RimWorld

RimWorld

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Vanilla Furniture Expanded
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Mod, 1.0, 1.1, 1.2, 1.3
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Posted
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3.009 MB
Apr 20, 2019 @ 7:25am
Aug 27, 2021 @ 9:28am
16 Change Notes ( view )

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Vanilla Furniture Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
79 items
Description




1.1.1 (29/03/2020): Added two new furniture pieces: Lamp End table and AC unit.




1.1.0 (20/02/2020): This mod is now 1.1 compatible. Fixed the issue with stone campfire not processing bills.
1.0.0b (11/06/2019): Minor bugfixes.




I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furniture pretty much ends, with a couple of odd technologies adding things like Vitals Monitors and Hospital Beds along the way. As part of the Vanilla Furniture Expanded mod, the team consisting of the Author of Android Tiers, Atlas, and me would like to add some sort of progression to the furniture of the rim, whilst also keeping it Vanilla friendly. Listed below are the main focus points:

Furniture added in this mod is by no means meant to be era specific (example: a neolithic technology will not add pieces of furniture only useful in that era). I want the items to be useful in spacer age, and not force players to deconstruct them in order to replace them with new ones.


Main technologies (later explained in a technology tree) will add basic furniture. Any furniture with specialised use will follow the vanilla routine of having a separate technology designated to it.


I want to add variety to furniture, but not simple reskins. Different beds will have little variations in either crafting recipe, comfort or rest effectiveness provided etc.
Graphics will be vanilla friendly.


Mechanics will be vanilla friendly. I have no intention to introduce overly complicated schemes by the likes of Rimatomic, which adds extensive structure trees for energy.


Mod will be modular - A main mod will feature ONLY main technologies. Any technologies on top of that will be released in form of additional mods, unless we introduce game options menu allowing to disable several segments of the mod. We can’t please everyone, but we can allow people to please themselves, so to say.


Will not introduce any new resources. There is already plenty of mods adding new resources, and I believe that to stay within the realms of vanilla rimworld, we can easily work around with vanilla furniture.


Most of the furniture should be able to use stuff to make. There is nothing worse than being stuck with an item color that you don’t really want.

As the content list is quite extensive (over 30 new pieces of furniture), I decided to move content description under every other tab. Scroll all the way down to see what furniture gets added as part of this mod.















NON-Steam Download: https://drive.google.com/open?id=13sjUuO0zOBZDJD8SoXTutbUoW9IOyk0m



There are currently issues with the items disappearing after being built. It is a mod conflict, which means only some of the users experience it and we are figuring it out.

There is an issue of things disappearing from the architect menu. It is because the mod has been added to an existing game, and you need to research Complex Furniture again.

Practise Target (1.0) is incompatible.

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Atlas, a programmer and author of Android Tiers, responsible for all the programming.

Rimworld is owned by Tynan Sylvester. Obviously.



[ko-fi.com]

[ko-fi.com]

Join us on our Discord! https://discord.gg/TgrUVET


























































































[discord.gg]


Popular Discussions View All (17)
156
Jan 11 @ 11:42am
PINNED: Bugs report
Kikohi
32
Dec 14, 2021 @ 2:51pm
Requests
Nexxes
7
Mar 20, 2021 @ 9:09am
Ergonomic Bed doesn't satisfy nobles solution
Super_Pancho
< >
1,074 Comments
WJSabey Jan 18 @ 7:16pm 
It would be great if the outdoors lamp would turn off based on the ambient light level rather than just based on time, so it would adapt to the seasons and stay on during an eclipse.
Tsunatus Jan 17 @ 6:05pm 
For the air conditioning, is it possible to remove the rear grey grid? I would like to place it against the wall but I am unable to since that is the exhaust grid apparently and this unit doesn't produce anyway.
Chiasm Jan 17 @ 8:51am 
Is there any reason to build the AC unit over two coolers if you don't mind venting the heat?
achmed242242 Jan 14 @ 7:48pm 
It seems the double poster bed does not count as being a double for the purposes of counting as a "double bed" for the royalty dlc. It's better than the typical royal bed so it makes no sense it doesn't count as a royal bed. Posted screenshot on my profile
Jextez Dec 29, 2021 @ 2:48pm 
This mod removes vents for some reason even with the ideology patch. They come back when I disable just this one.
Kenpachi Dec 26, 2021 @ 5:14am 
https://gist.github.com/c238d6b0f194e842f4229c18d44f4af8 Trade windows from a bulk good trader blank with comm console in the log vanillafourniture expanded is mentioned but i don't know if the bug come really from here, i'm not a modder but at least i hope it can help.
J Dec 23, 2021 @ 9:44pm 
"Bench" cannot be rotated
Master Kang Dec 23, 2021 @ 8:32am 
My outdoor lamp aren't lighten when eclipse happening.
Generalissimo Dec 21, 2021 @ 9:18pm 
I might be missing it, but is it possible to add a selection menu similar to Vanilla Animals Expanded? I would like the ability to turn off certain furniture items to customize my game (eg no filing cabinet if i think its OP, etc.)
Signal Dec 4, 2021 @ 10:44pm 
A minor thing, but I noticed a misspelling in the description for Longwave Radio, "reciever" rather than "receiver".