RimWorld

RimWorld

BetterSliders
110 Comments
Ali50 Nov 9 @ 7:33pm 
Every time I type a negative number in the field it gets set to 0.
Positive numbers work fine, negative numbers get displayed when I use the actual slider, but finetuning negative numbers is currently not possible for me.
No errors are thrown, negative numbers are just set to 0 ...
pactman Oct 25 @ 7:04pm 
When installing "RimTalk", the following error occurs when you press the Options button in the RimTalk History dialog in MainTab.
https://gist.github.com/HugsLibRecordKeeper/a8ee48e70f4cfa82722561ad0dfa903a
Malnormalulo Aug 22 @ 4:53am 
No workaround possible, but a patch to this mod should fix it! I identified the line where the issue happens in a comment below. It just needs a null check.
Mr. J Soda Aug 21 @ 7:48pm 
Has anyone found a workaround for the issue with Vanilla Furniture Expanded bins?
Lemniscate_Mike Aug 17 @ 6:23am 
Would you be willing to add a keybind to toggle the boxes or an on-off mod setting(that doesn't require a restart hopefully)?

It does indeed really make smaller sliders awful.
Serina Jul 24 @ 7:59am 
Damn, was really hoping this would make rendertree sliders useable but apparently it really is only able to process to 0.05 cell increments. None of this is on you and the mod is great utility, I just had to release some tension i guess, game has a lot of other completely unnecessary restriction checks.
Proxyer Jul 14 @ 8:51am 
Good update work!
D9sinc Jul 14 @ 8:48am 
Thank you very much for the update.
randoo  [author] Jul 13 @ 9:12am 
1.6 is planned to release later today. I've been tied up in other projects.
Futstub Jul 13 @ 8:57am 
The mod author seems to be inactive. Does anybody know of a mod that does somethign similar? :)
runbirdideal Jul 12 @ 8:00pm 
Hello.
I would like to ask you, are you planning to update the mod to 1.6?
I would be happy to know.
The Wizard-Jester Mar 21 @ 4:32am 
Did anyone manage to get the input working for custom storyteller difficulty?
versus Feb 9 @ 12:08pm 
how in the world does this not have a 6 digit number of subs
EvilNecroid Feb 5 @ 2:10pm 
omg if this does what it says it does then i love u and im downloading it now
Malnormalulo Oct 22, 2024 @ 5:15pm 
Well really the VFE bins reveal an unsound assumption made by this mod: That all sliders will be inside windows. The ideal fix would be for this mod to avoid making that assumption (if possible). VFE is the most popular mod which violates this assumption, but it might not be the only one.
NoOne_ReaVen Oct 22, 2024 @ 1:01pm 
Malnormalulo is right, it would be fixable if those items could be excempt from the general harmony patch, but that is not something I can help with.
Malnormalulo Jul 12, 2024 @ 5:55am 
Logs for VFE bins issue: https://gist.github.com/malnormalulo/cf2884bdf4fcde5955fefb8659a9cb94

(Ignore the MissingMethodExceptions. Those are from malformed metadata in unloaded mods.)
Malnormalulo Jul 12, 2024 @ 5:46am 
I think the root cause of the VFE bins issue is this line [github.com].

The slider for the bins renders in a widget, not a window, so `Find.WindowStack.currentlyDrawnWindow` will be `null`, and trying to access its `ID` field will throw an NRE.
Mr. J Soda Jun 4, 2024 @ 4:32am 
I have the same issue as Deadmano, seems like the issue with the Vanilla Furniture Expanded small and large bins is due to the "container cleanup threshold" not being patched to allow for the slider to be changed. I've posted a copy of the spammed error that happens when you click on either of the bins,

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Sanguinox May 15, 2024 @ 11:05am 
Not all sliders in custom difficulty settings are selectable. (the ones that lets you type, for me anyways, is; Wastepack cocoon infestations, enemy death on downed, years until maximum threat scale (when the option for it is enabled) and lastly, low pop conversion boost).
wgasa May 5, 2024 @ 11:15pm 
Same as drippy, sliders in custom difficulty aren't selectable
摄魂狼 Apr 27, 2024 @ 6:44am 
Hello, I love your mod so much that I made my personal translation for it: https://steamcommunity.com/sharedfiles/filedetails/?id=3233360525
Puppydoll Apr 22, 2024 @ 9:22pm 
Reporting the same error as deadmano, with VFE an error with bettersliders pops, and the context menu buttons to deconstruct etc become un-interactable, doing nothing when clicked.
a_a Apr 16, 2024 @ 10:13am 
Can confirm unable to click input field on storyteller settings. Running on latest 1.5 game, windows os. No errors printed to log.
Caramel Apr 13, 2024 @ 10:51pm 
Thankyou
Caramel Apr 13, 2024 @ 5:54pm 
1.5?
Deadmano Apr 4, 2024 @ 7:28am 
Hey there! It seems something might have broke with Vanilla Furniture Expanded since the {LINK REMOVED} when you click on either the small or large bin. You get {LINK REMOVED} instead. Any thoughts on what the issue might be?
Eagle-Six Mar 15, 2024 @ 9:12am 
nvm I move mod to top of my list now it's back
Eagle-Six Mar 15, 2024 @ 8:26am 
don't know because 1.5 or what , this mod now broke
randoo  [author] Dec 9, 2023 @ 6:22pm 
@Dare, I'm not entirely sure why. Several other people have encountered this same issue on non-windows platforms.

@Haekel, this mod uses the minimum and maximum values supplied to the slider.

@Gavril, I'll look into it.
Dare Arkin Nov 30, 2023 @ 6:23pm 
I grabbed this to help with aligning my storyteller settings. And... I can see the number field, but I cannot CLICK it to enter a value. Any idea why?
Haekel Sep 22, 2023 @ 7:02am 
Does this mod allow for negative integers? It keeps reverting back to 0 with the Weapon Racks mod.
Gavril Jul 23, 2023 @ 9:43am 
I noticed that the sliders on the custom story teller on the right side do not work. I tested with just this mod.
randoo  [author] Feb 17, 2023 @ 6:04pm 
The update at the time of writing this is the fix for the new sliders Ludeon introduced some updates ago. The "jumping" is going to take a while to fix due to technical reasons, and the input problem will take longer due to other, slightly related, technical reasons.
Factor X Feb 13, 2023 @ 10:32pm 
Fantastic news. I can't wait for the update. Every serious rimworld gamer needs this mod
randoo  [author] Feb 13, 2023 @ 9:44pm 
Yeah, I've been trying to figure out why the input jumps around some menus, like the drug policy menu, but I can upload the fix for the new sliders Ludeon implemented in 1.4 sometime this week.
KemonoAmigo Feb 13, 2023 @ 7:03pm 
Man, this mod is still very useful but it was awesome how back in 1.3 you could input any number and it would bypass whatever limits the mod author intended, giving you basically unlimited control over all sliders.
莫名某某 Jan 26, 2023 @ 12:30am 
The BetterSliders input feature cannot be used in some mod Settings (such as "Easy Upgrades Continued"), but most will work. Could this be caused by mods sorting, or is it a patch issue with the rinmworld update?
Lord Peter Dec 19, 2022 @ 9:08am 
@❄️randoo: Certainly no time pressure on this one, it's holiday season after all! And I hear you can play Rimworld without this mod... it's just a better experience with this aply named mod :)
Another reason to look forward to the new year then!
randoo  [author] Dec 18, 2022 @ 9:05am 
Yeah, I just read the patch notes and they completely replaced how one of the sliders is coded -- the standard issue slider.

I don't have time to fix it until next year.
Lord Peter Dec 18, 2022 @ 7:29am 
Well, at least in some places? In others, it does still seem to work.
Lord Peter Dec 18, 2022 @ 7:27am 
Yeah, can confirm, not working atm :(
Arky Dec 10, 2022 @ 7:11pm 
I think this is not working anymore. There was a subtle update on sliders by rimworld recently.
Baleur Nov 8, 2022 @ 10:46am 
Using this mod to set other mod settings, then turning off this mod.
Solves any annoying hover / mismatching bugs, since "really" the biggest use of this mod is to set other settings properly.

So thumbs up from me, despite the bugs, non issue imo.
kanezor Nov 6, 2022 @ 9:44am 
How do I type a number into the slider field?
RaRaRazuri Oct 30, 2022 @ 3:33pm 
you're a life saver, i hate trying to move the sliders to get exact values so much
Caramel Oct 25, 2022 @ 9:13am 
1.4 pleases
Rohzdear Oct 21, 2022 @ 10:37pm 
How broken is this with 1.4?
randoo  [author] Jun 17, 2022 @ 9:58am 
@Splaetos, yeah, the hovering is a lot more spotty because of how RimWorld draws menus. While it works in most situations, it all starts to fall apart in certain menus because of how everything is drawn out. Essentially, this mod only gets what isn't already "handled" by other mods, and RimWorld. It's why the new system was written, so you'd be more likely to use the number fields.

The problems now, are quirks with the menu system. I just haven't had enough free time to dedicate to figuring out why those problems exist. For the most part, hover mode does work in most cases, and in some cases it doesn't work in are solvable with the control key. The rest would benefit more from the control key or "always on".

All things considered, I would never have shipped an update to this mod that didn't work. It's just a super complicated problem that needs far too much time than I have to offer to fix at the moment.
Splaetos Jun 16, 2022 @ 3:24pm 
Non hover mode seems to work better than the mod ever functioned in the past. Hover mode does not work in way shape or form, with problems similar to others seem to have described already. Haven't actually played, it took me an hour to figure out how why I couldn't set up my custom game sliders.