RimWorld

RimWorld

611 ratings
Vanilla Furniture Expanded
 
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Mod, 1.0
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2.992 MB
Apr 20 @ 7:25am
Jun 11 @ 7:42am
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Vanilla Furniture Expanded

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Description


1.0.0b (11/06/2019): Minor bugfixes.
1.0.0a (05/05/2019): Fixed several bugs. Happy birthday to me.
1.0.0 (20/04/2019): Release



I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furniture pretty much ends, with a couple of odd technologies adding things like Vitals Monitors and Hospital Beds along the way. As part of the Vanilla Furniture Expanded mod, the team consisting of the Author of Android Tiers, Atlas, and me would like to add some sort of progression to the furniture of the rim, whilst also keeping it Vanilla friendly. Listed below are the main focus points:

Furniture added in this mod is by no means meant to be era specific (example: a neolithic technology will not add pieces of furniture only useful in that era). I want the items to be useful in spacer age, and not force players to deconstruct them in order to replace them with new ones.


Main technologies (later explained in a technology tree) will add basic furniture. Any furniture with specialised use will follow the vanilla routine of having a separate technology designated to it.


I want to add variety to furniture, but not simple reskins. Different beds will have little variations in either crafting recipe, comfort or rest effectiveness provided etc.
Graphics will be vanilla friendly.


Mechanics will be vanilla friendly. I have no intention to introduce overly complicated schemes by the likes of Rimatomic, which adds extensive structure trees for energy.


Mod will be modular - A main mod will feature ONLY main technologies. Any technologies on top of that will be released in form of additional mods, unless we introduce game options menu allowing to disable several segments of the mod. We can’t please everyone, but we can allow people to please themselves, so to say.


Will not introduce any new resources. There is already plenty of mods adding new resources, and I believe that to stay within the realms of vanilla rimworld, we can easily work around with vanilla furniture.


Most of the furniture should be able to use stuff to make. There is nothing worse than being stuck with an item color that you don’t really want.

As the content list is quite extensive (over 30 new pieces of furniture), I decided to move content description under every other tab. Scroll all the way down to see what furniture gets added as part of this mod.











NON-Steam Download: https://drive.google.com/open?id=13sjUuO0zOBZDJD8SoXTutbUoW9IOyk0m



There are currently issues with the items disappearing after being built. It is a mod conflict, which means only some of the users experience it and we are figuring it out.

There is an issue of things disappearing from the architect menu. It is because the mod has been added to an existing game, and you need to research Complex Furniture again.

Practise Target (1.0) is incompatible.

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Atlas, a programmer and author of Android Tiers, responsible for all the programming.

Rimworld is owned by Tynan Sylvester. Obviously.



[ko-fi.com]

[ko-fi.com]

Join us on our Discord! https://discord.gg/TgrUVET






















































































Popular Discussions View All (1)
1
Apr 26 @ 3:35am
Errors
Dagda47
< >
334 Comments
deathbyego 3 hours ago 
Is this mod compatible with More Linkables? I'm asking because I added 2 mods to my new colony, this and linkables. Any time I double click a bed (to select all the beds in that area) my fps tanks. I remove both of those mods and the problem disappears. Or is this some other known issue?
_♣Caligula_♣ Jun 17 @ 9:32am 
Yeah, that did the trick. Can proceed with my saved colony now :)
Noticed in case an error like that occurs again out of the blue.
kaelad Jun 16 @ 1:22pm 
@caligula I fixed it by downloading the previous version of Hospitality, 1.1.16. You can find a link to the GitHub releases on Harmony's project page.
By the way, looks like Soft Warm Beds was just updated to work with the latest version of Harmony.
_♣Caligula_♣ Jun 15 @ 11:47pm 
@kaelad: how did you fixed it?
lukealaster Jun 15 @ 11:37am 
i have a question when will spacer be released and what is it?
kaelad Jun 15 @ 11:34am 
Looks like my errors on game load were from Hospitality being updated and breaking Soft Warm Beds.
Uzumati Jun 15 @ 11:05am 
No one sits on benches and cushions. So no one will sit at the table to eat.
Oskar Potocki  [author] Jun 15 @ 7:37am 
@kaelad
I will investigate further after I’m back from holidays. In the meantime I will ask Atlas to take a look
kaelad Jun 15 @ 5:45am 
I'm seeing similar errors that @Caligula reported. I'm nervous to reinstall the game and all mods again. Any suggestions for anything less drastic?
_♣Caligula_♣ Jun 15 @ 1:26am 
Hm yeah. Mod settings would be gone after clean install I guess?
It´s strange because overnight game started to throw walls of error text.