RimWorld

RimWorld

Vanilla Furniture Expanded - Security
2,485 Comments
vfgh 10 hours ago 
:steamfacepalm:.6用不了,会导致奥德赛飞船无法起飞
Alu Nov 28 @ 8:45pm 
no one reads that lol
GRÄV̆¥ GÄMÈR Nov 28 @ 8:32pm 
**** FROM THE VANILLA EXPANED TEAM ****

Vanilla Furniture Expanded - Security

won't be getting an update yet, as we're in the process of remaking the mod. It wouldn't make sense to update the old code to work on 1.6 and then a few weeks later toss it out to garbage anyway. This update however will be save-game compatible.

https://www.reddit.com/r/RimWorld/comments/1lq3tnd/psa_from_vanilla_expanded/
DerChozenVun Nov 25 @ 9:29pm 
many ways
Merry Christmas, have a Merry Christmas
Merry Christmas to you
Alu Nov 25 @ 9:18pm 
being remade as has been said many times
Turan Nov 25 @ 10:07am 
pls update
Hehe face Nov 24 @ 1:33pm 
the day 1.6 comes (which WILL COME) I will do a happy dance and celebrate by combining CE with the mod to get some good food and let my colonists dine on the FINEST of cannibal lavish meals
Purrpitator Nov 24 @ 7:41am 
weh
FartBalls69 Nov 23 @ 11:54pm 
where is the 1.6 version💔💔
Floxii Nov 23 @ 4:05am 
update
Petrus Aurelius Nov 16 @ 11:13am 
Mod is must have for me. I was dreaming of putting wild turrets on my gravship, fortunately it is being made for 1.6 so we can live our space dreadnought dreams.
Cobra_Kaii Nov 15 @ 3:26pm 
@StubbornSpirit

So true. Turrets and defense is like the bun of a Rimworld burger lmao
StellarCrumb ✦ Nov 14 @ 11:13pm 
it says on reddit that they are remaking it for 1.6 so that's exiting:Stable:
StubbornSpirit Nov 14 @ 5:05pm 
I´ve bought the new dlc shortly after release, but I haven´t played a second, BECAUSE I CAN`T PLAY WITHOUT THIS MOD. I NEED IT AS THE AIR I BREATH.
Alu Nov 8 @ 6:16pm 
no
nerd Nov 8 @ 5:19pm 
does it work for 1.6?
DerChozenVun Nov 5 @ 10:20pm 
True, it's all about optimization. Companies try to cut corners by telling people to go for SSDs or requiring them, but those aren't actually good for consistent long term use when you understand limited write cycles and corruption issues due to lack of electrical current. They work for plug and play like flash drives however despite corruption issues due to lack of power so you make multiples. The point to that short rant being that while the stuff they tapped into once invention went the way of the dodo has constant issues down to DDR5 not liking neighbors, we did have a significant point of advancement last decade or so when we actually peaked aside from the current application of void bots and goetia related stuff with the Pokeball CPUs.

I'm a newbie who spent fifty hours on the "tutorial" and decided to go "Civilized Mad Max", so I'll be running some cartel or something. This mod just looks crucial. Sorry that everyone had to wait for three versions.
Alu Nov 5 @ 9:49pm 
you must however remember
as i noted threading is hard
fully threading a game is not always the efficient answer cause threading isnt openly always faster
sometimes its faster to just do good single core code
you can look at factorio to how far you can actually take this stance
factorio for a long time was single cored but still one of the most well optimized games in existence

theres a whole lot of variances and edge cases to account for
the recent amazon web services crash was basically caused by an edge case threading issue collapsing it all

the topic of optimization for rws future is a common one in the discords
wed been yelling at ludeon for legit years about it to no real answer
1.6 is our first update in like 3 versions where the game didnt run worse than before
DerChozenVun Nov 5 @ 9:32pm 
As multiple cores were essentially a standard when they made their sandbox which is inherently expansive, one would assume that they'd have the foresight to take the extra steps, that's all. It's like how I understand why some 2000s games cap at 2 gb of RAM because that was a lot of RAM for the time, but it's illogical for companies to be allowed to sell them on Steam without removing the cap. The vintage price would still compensate for their labor rather than simply milking an old file. I'm not bashing, I'm just saying "always wipe and wash".
Alu Nov 5 @ 9:27pm 
nah they are just busy on ve gravships
that things beta is taking some serious time in the discords

and no
"as is" is legit
the last 1.5 stable build kept up for people to finish their 1.5 saves or to go back for mods that were left behind they do this for every major build

its that way by full intention

thus the optimizations added to the next major version cant be backported or they risk breaking old mods
the smaller "post release fixes" after the major update are intended to not break mods
but as anyone in development can probably tell you
♥♥♥♥ happens

and "why would you make a game without threading" is actually an easy answer
threading is bloody hard
and if you do it badly
its less efficient than good single core optimizations
DerChozenVun Nov 5 @ 9:22pm 
Thanks for the link; I see birds can finally fly and ground penetrating scanners only work on actual ground now.
DerChozenVun Nov 5 @ 9:19pm 
If you're adding a feature to run it as beta when you drop 1.6, based on the timing one could reason that multi-threading was across the board since adjustments had technically been made to 1.5, even if it was for secondary support and not common sense "why would you make a game without" multi-threading as noted today. You wouldn't add to the previous version if you had no intention of keeping it running.
When you get updates past the single post decimal number, "as is" starts to go out the window.
Either way, once this is done, you'll see a massive up-tick in Rimworld being played; this mod is starting to feel like a social experiment to be honest.
Alu Nov 5 @ 9:13pm 
oh
the glowgrid rewrite also uses unity updates burst code
i forgot they did that

https://docs.google.com/document/d/e/2PACX-1vRCjqVtPQDFGu4POiKTUd_8o3U2Asdhx99SOvcgU66ABdYtk3Cgndd53yJ6BC4tZX530pp_m6lf4Z9P/pub

you can search unity in this change log to see the unity version jump

then also search burst to see the references to burst in the performance section
Alu Nov 5 @ 9:10pm 
the last 1.5 build is several months before 1.6
the pathfinder rewrite in 1.6 required a whole unity update to enable unity burst code
the threading is part of that

its also basically
common stance that when your making a new major update
you dont add stuff to previous versions
that would defeat the point of leaving them available in their "as is" states
DerChozenVun Nov 5 @ 8:02pm 
Seeing as how they apply updates beyond the single digit past the decimal point and added the option to run on 1.5 while introducing multi-threading at the same transition, and because the person that I actually addressed is still on 1.5, reason stands that it is in fact not "obviously not". I am however more than open to links with actual information. Thank you.
Alu Nov 5 @ 7:54pm 
no obviously not
DerChozenVun Nov 5 @ 7:49pm 
@scemv, I'd settle for 1.5 but that multi-threading in 1.6 is QoL as well. Did they add it to 1.5?
Alu Nov 5 @ 4:51pm 
No
Etas dont work well ij modding due to life and game updates coming at random
devlldriver05 Nov 5 @ 2:18pm 
is there any type of rough time frame for this update by chance? I know it's being worked on, so just wondering.

Thanks for all the hard work with all the VE mods, these have always been incredible!
RandomEdits Nov 5 @ 8:15am 
Damn it! I need those trenches man!
scemv Nov 4 @ 4:49am 
you guys are killin it, i got no problem on 1.5 for now
Sean B Oct 30 @ 1:36pm 
Since it got buried soooo far...

"Vanilla Furniture Expanded – Security is not yet compatible. We're currently remaking the entire mod, so there’s no point updating the old version. Do not use it on 1.6 - it will break your save."

https://www.reddit.com/r/RimWorld/comments/1lvstmy/important_psa_from_vanilla_expanded/
Mr. Conspirator Oct 30 @ 6:35am 
1.6 update?
generic hooman moat.gg Oct 29 @ 6:31am 
I think there's at least 1 other mod being almost or entirely rebuilt first and oh my god why doesn't the auto correct actually apply the correct word when I click on it
G-gentleman Oct 29 @ 6:27am 
When will the mod rework be released?
The Lord Of Lmao Oct 29 @ 2:26am 
Finding it really hard to play without this mod lol. It adds so much quality of life stuff to the game.
generic hooman moat.gg Oct 26 @ 3:10pm 
ain't that ♥♥♥♥♥♥ up
@Dr_Nerdin nope because mod author will probably be unhappy about that. All Vanilla Expanded mods are restricted license requiring perms
Dr_Nerdin Oct 26 @ 2:25pm 
would it be possible for someone to make a temporary 1.6 patch for this while we wait for the updated version?
DerChozenVun Oct 25 @ 11:03pm 
What date and time?
Alu Oct 25 @ 9:10pm 
yea
but it was posted here
buried under like 10 pages of stuff
DerChozenVun Oct 25 @ 7:50pm 
This is Steam, not Patreon or pointless "only moderators get to speak" Reddit.
Alu Oct 25 @ 12:12pm 
Its been posted here a few times but has obviously been buried in all the begging and will naturally
Be buried again
Solar dude Oct 25 @ 4:10am 
@Alu

Thanks for pointing that out. Like I said, I don't keep track of what Vanilla Expanded team does as I used to, but I figured Security Expanded would be remade on its own.

Too bad it won't stop the people from asking anyway since they can't read, but alas, I digress.
拉尼亚凯亚 Oct 25 @ 2:52am 
i need this, really really really
Alu Oct 24 @ 11:57pm 
the patreon openly said it willl be remade on its own
and so did the reddit threads
Solar dude Oct 24 @ 11:31pm 
I don't know about everyone else, but I think the reason some are asking this to be updated is because they're probably worried that it might be part of Odyssey Expanded, which will require the DLC, which is probably why they wan't this mod to be updated in order to remain separate.

I'm only speculating/hypothesizing though, since I don't keep track of what Vanilla Expanded does, so I might be wrong.
Cookieful Oct 24 @ 8:33pm 
The moment has come, and the wait is over, as I too have decided to randomly post so the notification comes up and you have to scroll down. Blame the message below for this comment and notification.
BoomboxPahom Oct 24 @ 10:21am 
The moment has come, and the wait is over, as I too have decided to randomly post so the notification comes up and you have to scroll down. Blame the message below for this comment and notification.
Worker of the month Oct 24 @ 9:50am 
The moment has come, and the wait is over, as I too have decided to randomly post so the notification comes up and you have to scroll down. Blame the message below for this comment and notification.