RimWorld

RimWorld

236 ratings
Search and Destroy
 
Rate  
Favorite
Favorited
Unfavorite
Mod, 1.0
File Size
Posted
Updated
2.459 MB
Aug 6, 2018 @ 3:06am
Oct 18, 2018 @ 12:33am
5 Change Notes ( view )

Subscribe to download
Search and Destroy

Subscribed
Unsubscribe
In 1 collection by roolo
Roolo's mods
9 items
Description
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

IMPORTANT NOTES
- This mod depends on Hugslib. Load order should be: Hugslib -> Search and Destroy
- Can be added to existing saves and should be compatible with any mod (let me know if it's not).

B19 version
The 1.0 version of this mod is also compatible with B19, despite that it'll show up red in your mod list. If you're a B19 user and you don't want it to show up red in your mod list, you can download the B19 specific version here: https://github.com/rheirman/SearchAndDestroy/releases (pick 1.0.4), thought it's not necessary.

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much.
- UnlimitedHugs for creating Hugslib, and saving me a lot of time.
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
-Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.

If you really like my mods, please consider buying me a coffee, it would make my day!

[ko-fi.com]

< >
62 Comments
Biodeamon Feb 16 @ 4:54pm 
oh thank god this much better. I've had so many enemies wind up escaping because of the dumb colonists and vice versa
Natalo77 Feb 4 @ 12:50pm 
Any hard incompatabilites?
4885 Jan 21 @ 9:52pm 
thank you :)
hedgie Dec 6, 2018 @ 12:03pm 
Would pawns take cover in a place where they couldn't hit other colonists with a friendly fire mod?
[ Rizno . 雨 ] Oct 24, 2018 @ 5:56am 
Thank you for all of your mods, they make the game so much more fun and interesting. :happypug:
roolo  [author] Oct 18, 2018 @ 1:22am 
I've just updated this mod for v1.0 of Rimworld. This version is also compatible with B19, despite that it'll show up red in your mod list. If you're a B19 user and you don't want it to show up red in your mod list, you can download the B19 specific version here: https://github.com/rheirman/SearchAndDestroy/releases (pick 1.0.4), thought it's not necessary.

Also, I added the following translations:
German (by Roffelchen)
Spanish (by 53N4)
Thanks for contributing guys :)
roolo  [author] Oct 11, 2018 @ 10:49pm 
@aFriendlyRefugee.
I shouldn't. Remember that this mod uses exactly the vanilla AI. It therefore makes more sense that you ask Tynan (the main developer of Rimworld) this question. Using the vanilla AI makes this mod really simple and time efficient, but yeah it is what it is and it's not perfect. If I would create custom AI instead, this mod would become another complex time sink. Therefore just pay attention and intervene when a pawn screws up.
Max200012 Oct 11, 2018 @ 1:08pm 
you really should try to do something about the "searching" part because when my colonists with sniper rifles are running up to grizzly bears and starting to melee them then it just gets annoying
jpinard Oct 4, 2018 @ 12:37pm 
Veyr nice. Thanks Roolo
roolo  [author] Sep 29, 2018 @ 2:25am 
@jpinard. No, but the pawn will listen to the manual command and execute it fully. You'll see that manual interventions work pretty well. There's also a hotkey so you can switch S&D mode on and off conveniently.