RimWorld

RimWorld

7,886 ratings
Vanilla Furniture Expanded
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Mod, 1.3, 1.4, 1.5
File Size
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Updated
7.156 MB
Apr 20, 2019 @ 7:25am
Apr 23 @ 1:29pm
27 Change Notes ( view )

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Vanilla Furniture Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
99 items
Vanilla Expanded - Empire playthrough
148 items
Description




Check change notes.




I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furniture pretty much ends, with a couple of odd technologies adding things like Vitals Monitors and Hospital Beds along the way. As part of the Vanilla Furniture Expanded mod, the team consisting of the Author of Android Tiers, Atlas, and me would like to add some sort of progression to the furniture of the rim, whilst also keeping it Vanilla friendly. Listed below are the main focus points:

Furniture added in this mod is by no means meant to be era specific (example: a neolithic technology will not add pieces of furniture only useful in that era). I want the items to be useful in spacer age, and not force players to deconstruct them in order to replace them with new ones.


Main technologies (later explained in a technology tree) will add basic furniture. Any furniture with specialised use will follow the vanilla routine of having a separate technology designated to it.


I want to add variety to furniture, but not simple reskins. Different beds will have little variations in either crafting recipe, comfort or rest effectiveness provided etc.
Graphics will be vanilla friendly.


Mechanics will be vanilla friendly. I have no intention to introduce overly complicated schemes by the likes of Rimatomic, which adds extensive structure trees for energy.


Mod will be modular - A main mod will feature ONLY main technologies. Any technologies on top of that will be released in form of additional mods, unless we introduce game options menu allowing to disable several segments of the mod. We can’t please everyone, but we can allow people to please themselves, so to say.


Will not introduce any new resources. There is already plenty of mods adding new resources, and I believe that to stay within the realms of vanilla rimworld, we can easily work around with vanilla furniture.


Most of the furniture should be able to use stuff to make. There is nothing worse than being stuck with an item color that you don’t really want.

As the content list is quite extensive (over 30 new pieces of furniture), I decided to move content description under every other tab. Scroll all the way down to see what furniture gets added as part of this mod.















NON-Steam Download: https://drive.google.com/open?id=13sjUuO0zOBZDJD8SoXTutbUoW9IOyk0m



[forms.gle]

There are currently issues with the items disappearing after being built. It is a mod conflict, which means only some of the users experience it and we are figuring it out.

There is an issue of things disappearing from the architect menu. It is because the mod has been added to an existing game, and you need to research Complex Furniture again.

Practise Target (1.0) is incompatible.

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Atlas, a programmer and author of Android Tiers, responsible for all the programming.

Rimworld is owned by Tynan Sylvester. Obviously.



[ko-fi.com]

[ko-fi.com]

Join us on our Discord! https://discord.gg/TgrUVET


























































































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Popular Discussions View All (39)
35
Jul 15 @ 9:19am
Requests
Nexxes
11
Mar 22, 2023 @ 10:13pm
[FIX FOUND] [BUG] Trying to build beds added from this mod causes the ui to disappear
davidguy207
1
Dec 29, 2023 @ 10:38am
Causes issues with LWM's Deep Storage
WHISKEYSIRENS
1,491 Comments
Pen4a 11 hours ago 
my bad, wrong mod
Sarg Bjornson Jul 21 @ 10:31am 
What fridge?
Pen4a Jul 21 @ 10:06am 
food renders outside the fridge meh
Daisuke Jul 17 @ 5:34am 
Am I the only one with a persistent issue where bins are trying to despawn aldready destroyed filth?
SilkMoth Jul 13 @ 12:30pm 
flipped doors dont close corectly they go the other way (as in into the other door instead of the wall)
UmbralApocryphas Jul 11 @ 11:42pm 
the royal poster bed doesn't connect with some items correctly, it won't connect with the VPA: Mushrooms Lullabloom for example
Yitan Jul 4 @ 3:49pm 
any possibility to add paper bin? With the same function as the small bin but with a smaller aesthetic, designed for bedrooms or offices?
SpiffyTacoSauce Jul 4 @ 9:36am 
Hey, just an FYI, there is a typo in the description of the File Cabinet. It says "It will help you perform research taks faster" instead of "tasks faster". :)
Zorha Jul 2 @ 11:58am 
I will echo others and say that I would love to see a Vanilla Expanded version of Rim Fridge.
Omega13 Jun 26 @ 11:29am 
The rugs are a bit awkward as implemented. They are created at the tailor bench, but their quality depends on Artistic skill. This means that if you want good rugs, you must assign your artist to tailoring and then proceed to micromanage every single bill on that bench to prevent your artist from creating shitty dusters or your tailor from producing hideous rugs. The juice is simply not worth the squeeze. I would suggest adding the rug bills to the art bench where they belong.