RimWorld

RimWorld

343 ratings
BetterSliders
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
384.195 KB
Sep 3, 2020 @ 3:31am
Apr 13, 2024 @ 6:17pm
16 Change Notes ( view )

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BetterSliders

Description
Entry fields for all your sliders!


How it works
This mod draws number fields where ever sliders are in-game, but the fields gradually fade in when your cursor gets near a slider. The fields will also automatically focus when you place your cursor over one.


Incompatibilities
Any UI with a small slider.

Save game compatible
Submit issues on Github here[github.com]
Join the Discord here[discord.gg]
Popular Discussions View All (2)
2
Jun 23, 2022 @ 3:06am
Can't type on macos
Quantum Book
0
Jan 16 @ 7:56pm
Toggle?
gogocons
99 Comments
The Wizard-Jester Mar 21 @ 4:32am 
Did anyone manage to get the input working for custom storyteller difficulty?
versus Feb 9 @ 12:08pm 
how in the world does this not have a 6 digit number of subs
EvilNecroid Feb 5 @ 2:10pm 
omg if this does what it says it does then i love u and im downloading it now
Malnormalulo Oct 22, 2024 @ 5:15pm 
Well really the VFE bins reveal an unsound assumption made by this mod: That all sliders will be inside windows. The ideal fix would be for this mod to avoid making that assumption (if possible). VFE is the most popular mod which violates this assumption, but it might not be the only one.
NoOne_ReaVen Oct 22, 2024 @ 1:01pm 
Malnormalulo is right, it would be fixable if those items could be excempt from the general harmony patch, but that is not something I can help with.
Malnormalulo Jul 12, 2024 @ 5:55am 
Logs for VFE bins issue: https://gist.github.com/malnormalulo/cf2884bdf4fcde5955fefb8659a9cb94

(Ignore the MissingMethodExceptions. Those are from malformed metadata in unloaded mods.)
Malnormalulo Jul 12, 2024 @ 5:46am 
I think the root cause of the VFE bins issue is this line [github.com].

The slider for the bins renders in a widget, not a window, so `Find.WindowStack.currentlyDrawnWindow` will be `null`, and trying to access its `ID` field will throw an NRE.
Mr. J Soda Jun 4, 2024 @ 4:32am 
I have the same issue as Deadmano, seems like the issue with the Vanilla Furniture Expanded small and large bins is due to the "container cleanup threshold" not being patched to allow for the slider to be changed. I've posted a copy of the spammed error that happens when you click on either of the bins,

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
they locked me in a room, May 15, 2024 @ 11:05am 
Not all sliders in custom difficulty settings are selectable. (the ones that lets you type, for me anyways, is; Wastepack cocoon infestations, enemy death on downed, years until maximum threat scale (when the option for it is enabled) and lastly, low pop conversion boost).
wgasa May 5, 2024 @ 11:15pm 
Same as drippy, sliders in custom difficulty aren't selectable