RimWorld

RimWorld

Vanilla Furniture Expanded - Security
2,105 Comments
rout 13 hours ago 
Sadly this mod completely breaks Siege Raids, even with only this mod and VEF enabled.
Realm Imp Apr 20 @ 9:51pm 
i think you have to make a thread and post the errors you encountered there
Sevrick Apr 20 @ 9:17am 
There is an error in your code. Specificly Buildings_Structure.xml.

Replace:
</blueprintGraphicData>

With:
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_CleanBrick</texPath>
</blueprintGraphicData>
Aizuki Apr 10 @ 7:51am 
is the Shield feature detonate all out going mortar , rocket shell? mine cant shoot to outside with VE vehicle scytman and rocket turret and rarely detonate enemy mortar shell during siege even it land beside where i place my shield
物理系魔法师 Mar 29 @ 5:26pm 
chemfuel barrel also seems to have been removed, is there any mod to replace it?
KaosityReign Mar 22 @ 12:26pm 
@Zedd - I'm also missing short walls. From the discussion post on it, looks like others are missing them too.
Zedd Mar 20 @ 10:40am 
Is short wall no longer part of this or am I blind?
Stedera Mar 15 @ 4:22am 
Anybody had an issue, when artillery can't be reloaded? I have an airburst shell right next to is and it says No viable ammo is found nearby
Omega Mar 12 @ 3:23pm 
Also getting errors with an enemy siege
Cevlar226 Mar 12 @ 11:13am 
For some reason the trench and Platform buildings are bright red in my games, got no idea why tho
Pvc pipe Mar 8 @ 10:24am 
Te shovel is there alright, maybe its a conflict
Also where can I find the landmines, they dont show up on the research tree when searching them up
A Surge Protector Mar 5 @ 12:40pm 
Was the shovel removed or am I having a secret conflict?
A Miss Take™ Feb 27 @ 1:48am 
Destroying an insect hive site with the artillery from this mod (most likely from vanilla factions expanded insectoids 2, I think) will conclude the quest, but will result in you not getting any rewards
CJۣۜ Feb 23 @ 8:06am 
same error with @Aizuki , but my situation is more complicated, I don't know why the log popped up but didn't show any error (red text) , it took me lots of time to find it.:steamfacepalm:
FJSA Feb 23 @ 5:20am 
Error when enemy do Siege, no attack.

SetMinLevels, VFESecurity.LordToil_Siege_SetAsBuilder_Patch
Dimitri Feb 22 @ 11:27am 
conflict with industrial fortifications
Sarg Bjornson Feb 22 @ 12:28am 
Can't replicate. Either you have a version of the mod that is more than 6 months old, or you have another mod affecting the content of this one
搞事情 Feb 20 @ 10:06pm 
same error
Aizuki Feb 20 @ 8:01pm 
XML error: <allowCrouching>true</allowCrouching> doesn't correspond to any field in type TerrainDefExtension. Context:

XML error: <rangeFactor>0.8</rangeFactor> doesn't correspond to any field in type TerrainDefExtension. Context:

XML error: <allowCrouching>true</allowCrouching> doesn't correspond to any field in type TerrainDefExtension. Context:

XML error: <rangeFactor>1.2</rangeFactor> doesn't correspond to any field in type TerrainDefExtension. Context:
Aizuki Feb 20 @ 7:33pm 
Hi oskar, i noticed you updated this mod yesterday. i got a silent error popup that somehow didnt reveal which stuff you update in this mod that messed up startup log. i believe it false alarm since there are no red error line but after i remove this mod, it dissapear
Myrst Feb 15 @ 3:56pm 
Trenches and platforms aren't modifying range, from the comments here looks it's been this way since 1.5. Their other effects still apply, which makes trenches a free +50% cover and platforms strictly negative to stand on. Very broken.
Sumatris Feb 14 @ 1:57am 
I just attacked a faction base that was defended by a couple flame turrets, each of which exploded in a gigantic fireball at least 30 tiles in radius when destroyed. I'm pretty sure this isn't intentional, right? Anyone else experiencing this?
CurtimusPrime92 Feb 12 @ 8:11pm 
posted this also in base module but i'll re-post here because idk if core is issue or the security is the cause

getting errors on opening settings menu in dev mode and mod settings is missing all my mods

hugslog
https://gist.github.com/HugsLibRecordKeeper/d9ff0f4caaf2cc7f745b36076333f53b
Alu Feb 7 @ 3:26am 
@the person below asking about missing things a number of items were removed from this mod but the desc isnt updated fully
guardian1368 Feb 7 @ 2:58am 
is it possible to buff the shields hp cause it goes down too quick when fighting mechanoids
暗黑无敌暴龙王 Feb 6 @ 10:27am 
Does this mod need to be used in combination with other mods? Because I can't find many of the buildings listed; a lot of them are missing in the game. What could be the reason for this?
Imperialist Seal Feb 4 @ 2:12am 
gotta love how the "reduced range" on the trench means two tiles MAXIMUM.
(i do have CE on so mabye thats the cause)
Sneaky__Rafiki Jan 31 @ 9:15pm 
Having a 2x2 base for the Uranium cannon and its odd area of coverage mean you cant make symmetrical covers of fire. They'll be off by one.
RockTB Jan 28 @ 2:04pm 
Does the effects of the Ammo Box stack?
MasonNasty Jan 26 @ 5:56am 
Does the Author still make new additions? I would love to be able to hold the ammo crate on a pawn to allow its buff to apply to them. Potentially the area where the pawn travels too maybe? That would be really cool lol
Dymonicus Jan 17 @ 6:16am 
Great mod been using this for years. although the tech metal alloy barricades don't seem to appear
Lobanych Jan 2 @ 8:39pm 
Why do platforms require Trench Warfare technology?
blazezierhiz Dec 16, 2024 @ 11:37pm 
can i disable the long range artillery that targets different map tile? that seems too annoying to play against...
Deep Fried Elf Dec 15, 2024 @ 4:12pm 
Hey thank you for your hard work on the mod. I was wondering if Landmines are still a thing? I can't find it in my security tab despite having researched Pulse-charged Defenses.
Knought_Z Dec 9, 2024 @ 6:33am 
does any one know how to use development mode to call artillery retaliate strike? Couldn't find it either in incident menu or raide menu
FirstBornAcorn Dec 1, 2024 @ 1:47pm 
Is there a mod with bear traps only? love the idea of them but the rest is a bit much for me :)
SoakieCat Dec 1, 2024 @ 12:05pm 
I can't remember if I've asked this before but do the platforms work? Do they require vanilla weapons? It never seems to extend my range
Sertyu Nov 29, 2024 @ 6:41am 
what are the cover % of trenches and platforms? cant find the info anywhere both here and in game
Radixerus Nov 27, 2024 @ 9:26pm 
The garage doors in VVE are toggleable by the player, not the pawns, and that is how the retractable defenses should work. Just select them and they turn on, no pawn needed.
batatafritada Nov 24, 2024 @ 9:24pm 
the mod breaks my sieges that try to spawn this artillery as a weapon for some reason; so, if you guys have sieges not working as they should, that's likely the reason! see the comment below with the possible fix.
Alu Nov 21, 2024 @ 10:23am 
flick its power i recall
pdaigosl Nov 21, 2024 @ 8:08am 
how do i deactivate the deployable turret?
el amor de dios Nov 20, 2024 @ 5:14pm 
i feel like the submersible defense should be much more convenient than what the mod currently got, such as only activated when enemy enters the turret range, also its gonna look so much cooler i think
DarthBrawn Nov 19, 2024 @ 3:00pm 
Great mod, I won't ever play without it

I'll submit a proper bug report as well, but bear traps have been causing issues with menus since I downloaded the mod. There are ways to work around it but whenever bear traps are displayed in a menu, that menu goes black (along with the learning helper). It's a huge pain when loading the traps for caravans and such
SUPREMO Nov 13, 2024 @ 10:46am 
@Rex Yea it does?
Rex Nov 10, 2024 @ 2:21am 
The shields do not prevent drop pods from landing
Error: String Expected, Got Nil Nov 8, 2024 @ 6:25pm 
If anyone has encountered a bug where sieges break with this mod (in my case they waited around and starved when their resupply never came), I've made a small patch mod that fixes that. Probably. Dunno if there are any other issues. In any case: https://steamcommunity.com/sharedfiles/filedetails/?id=3362405936
Felix Nov 7, 2024 @ 8:50pm 
I am running into an issue where my small shield is turning on, everyone is covered, the enemy is outside of it, but projectiles are still coming through to hit my pawns?
Stony Rock Nov 3, 2024 @ 9:06am 
@Mr. J Soda that's unfortunate. Wonder why it was even removed in first place....
M4 Nov 1, 2024 @ 7:22am 
Only if the search light could really project light (increasing the brightness of the affected area around the hostile pawn).