RimWorld

RimWorld

647 ratings
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
0.928 MB
Oct 25, 2017 @ 1:33pm
Aug 19 @ 7:03am
33 Change Notes ( view )

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[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings

Description
Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves.

Save, Load, and Append crafting bills from any worktable. Be aware that a work table can only have a max of 15 bills at any time. (unless using No Max Bills mod - https://steamcommunity.com/sharedfiles/filedetails/?id=1588831229)

This is safe to add to existing saves.

Settings saves are completely separate from game saves. This means settings saves can be used by any game and it also means this mod can be removed (if so desired) without breaking anything.

Help Notes:
-Outfit's Load As New will create a new Outfit even if the Load is canceled. In the case the outfit is not desired, delete the new outfit manually.


Mod Authors
If you want to add the ability to Save/Load storage settings for your mod, please see https://ludeon.com/forums/index.php?topic=34100.0


Ludeon Thread: https://ludeon.com/forums/index.php?topic=34075.msg347485#msg347485

Direct Download: https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/current/SaveStorageSettings.zip

Use ModSync RW to know if/when this gets updated: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip

Github: https://github.com/KiameV/rimworld-SaveStorageSettings


Thank you to the translators:
-Proxyer for Japanese
-HawnHan for Simplified Chinese
-Qux for French


Thanks you for code contributors:
-KongMD

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Popular Discussions View All (3)
3
Mar 31 @ 10:12am
Incompatibility with Everybody Gets One?
SineSwiper
3
Nov 11, 2018 @ 1:14am
Resources lost and error generated by unfinished items
Patient Someone
0
Jul 29, 2020 @ 12:39am
Is it possible to make Best Mix compatible?
北极路人熊
< >
206 Comments
Myrrhb Dec 4 @ 8:53am 
Hallelujah etc etc I've wanted something like this mod forever, I can't wait to try it!
Moonshrooms Nov 11 @ 3:52pm 
Hi there! First of all, I love this mod SO much it saves me a TON of time setting up a new game! Your work is greatly appreciated!

Second, I was noticing that the settings were having trouble saving plant settings when managing food loadouts. I saw you mention in the comments that non-vanilla filter settings don't work with it but I noticed something odd, so I disabled all my mods except this one (and mod manager lol) and sure enough, only a few plants actually saved the settings. It seems that only trees (not including anima, gauranlean, bonsai, and cocoa) are actually saved and all other plants don't get saved. Perhaps the 1.3 update changed the filter system for the plants?
Kiame Vivacity  [author] Oct 25 @ 7:47pm 
@Bane882266
What game version are you on? That was fixed in 1.3
Bane882266 Oct 24 @ 2:00pm 
Great mod work as intended... Except.
My current play through is a expandable one. Colonists are cheap bionics are cheaper and egore is egore the invader.

If the left leg got blown off in a fight I will load the leg bill.
Install bionic leg left
Install bionic leg right

Only the bill for the right leg loads.

I think it's something to do with the limb is completely missing?

Anyone else had this problem?
SetArk <Nyanverick 07> Oct 3 @ 6:34am 
Could it be added a compatibility for the Loadouts from Awesome Inventory (Continued)?
The mod authors seemed to have disappeared, and the Loadouts work similar to outfits, but encompassing Weapons, Tools, Consumable items, even appearl themselves.

Tried to ask for the author, but they seem to have disappeared ;\
Kosh Sep 22 @ 1:37am 
Could you please add support of "Better Workbench Management" mod? So saved bills will keeps names(when renamed)
Alexander Arkane Sep 19 @ 2:08pm 
Is is possible to make this save the settings from Better Workbench Management if you have that mod loaded too? In particular I mean these (pulled from their mod description) "Improves the 'Do until you have X' job target by letting you set quality, hitpoint and material limits for counted items, as well as options to ignore corpse worn apparel and count equipped clothes."
BG-0 Sep 17 @ 2:51am 
Thank you for this amazing mod! One of my must haves for all playthroughs. Only thing that I could imagine improving upon is compatibility for the bill rename function of Better Workbench Management https://steamcommunity.com/sharedfiles/filedetails/?id=935982361
Any chance you could drop them a message about it or just work it into your mod?
Or you know, just combine both mods' features into the Ultimate Bill Control mod
Kiame Vivacity  [author] Sep 5 @ 2:00pm 
I looked back at my docs and they're only for buildings. I can work with the other author and point them to code if they want to add support.
Arcanant Sep 5 @ 12:19pm 
Do you think it will be possible to add support to save policies for Auto Tool Switcher? https://steamcommunity.com/sharedfiles/filedetails/?id=2588418157