist not miss targets in front of them.
Mlie  [author] Mar 9 @ 2:39pm 
@cody No idea, never used CE. You could ask on their discord
cody Mar 9 @ 2:37pm 
How compatible is this with combat extended
danzloblaha13 Jan 12 @ 3:02am 
sadly i dont see option to use medical stent *artery blockage surgery tool on my pet ... he alread once collapsed from hearth attack T-T) lucky i have lv20 medic with bionics but its already 85% ... some tips if it works on animals ?
maulkye Oct 10, 2024 @ 5:16pm 
Anyone else noticing that aspirin doesn't seem to affect pain levels?
Mlie  [author] Sep 28, 2024 @ 11:10pm 
@sentry I have no plans on expanding this mod
sentry Sep 28, 2024 @ 5:55pm 
can you add fentanyl
Mlie  [author] Sep 24, 2024 @ 9:32pm 
@fabiotcm Please see the Reporting Issues section described above