RimWorld

RimWorld

6,293 ratings
Vanilla Apparel Expanded
4
2
7
6
5
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.617 MB
Jul 25, 2019 @ 10:30am
Apr 19 @ 11:15am
40 Change Notes ( view )

Subscribe to download
Vanilla Apparel Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







1.2.1 (25/02/2020): Formal wear now counts as royal apparel.
1.2.0 (19/02/2020): This mod is now 1.1 compatible.



After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and various as I would like it to be, hence me and Trunken have decided to provide you, our audience, with 40 new pieces of apparel!

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Apparel is distributed into several new technologies that need to be researched, expanding the life of the game and possibly leading to some interesting choices - research a way to get off this planet? Or maybe learn how to craft jeans and workwear?

This mod adds a wide selection of apparel with useful effects, including but not limited to:
Gas masks protecting from toxicity;
Jumpsuits and aprons for work speed boost;
Doctor scrubs and Chef’s uniforms.



Pawns go bald when wearing a scarf/glasses/gasmask - this is currently hard coded into the game and I have no way around it. I recommend using [KV] Show Hair with Hats mod to get rid of this problem:
https://steamcommunity.com/sharedfiles/filedetails/?id=1180826364

No other issues are currently being tracked.

[forms.gle]


















































Q: Headgear is clipping through another headgear / Balaclava renders over the helmet
A: The way the game code is written, there are no separate layers for headgear, which means I can't tell the game to render balaclava under the helmet. The game renders the latest worn apparel higher, so wear balaclava first and then the helmet and it should work fine. Nothing I can do about it until the game code is updated to allow for layers on headgear.

Q: Do these clothes spawn on enemies?
A: Yes, these pieces of apparel have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these clothes to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of apparel that I’d like to see added and I have added them. If some feature request catches my attention, I will add it. I plan to release several add-ons to this mod, most notably “Raiders” add-on and “Spacer Apparel” add-on.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me and Trunken to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49259.0

[discord.gg]










Popular Discussions View All (12)
220
May 5 @ 2:15am
Requests
Oskar Potocki
4
Feb 11 @ 6:27pm
Confirmed list of items removed in 1.4?
Key WiteWolf
4
Feb 21, 2023 @ 8:42am
Anyone got a listing of what clothing occupies which layers?
generallyoverwhelmed
589 Comments
Sleepless Homunculus May 9 @ 6:00pm 
@Dank That's a Rimworld issue. So, yes.
Schwein May 4 @ 5:11am 
I have one question.
Is there a mod that would allow my colonists to put clothes on all of their arms/legs?
I have some people walking around with 4/6 arms or legs, but they only wear one gloves or boots.
Okay, maybe, MAYBE! This is too OP.
It may be implied that these gloves are pulled over all their arms, and all their legs are stuffed into their pants.
Do one pair of pants really protect all your legs?
Is this how it works???
ok... that's a lot of questions)))
Gerewoatle Apr 27 @ 7:24pm 
@Dank: Basegame issue. Use the "Prosthetic No Missing Body Parts" mod to fix it:

https://steamcommunity.com/sharedfiles/filedetails/?id=2739055353
Dank Apr 27 @ 11:14am 
I do not know if this is intentional, or an oversight, but I wanted to mention it because it seems odd.
A colonist with two artificial legs cannot wear any footwear because they are "missing body parts". The same goes for gloves if both arms are artificial
SolarSupremacy Apr 25 @ 7:19am 
@Realm Imp

That is a temporary solution... but it's not being mentioned because people physically can't remove it. It's being mentioned because it's an issue with the mod.
Slyuxx Apr 23 @ 8:15pm 
In my quest to solve a CTD error I have noticed that VAE_Apparel_SuitJacket never loads into my game. So my game barks at me for it being unable to load the def for suit jackets. I can't locate the item with cherry picker or character editor which backs up the idea it isn't being loaded for whatever reason.
Realm Imp Apr 20 @ 8:00pm 
use cherry picker to remove redundant items
Turambar Apr 20 @ 9:16am 
There's still a redundant lab coat in this mod, it should be removed in favor of Anomaly's lab coat.
Kenzie_SFT Apr 19 @ 1:39pm 
@Troggy
I have never had this issue. They put on their boots and gloves without my interaction. Not sure why that would be happening for you.
PremierVader Apr 19 @ 7:22am 
Has the lab coat from this mod been changed or removed yet? Want to use the mod in an Anomaly playthrough but not sure if I should install it yet.