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Won't read your comment lol
Not going to happen, I'm afraid.
Do not use outdated mods
The ve reddit thread even says this openly
Find another turret mod that you like and just play the game.
Don't make the same mistake as I do, to get hung up on having the "perfect mod list" and then pining and sighing until the mod is finally updated... only to see that it has an incompatibility with some other "must-have" mod on your "perfect mod list" and then sigh and pine again until it's fixed... only for 1.7 to drop in like a year and then you repeat the cycle again.
It's not worth it, man. Let it go. Play with other mods, and then play with this one when it's updated. Don't wait your life away.
Please take your time and look after yourselves.
Hope the redo of this mod will come along in time.
no one reads the previous comments saying it
The time frame is "Don't wait, play Odyssey now" as they were planning to entirely redo some of their mods.
Give it 2 - 3 months.
So like they said, don't wait.
(playing on v1.5.4409 rollback with steam beta, Harmony v2.3.3.0)
https://steamcommunity.com/workshop/filedetails/discussion/1845154007/600784181506751629/
pls lmk if this one will still work on old-built bases in 1.5?
thanks :)
authors: Take Your time, You're doing awesome work!
Here is an example: Shield generators prevent artillery on the circle they generate.
What if you place a shield generator on a ship? will it still protect the terrain around the ship inside the circle?
Obviously "yes". But how do you reference that terrain in 1.6?
Is it just generator.location - X? or is it something like planet1.X, where you have to do some math to get that X?
While cosmetic mod use game code unchanged from 1.5 in 1.6, map related stuff do not.