RimWorld

RimWorld

9,331 ratings
Vanilla Furniture Expanded - Security
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.804 MB
Aug 25, 2019 @ 9:04am
May 20 @ 10:42am
51 Change Notes ( view )

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Vanilla Furniture Expanded - Security

In 2 collections by Oskar Potocki
Vanilla Expanded
113 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]


Check change notes.


Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing you need to flesh out the defenses around your base!

The mod introduces new defenses across all tech levels:

- Medieval: Adds the catapults, cavalry spikes, ballistas and re-armable bear traps.

- Industrial: Expands automated turrets with the military turrets, flamer turrets, concealed barriers, shotgun turrets and more.

- Trench Warfare: Dugouts, trenches, platforms, razor wire and HMG and minigun complexes!

- Spacer: Charge turrets, charge complexes, railguns, tesla blasters and shockmines.

All original structures are rebalanced or reimplemented. Outstanding issues have been fixed. Existing content got new mechanics added, and new content has been implemented.

Your beloved security mod is back, and better than ever!





[forms.gle]

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.
Please report any issues using the Google forms link linked above.



Credits:
Oskar Potocki, an artist and a designer, responsible for all the artwork, design and visual imagery.
Sokyran and Taranchuk, programmers responsible for all the programming.
Vitalii, an artist responsible for the hero image.
Reel, responsible for the awesome screenshots.
Marn, as an inspiration for the minigun turret design.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]














Q: Can I just update my old save now that this mod is updated?
A: Yes! There may be some red errors caused by the things we have removed, but it should generally work ok. If you’ve used some unofficial 1.6 update though, you’re out of luck. I doubt you’ll be able to use this mod on a save that had some unofficial 1.6 Vanilla Furniture Expanded - Security update.

Q: Will this mod work with existing saves?
A: Yes! It’s fully save-compatible. Your current colonies won’t break, and any furniture from the previous version will update seamlessly. There may be some harmless red errors, but that’s about it.

Q: Is this mod compatible with other Vanilla Expanded mods?
A: Absolutely. It’s designed by the same team and plays nicely with all other Vanilla Expanded content.

Q: Does it require any DLCs?
A: No DLCs are required, but the mod does have added functionality if you’re using Biotech or Anomaly (e.g., new turrets).

Q: Is it as imbalanced as it was before?
A: Absolutely not! We have made a complex spreadsheet to evaluate every single statistic of every single turret, and then compared them to existing turrets in the base game. Our new balancing should feel much more adequate now.

Q: Can I customize or disable specific furniture pieces?
A: No toggles are present in this mod, sorry.
Popular Discussions View All (116)
10
May 28 @ 11:25am
lovely bugs we all hate
Mr_V4
9
3
Feb 15 @ 4:36pm
[BUG] Resetting pawn tasks
Askert
5
Apr 9 @ 8:32am
[ASK] When 1.6 CE compatibility?
⛤⛧⛥⸸Rem⸸⛤⛧⛥
2,942 Comments
Jun 2 @ 10:05pm 
Would be nice if AA gun can shoot VGE asteroids
Jun 1 @ 10:37pm 
@MoohaX mine havent been, I think it might be a compatibility issue with CE
Jun 1 @ 5:23pm 
can shield core be a part of recipe of small and large repulsor?
May 30 @ 12:00am 
CE morters arent blocked by repulsor
May 29 @ 10:07pm 
barbed wire is so strong
May 28 @ 6:59am 
It's back! My beloved artillery, how I've missed you.
May 21 @ 10:07am 
If the concealed turrets are powered on but submerged, can enemies still melee attack them? Mine are always powered on and submerged but enemies always go to attack them first

Any update Oskar?
Any help regarding this?
May 20 @ 12:17pm 
@Zakennayo Ive had no issues with them.
Have a few set up and they seem to hit Mechanoids whenever theyre in range
May 14 @ 12:29pm 
So are Tesla Cannons entirely worthless now? They never shoot at mechanoids
May 14 @ 1:40am 
防空炮塔怎麼把同盟的飛船也打下來了