RimWorld

RimWorld

3,322 ratings
Vanilla Furniture Expanded
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Mod, 1.0, 1.1, 1.2
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2.845 MB
Apr 20, 2019 @ 7:25am
Oct 17 @ 3:53am
11 Change Notes ( view )

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Vanilla Furniture Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
47 items
Description




1.1.1 (29/03/2020): Added two new furniture pieces: Lamp End table and AC unit.




1.1.0 (20/02/2020): This mod is now 1.1 compatible. Fixed the issue with stone campfire not processing bills.
1.0.0b (11/06/2019): Minor bugfixes.




I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furniture pretty much ends, with a couple of odd technologies adding things like Vitals Monitors and Hospital Beds along the way. As part of the Vanilla Furniture Expanded mod, the team consisting of the Author of Android Tiers, Atlas, and me would like to add some sort of progression to the furniture of the rim, whilst also keeping it Vanilla friendly. Listed below are the main focus points:

Furniture added in this mod is by no means meant to be era specific (example: a neolithic technology will not add pieces of furniture only useful in that era). I want the items to be useful in spacer age, and not force players to deconstruct them in order to replace them with new ones.


Main technologies (later explained in a technology tree) will add basic furniture. Any furniture with specialised use will follow the vanilla routine of having a separate technology designated to it.


I want to add variety to furniture, but not simple reskins. Different beds will have little variations in either crafting recipe, comfort or rest effectiveness provided etc.
Graphics will be vanilla friendly.


Mechanics will be vanilla friendly. I have no intention to introduce overly complicated schemes by the likes of Rimatomic, which adds extensive structure trees for energy.


Mod will be modular - A main mod will feature ONLY main technologies. Any technologies on top of that will be released in form of additional mods, unless we introduce game options menu allowing to disable several segments of the mod. We can’t please everyone, but we can allow people to please themselves, so to say.


Will not introduce any new resources. There is already plenty of mods adding new resources, and I believe that to stay within the realms of vanilla rimworld, we can easily work around with vanilla furniture.


Most of the furniture should be able to use stuff to make. There is nothing worse than being stuck with an item color that you don’t really want.

As the content list is quite extensive (over 30 new pieces of furniture), I decided to move content description under every other tab. Scroll all the way down to see what furniture gets added as part of this mod.















NON-Steam Download: https://drive.google.com/open?id=13sjUuO0zOBZDJD8SoXTutbUoW9IOyk0m



There are currently issues with the items disappearing after being built. It is a mod conflict, which means only some of the users experience it and we are figuring it out.

There is an issue of things disappearing from the architect menu. It is because the mod has been added to an existing game, and you need to research Complex Furniture again.

Practise Target (1.0) is incompatible.

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Atlas, a programmer and author of Android Tiers, responsible for all the programming.

Rimworld is owned by Tynan Sylvester. Obviously.



[ko-fi.com]

[ko-fi.com]

Join us on our Discord! https://discord.gg/TgrUVET




























































































Popular Discussions View All (9)
81
Sep 28 @ 12:01am
PINNED: Bugs report
Kikohi
22
Oct 20 @ 6:43am
Requests
Nexxes
2
Sep 16 @ 8:55am
Air Conditioning Unit?
Luneyl
< >
785 Comments
Shiriki 21 hours ago 
@Iggy Thanks for the link! Any idea why? Shouldn't these be fixed in the respective mods?
Zergologist Oct 17 @ 7:14pm 
Could you make a change that makes the air conditioning unit an overwall unit?
hawken Oct 17 @ 5:19pm 
@iggy

Oh, i see, ty mate.
Iggy Oct 17 @ 3:43pm 
@kongkim, @hawken

Looks like Oskar went and made Vanilla Expanded's Royalty patches into their own mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2260012940
hawken Oct 17 @ 2:35pm 
yeah it happens to me too just after the mod update. royal end table do not satisfy Royalty titles too.
kongkim Oct 17 @ 11:50am 
As others has said, the items like the royal bed and dresser do not satisfy Royalty titles.
Toxicas Oct 14 @ 1:58pm 
Had the same issue, open that file and after the 7th line add new line with this text:

<success>Always</success>

that should solve the problem.
Zairya Oct 14 @ 10:47am 
For a while now I get this error when starting rimworld:

[Vanilla Furniture Expanded] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: E:\SteamLibrary\steamapps\workshop\content\294100\1718190143\1.1\Patches\Royalty_patch.xml

if you need full log, I upload it with hugslib of course.
saltyswallow Oct 14 @ 8:53am 
additionally, the air conditioner replaces walls instead of building over them, like the over wall coolers in replace stuff .
saltyswallow Oct 12 @ 7:31am 
If you've got linkable benches, I think having a linkable table would suit. I've seen another mod that does it so I think it's possible! Also, more outdoor lighting options beside the lamppost would be nice as well.