RimWorld

RimWorld

Vanilla Furniture Expanded - Security
2,329 Comments
Kaer 2 hours ago 
is a 1.6 stop gap update allowed to be uploaded?
MissPaperDolls 5 hours ago 
Love this mod can't wait for 1.6 (I did see they are working on it.)
RosySyn 6 hours ago 
Can confirm this throws errors and causes various issues in 1.6.
.:Kemauri:. 6 hours ago 
Why cant one person ask for 1.6 and then stfu. The comments always have to be spammed while the useful info is buried
l0v3rm4n69420 13 hours ago 
@xentionX
imagine how many saves would be lost XD
xentionX 23 hours ago 
Good god... the devs should just disable the comments since people are too damn stupid to read through the comments.
Average Zombie Aug 20 @ 7:00pm 
@WaveHighRI Summer child, the reason is 9 posts down on this very discussion. They are re-balancing and adding new content. If you want to follow for updates, check the roadmap on the {LINK REMOVED}.
WaveHighRI Aug 20 @ 6:41pm 
why is this the only one still not updated is anyone got a continued version?
ccynq Aug 19 @ 11:03pm 
i was wondering why i didnt have long range artillery, then i remembered. sad
Alu Aug 19 @ 9:00pm 
not remotely
it breaks saves to use this in 1.6
Hreat Aug 19 @ 8:41pm 
@Alu I read, I just wish they could fix the current version while we're waiting for the rework. It seems like the inability to reload mortars is the only big problem preventing it from working, I have to think that would be a comparatively small fix and could be done while we wait months for the full rework.
Proto Aug 18 @ 7:04am 
I'm not worried I want to get all the DLC so by the time I do get the DLC every mod should be up to date.
silver wing Aug 17 @ 12:14pm 
XD i see what you mean Alu. im still pumped for the update and can thelp but wonder what changes will be broguht by the work of such wonderous worker programmers.
Alu Aug 16 @ 5:06pm 
Too bad for those trying to explain its getting remade
No one reads
PookySmile Aug 16 @ 3:58pm 
Unable to reload the mortar, everything else seems to be working fine..
iprody Aug 16 @ 3:37pm 
https://www.patreon.com/posts/136550681?utm_campaign=postshare_fan

Base on the roadmap information from yesterday. There will be 3 mods releases before security rework.
NuanKi Aug 16 @ 2:51pm 
Stop asking for a 1.6 update, the mod its being remade:
https://www.reddit.com/r/RimWorld/comments/1lvstmy/important_psa_from_vanilla_expanded/
Hard Gridlock Aug 16 @ 2:27pm 
I'll just throw my voice into what the rest of the crowd is baying for:

1.6
V L A X Aug 16 @ 7:01am 
i miss flamethrower and shields and everything :(
Bud Aug 16 @ 2:40am 
pray for 1.6 update, Shield Generators are the best!
DarkWolf11 Aug 15 @ 4:02pm 
1.6 Please
szmtex Aug 15 @ 12:31pm 
@龍林 Only reason I had this mod were Shield Generators and Trenches
龍林 Aug 15 @ 12:01pm 
For those really need more defense methods, try More vanilla turrets instead :)
tiocakoremain Aug 15 @ 11:21am 
1.6 pls :)
Alu Aug 15 @ 8:00am 
yes
dont use outdated mods
什么G捌 Aug 15 @ 3:50am 
When I installed this mod in version 1.6 and played, I encountered a bug where the people in my game, including enemies, wouldn't automatically fire.
NemesisT2000 Aug 14 @ 9:14am 
1.6 please :)
Eugénie Aug 14 @ 5:41am 
1.6pls
l0v3rm4n69420 Aug 13 @ 11:51pm 
I want to hurt all of you...
:GhostScary:
Luke TasRook Aug 13 @ 10:55pm 
This mod no work in 1.6? I get error sad
l0v3rm4n69420 Aug 13 @ 2:44pm 
@OtelloOfVenice
I swear to every god in the book if you are playing 1.6 with this mod enabled and came here to complain that an out of date mod is breaking your save im gonna hit you
Hongo3p Aug 13 @ 12:38pm 
o7
OtelloOfVenice Aug 13 @ 12:29pm 
This mod somehow has a very specific bug right now. If you decide to abandon settlement it will not disappear from colony management, moreover, it will corrupt the savefile. I've tried different combinations without mod, on and off numerous times and the problem is specifically connected to this one. IDK how it does it but it is. Not a complaint just mention for those who might wonder.
auberraco Aug 12 @ 5:55pm 
I like the turrets and searchlights and bear traps, also the manned hmg thing. that shits cool yo
ShivKnight Aug 12 @ 5:28pm 
My base is defenseless without bear traps.
Those are infinitely more important than those temu brand SoS2 ships.
XDelphi Aug 12 @ 12:59pm 
@furkan - VE don't do release dates for understandable reasons. So there really is nothing concrete to gauge the timeline of this update. Oskar said as much on Reddit two weeks ago:

Once Gravships Expanded is in development, I’ll start working on Security Expanded. It could be next month, or it could be in 6 months.
furkan Aug 12 @ 12:47pm 
The mod creator said they would remake this mod, I think. How long do you think it will take? I want this mod to be in my game, so I’m willing to wait
Serge Aug 12 @ 11:35am 
The whole mod is currently re-written, so guys plese have a bit patience, we all miss it but typing "1.6?" every 5 mins wont make it come back faster.
克雷蒂亚 Aug 12 @ 5:03am 
1.6?
Max Aug 11 @ 10:58pm 
I miss the animation for the floor barriers and the concealed turrets, is that coming back in 1.6?
WhiskersAndCookie Aug 11 @ 8:22pm 
oh yeah and nobody can pick up items either.
WhiskersAndCookie Aug 11 @ 8:10pm 
do NOT ignore the version warning and enable in 1.6 if you want to play with gravships
mod enabled: launch animation never finishes and you have to reload a save
mod disabled: gravships work, but there is now permanently debug log spam from ticking errors + text portion on the inspect pane of every single pawn (excluding mechanoids and animals) being completely replaced by an error
Triarii!!!! Aug 11 @ 11:06am 
Hey Oskar, just felt this was a great place to say thanks. I play with a load of your mods that have given me countless hours of fun! Take your time updating and making new mods, you always give us pure gold. Thanks again for all the effort!
Some Random Pleya Aug 11 @ 12:24am 
guys good news this is compatible on 1.3, 1.4, and 1.5
Nacho Aug 10 @ 10:28pm 
1.6?
Zuoligist Aug 10 @ 7:27pm 
Hey is this compatible with caves and cliffs edition?
Emperor Jason Aug 10 @ 5:09pm 
when will the update to version 4.20 be?
Triobian Aug 10 @ 3:17pm 
Does anyone know if this is compatible with version 6.9?
l0v3rm4n69420 Aug 9 @ 5:48pm 
Really hope the update this to 2.0 (Electric Rimgaloo)
Tameablebread Aug 9 @ 11:54am 
Hey guys does anybody know if 1.9 is working yet?

Do NOT read other comments to figure out the state of the mod. It's NOT being reworked to work better with 1.6/Odyssey systems