723 ratings
[KV] Adjustable Trade Ships
Mod, 1.0, 1.1, 1.2, 1.3
File Size
0.194 MB
Apr 24, 2018 @ 9:43pm
Jul 25, 2021 @ 7:35am
27 Change Notes ( view )

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[KV] Adjustable Trade Ships

This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress.

The 'ships per day' setting is currently not working quite right. Set this value higher than 1 for better chances of seeing more trade ships.

For Randy, he's purely random and the value is the chance something will happen over other things. Default is 1. Setting it to 1000 will cause it to happen a lot more when there is an event.

Direct Download: https://github.com/KiameV/rimworld-adjustabletradeships/releases/download/current/AdjustableTradeShips.zip

Ludeon Post: https://ludeon.com/forums/index.php?topic=41309.0

- XNoNameX - German
- DrOzon - Spanish
- 长空X & 姚晗 - Chinese
- Tkhakiro - Russian
- isty2e - Korean
- Jackobe93 - Czech
- randrade86 - PT-BR

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Devildog May 14 @ 5:33pm 
v - Works with all story tellers.
Reaperrising Apr 19 @ 3:20pm 
Quick question does this work with modded story tellers or only vanilla?
MadMage Mar 9 @ 7:07am 
Randy. Basic modpack, nothing crazy - Vanilla Expanded and Combat Extended with some minor mods. Nothing else that should effect trade ships.
Kiame Vivacity  [author] Mar 6 @ 3:30pm 
What story teller? What do you have it set to?
MadMage Mar 6 @ 11:35am 
It doesn't seem to be working. In fact, since I installed this mod I haven't seen ANY trade ships after 2 years in game...
Kiame Vivacity  [author] Feb 16 @ 10:08pm 
Not that i'm aware. Works fine on my end.
scoin86 Feb 16 @ 2:12pm 
is this mod inactive now?
Kiame Vivacity  [author] Dec 19, 2021 @ 8:43am 
What story teller are you using and what settings for this mod?
Kielwagen Dec 18, 2021 @ 12:08pm 
Didn't work for me.
Cohacq Oct 25, 2021 @ 10:54am 
Thank you!