RimWorld

RimWorld

Vanilla Apparel Expanded
665 Comments
Realm Imp Sep 4 @ 4:59am 
everyone is wearing the apron
Lindsiria Sep 1 @ 7:38pm 
I cannot find the trappers hat and summers hat either.
Tiberius Rex Aug 31 @ 5:51pm 
The medic items register as "smeltable" .ie metal which makes sorting more difficult. I'm using 1.4 is there a way around this?
Excel.exe Aug 20 @ 11:57pm 
@Sakuuta1918 you need https://steamcommunity.com/sharedfiles/filedetails/?id=2739055353 It's a problem with the base game unfortunately
Sakuuta1918 Aug 20 @ 7:41am 
Cannot equip gloves and boots with bionic arms and legs from EPOE-Forked cause hands and feet have been removed. Is it a feature or a bug?
Ra1n Aug 20 @ 3:45am 
For some reason I can't find the gas mask in the game, as well as the summer hat and the trapper hat. Are they tied to any specific DLCs? I play on 1.5 vanilla only.
judith_21 Aug 17 @ 9:22pm 
Just as @cjhouston mentioned in his comment on 16th July, I can only force my pawn to wear this apparel. They will not wear it on their own. I.e. if I remove the "forced" setting on the boots, my pawns prefer being bare foot instead of wearing the boots. Same applies for all the other items, but with the boots it is most recognizable because they prefer "nothing" over the apparel from this mod. I added the mod mid-save, maybe this makes a difference?
Sammyboi Aug 14 @ 12:51pm 
@Vhis2enty you can use the mod cherry picker to remove content from mods you do not want
https://steamcommunity.com/sharedfiles/filedetails/?id=3521312241
Vhis2enty Aug 8 @ 11:19am 
is there a way to remove gloves, scarfs and ´´foot apparel´ (my english is not perfect, so i don´t really remember what´s the appropriate word here)
because they make my pawns wear so much extra stuff that when it starts breaking down below 50% they get angry, and the more extra stuff they wear the more of a problem this is.
Gaijoob Aug 3 @ 11:46am 
Is it intentional that gloves are now Middle layer? Because they've been Skin layer for as long as I can remember.
LavendarDrop194 Jul 28 @ 9:41am 
Are there any plans to enable shoes and gloves for children?
asdlfehasdkwjaghsdm Jul 27 @ 12:13am 
The buffs for surgeons mask and scrubs should be swapped
asdlfehasdkwjaghsdm Jul 27 @ 12:10am 
jf theres a red square with an x on it that means it cant find the texture or it couldnt load it
T145 Jul 25 @ 2:06pm 
Not sure if this is a known issue, but I'm getting a bug with the apparel from this mod being labelled as tainted after stripping a downed enemy and then equipping the stripped apparel. It's not labelled as tainted for w/e reason. It seems to be happening with shoes a lot.
chocoavena Jul 25 @ 1:11pm 
I think with the babies it is a conflict to the mod Toddlers which is odd. Its only for the onsie
chocoavena Jul 25 @ 1:03pm 
i keep getting a red square with an X on it on all vanilla expanded clothes on children and babies
SnuffSaid Jul 22 @ 7:23am 
OK, after a bit of messing around I discovered the jumpsuit problem is actually a conflict with the popular mod "Character Editor". Looking at the log, I noticed the line "VAE_apparel_jumpsuit modification loaded", so I disabled Character Editor and sure enough, jumpsuits went back to normal. So it's that mods fault, though I can't even begin to fathom why they would target a single item from this mod like that when it has nothing to do with their mod's functionality. Bizarre.
SnuffSaid Jul 22 @ 4:59am 
+1 for jumpsuits needing an urgent tweak. I just made a bunch of devilstrand ones and they have 182% sharp defence before even taking quality bonuses into account. They're about 4-5x more effective than devilstrand dusters at the moment.
Zuicidal Deity Jul 21 @ 7:30am 
Jumpsuit values need to be tweaked. Gave my colonists a starting jumpsuit each of normal quality and made out of synthread. They have over 100% sharp and heat protection essentially rendering them immune to damage outside of blunt damage (only 38% protection).
blue Jul 20 @ 3:27am 
Prestige Siegebreaker helmet is missing vacuum resistance, while regular helmet has it
Shiinx Jul 19 @ 10:28am 
visual bug issue: Bluefur pelt coat is fine when not worn. But once it's worn, it's a broken image (red square with x in square). This only seems to appear on children
c28919 Jul 16 @ 2:46am 
and also i cant see the gas mask either.
c28919 Jul 16 @ 2:33am 
i cant see the trapper hat on the complex clothing or the clothing bench thing, any help please? i really wanted the trapper hat.
cjhouston Jul 15 @ 4:49pm 
anyone else having issues with VE Apparel and Armor not being recognized by outfit management? I.E. if you assign colonists to wear a TankTop and Shorts they will never automatically wear them.
Wintermist Jul 14 @ 6:09am 
Thinking we need Vacsuit gloves and boots too :D
Argyropoeia Jun 21 @ 4:19pm 
So I'm having a very strange issue where the suit jacked and shirt and tie which are supposed to give trade price improvement 0.15 aka 15% are instead giving negotiation ability 0.15/15% instead. I have other mods that add clothing with trade price improvement that work correctly and I have gone into things_def_misc and confirmed that the file definitely says trade price improvement and not negotiation ability.

I'm at a loss for what could be going wrong here. If anyone has any ideas please let me know.
Akelusha Jun 12 @ 4:57am 
(Using translator)
I think it's a bug. The tribal poncho texture is superimposed over the pawn's head.
Savage Servant Jun 1 @ 5:15am 
Why so much of new apparell is UNCATEGORIZED, just thrown out into "apparell", not misc, not new category, just thrown in on top of everything so if you want to tick them on in your already existing storage or policies you have to manually tick every single one on every single policy etc becouse any alternative is to tick on EVERYTHING.
Senilia May 29 @ 5:30am 
Could the scarf be classified as neck gear rather than head gear? Currently, it can't be equipped simultaneously with a gas mask.
Dyadya Sol May 24 @ 8:35am 
For some reason I don't have the gas mask from this mod in the game
Jellicoe Cats May 14 @ 8:52pm 
Could we have either a miners helmet or add mining to the hard hat?
DividedSE May 4 @ 12:07am 
Why nothing for Mining Improvement ?
KookiePartrokie Apr 19 @ 11:42pm 
clothes from this mod cannot be hauled because "no empty spaces to store" even though there is spaces for things to store
Pyro Phoenix Apr 7 @ 1:52pm 
I have the complex jobs mod installed in my current playthrough and for some reason when I craft the doctors scrubs and surgical mask, it defaults to using the unskilled job type of 'production' instead of the crafting related worktype of 'tailoring' because of this I can't really make decent quality clothing as it is is being made with a worktype that has no skill attached. Is this something that is a problem on VAE side or is it a problem on complex jobs side?
Arlington Feb 21 @ 12:27pm 
the gas mask and lab coat are in DLC now so if they are still in...
Miha_metan Feb 20 @ 1:32am 
how do you make the trapper hat :steamsad:
Jellicoe Cats Feb 7 @ 2:32pm 
Can we get a classic bomber jacket, goggled fight helmet and scarf for my vehicles expanded warbird pilot to wear?
Colezeveryepik Jan 28 @ 5:50pm 
Might just be a bug on my end, But whenever anybody has the tank top equipped my frames tank to 5 and tps slows down past 1x, I disabled a second mod that was doing this with some of their clothing but havent found a fix. Is there a way to disable all pawns from spawning with tank tops or a fix?
theDehumanized Jan 25 @ 5:01pm 
Anyway to disable gloves and shoes?
thmp2007 Jan 22 @ 2:29pm 
hey does anyone know if the gasmask is still in the mod? i can only find the low-res biotech one
Eyeless Deceiver Dec 24, 2024 @ 1:51am 
@SKEETER Good call, thanks.
-=GoW=-Dennis Dec 4, 2024 @ 7:45pm 
Can those be worn by kids? If not, is there an alternative mod adding some graphically nice stuff for them?
Fridgemagnet Nov 29, 2024 @ 5:21am 
@Aria~ムキ If your pawn has bionic legs, Rimworld removes their feet (meaning you can't wear shoes).
There are some mods which work around that, but the underlying issue is in the base game.
Aria~ムキ Nov 28, 2024 @ 3:50pm 
Clothing code for the shoes needs a look at can't wear it won't force wear
drshahramanvariazar Nov 17, 2024 @ 10:40am 
also WHY THERE ISNT GAS MASK ITEM (in character editor mod menu)

you better not tell me gas masks need biotech DLC for it to exist
SKEETER Nov 15, 2024 @ 11:35pm 
Love the mod! However I found I'm unable to sell a lot (if not all? didn't test fully) of the VE Apparel items to traders who should be willing to buy since they buy vanilla clothing items (e.g., Bulk Traders). I know nothing about modding Rimworld but did some digging and was able to see that item defs in Core had "tradeTags". Tried adding tradeTags to most VEA items and that seemed to fix.

Not sure if that's intentional, a bug on my end, a miss with the mod, or something that changed recently with Rimworld; just posting here for posterity!
BreakUrSelf Nov 9, 2024 @ 6:07am 
Awesome mod, but like some reported there are some items missing/can't wear, glasses, beret etc
♥ Box Of Launch ✌ Nov 2, 2024 @ 8:23pm 
I am at my wit's end, my game has a bug where pawns will wear multiple shoes and pawns will spawn with huge lists of shoes in their inventory. No idea how to stop it, and I seem to be the only one with this bug. Help.
AOE2.GG | MattWithAHat Oct 27, 2024 @ 12:09pm 
Really great mod. I would love it, if you would add some traditional clothes. To give you some ideas: Kaftan, Djellaba, Thawb, Sarong, Turban for hot biomes. Uschanka, Poncho, Anorak, Kuhlyanka, Telogreika for cold biomes.
wardogg Oct 27, 2024 @ 2:04am 
Can't store any of the apparel in the washing machine from Dubs Bad Hygiene mod