RimWorld

RimWorld

Vanilla Apparel Expanded
646 Comments
blue 20 hours ago 
Prestige Siegebreaker helmet is missing vacuum resistance, while regular helmet has it
Shiinx Jul 19 @ 10:28am 
visual bug issue: Bluefur pelt coat is fine when not worn. But once it's worn, it's a broken image (red square with x in square). This only seems to appear on children
c28919 Jul 16 @ 2:46am 
and also i cant see the gas mask either.
c28919 Jul 16 @ 2:33am 
i cant see the trapper hat on the complex clothing or the clothing bench thing, any help please? i really wanted the trapper hat.
cjhouston Jul 15 @ 4:49pm 
anyone else having issues with VE Apparel and Armor not being recognized by outfit management? I.E. if you assign colonists to wear a TankTop and Shorts they will never automatically wear them.
Wintermist Jul 14 @ 6:09am 
Thinking we need Vacsuit gloves and boots too :D
Argyropoeia Jun 21 @ 4:19pm 
So I'm having a very strange issue where the suit jacked and shirt and tie which are supposed to give trade price improvement 0.15 aka 15% are instead giving negotiation ability 0.15/15% instead. I have other mods that add clothing with trade price improvement that work correctly and I have gone into things_def_misc and confirmed that the file definitely says trade price improvement and not negotiation ability.

I'm at a loss for what could be going wrong here. If anyone has any ideas please let me know.
Akelusha Jun 12 @ 4:57am 
(Using translator)
I think it's a bug. The tribal poncho texture is superimposed over the pawn's head.
Savage Servant Jun 1 @ 5:15am 
Why so much of new apparell is UNCATEGORIZED, just thrown out into "apparell", not misc, not new category, just thrown in on top of everything so if you want to tick them on in your already existing storage or policies you have to manually tick every single one on every single policy etc becouse any alternative is to tick on EVERYTHING.
Senilia May 29 @ 5:30am 
Could the scarf be classified as neck gear rather than head gear? Currently, it can't be equipped simultaneously with a gas mask.
TuzodёR May 24 @ 8:35am 
For some reason I don't have the gas mask from this mod in the game
Jellicoe Cats May 14 @ 8:52pm 
Could we have either a miners helmet or add mining to the hard hat?
DividedSE May 4 @ 12:07am 
Why nothing for Mining Improvement ?
KookiePartrokie Apr 19 @ 11:42pm 
clothes from this mod cannot be hauled because "no empty spaces to store" even though there is spaces for things to store
Pyro Phoenix Apr 7 @ 1:52pm 
I have the complex jobs mod installed in my current playthrough and for some reason when I craft the doctors scrubs and surgical mask, it defaults to using the unskilled job type of 'production' instead of the crafting related worktype of 'tailoring' because of this I can't really make decent quality clothing as it is is being made with a worktype that has no skill attached. Is this something that is a problem on VAE side or is it a problem on complex jobs side?
Arlington Feb 21 @ 12:27pm 
the gas mask and lab coat are in DLC now so if they are still in...
Miha_metan Feb 20 @ 1:32am 
how do you make the trapper hat :steamsad:
Jellicoe Cats Feb 7 @ 2:32pm 
Can we get a classic bomber jacket, goggled fight helmet and scarf for my vehicles expanded warbird pilot to wear?
Colezeveryepik Jan 28 @ 5:50pm 
Might just be a bug on my end, But whenever anybody has the tank top equipped my frames tank to 5 and tps slows down past 1x, I disabled a second mod that was doing this with some of their clothing but havent found a fix. Is there a way to disable all pawns from spawning with tank tops or a fix?
theDehumanized Jan 25 @ 5:01pm 
Anyway to disable gloves and shoes?
thmp2007 Jan 22 @ 2:29pm 
hey does anyone know if the gasmask is still in the mod? i can only find the low-res biotech one
Eyeless Deceiver Dec 24, 2024 @ 1:51am 
@SKEETER Good call, thanks.
-=GoW=-Dennis Dec 4, 2024 @ 7:45pm 
Can those be worn by kids? If not, is there an alternative mod adding some graphically nice stuff for them?
Fridgemagnet Nov 29, 2024 @ 5:21am 
@Aria~ムキ If your pawn has bionic legs, Rimworld removes their feet (meaning you can't wear shoes).
There are some mods which work around that, but the underlying issue is in the base game.
Aria~ムキ Nov 28, 2024 @ 3:50pm 
Clothing code for the shoes needs a look at can't wear it won't force wear
drshahramanvariazar Nov 17, 2024 @ 10:40am 
also WHY THERE ISNT GAS MASK ITEM (in character editor mod menu)

you better not tell me gas masks need biotech DLC for it to exist
SKEETER Nov 15, 2024 @ 11:35pm 
Love the mod! However I found I'm unable to sell a lot (if not all? didn't test fully) of the VE Apparel items to traders who should be willing to buy since they buy vanilla clothing items (e.g., Bulk Traders). I know nothing about modding Rimworld but did some digging and was able to see that item defs in Core had "tradeTags". Tried adding tradeTags to most VEA items and that seemed to fix.

Not sure if that's intentional, a bug on my end, a miss with the mod, or something that changed recently with Rimworld; just posting here for posterity!
BreakUrSelf Nov 9, 2024 @ 6:07am 
Awesome mod, but like some reported there are some items missing/can't wear, glasses, beret etc
♥ Box Of Launch ✌ Nov 2, 2024 @ 8:23pm 
I am at my wit's end, my game has a bug where pawns will wear multiple shoes and pawns will spawn with huge lists of shoes in their inventory. No idea how to stop it, and I seem to be the only one with this bug. Help.
AOE2.GG | MattWithAHat Oct 27, 2024 @ 12:09pm 
Really great mod. I would love it, if you would add some traditional clothes. To give you some ideas: Kaftan, Djellaba, Thawb, Sarong, Turban for hot biomes. Uschanka, Poncho, Anorak, Kuhlyanka, Telogreika for cold biomes.
wardogg Oct 27, 2024 @ 2:04am 
Can't store any of the apparel in the washing machine from Dubs Bad Hygiene mod
Realm Imp Oct 19, 2024 @ 10:56am 
Heres the list of missing items as i know of: Trapper Hat, Summer Hat, Cape, Gas Mask and Hood
YobarIsushcatel Oct 17, 2024 @ 10:43pm 
cape is missing, its in the description but not in the game past 1.3
galesdeloscien Oct 14, 2024 @ 10:07am 
its lost media
LuckyCaius Sep 30, 2024 @ 4:23pm 
I don't know if some of the items just don't show up in the character editor for the prepare carefully mod but I swear I don't see things like the gas mask or the baseball cap anywhere in the list of clothes for colonists.
Toxtricity Sep 6, 2024 @ 3:29pm 
boots and shoes occupy different slots for me for some reason, boots go in the Middle_a slot while shoes take up the regular Middle slot and conflict with flak pants and the like, any idea what could be causing this and is there a way to fix this without combing over every mod i have?
Yehoria Aug 23, 2024 @ 7:21am 
Also, hoodie being onSkin(the same layer as T-Shirt) instead of middle, like flak vest is ridiculous.
Yehoria Aug 15, 2024 @ 7:46am 
The fact that it only has one skirt and no dresses is underwhelming
Guddum Jul 27, 2024 @ 4:49pm 
Not sure how much work it is in terms of coding but is it possible to make some of these items available for Children? I've always wanted to give the kids a nice baseball cap.
Leah96xxx Jul 13, 2024 @ 12:32pm 
How to I craft the summer hat? I've completed the Complex Clothes research but I can't see it in the tailors bench list or crafting spot list
Gerewoatle Jul 13, 2024 @ 11:40am 
@hypergeekoid: Because shoes make you more socially persuasive. You can't negotiate a trade deal in boots, my dear person. Boots are for going fast.

But realistically it's probably just a balance/avoidance of redundancy thing. If you want Fast Shoes you can just edit the XML yourself to make it so.
hypergeekoid Jul 13, 2024 @ 5:27am 
I'll always wonder why shoes don't make you move faster, but boots do.
V∆ŁĶẎŘĒΞ Jun 27, 2024 @ 7:03pm 
Oscar I'll steal your hood:8bityuki:
V∆ŁĶẎŘĒΞ Jun 26, 2024 @ 10:22pm 
Hello Oskar ) eee boy give mi tribal hood, go comeback hood meeen oskaaaaaaaaaaaaaaaaaaaaaaar:8bitdish:
V∆ŁĶẎŘĒΞ Jun 26, 2024 @ 7:58am 
Give me tribal hood :d2axe:
CoolEtto Jun 25, 2024 @ 8:28pm 
Is this CE compatible?
V∆ŁĶẎŘĒΞ Jun 24, 2024 @ 5:14pm 
Верните первобытный капюшон аааааааааааааа:steamthumbsdown:
galesdeloscien Jun 19, 2024 @ 7:28am 
i dont know why is everybody wearing aprons, like dud not cool yo know.
EmberD Jun 11, 2024 @ 12:03pm 
Skirts can be a great thing for Ideology DLC, making it a clothing precept. If a man wear skirt and the settlement\pawns dislike this with their ideology you get a debuff. Could be simplified somehow to avoid micromanagement, but I think its quite a good idea
Aulwynd Jun 11, 2024 @ 6:23am 
How do I stop men from spawning w skirts