RimWorld

RimWorld

3,755 ratings
[KV] Show Hair With Hats or Hide All Hats
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
10.006 MB
Oct 25, 2017 @ 4:12pm
Feb 17 @ 7:45pm
68 Change Notes ( view )

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[KV] Show Hair With Hats or Hide All Hats

Description
Show hair for all hats.

Select which hats do hide hair from Mod Settings.

Hide All Hats from Mod Settings

Will work with mods that add new hats

Supports current saves and can be removed without breaking saves

How the mod works
This mod only tells the game when hat/hair will be drawn. If hair is being drawn in front of hats, look elsewhere as this mod in no way changes the "depth" on which either is rendered.


Direct Download:
https://github.com/KiameV/rimworld-showhair/releases/download/1.3/ShowHair.zip

Ludeon Thread: https://ludeon.com/forums/index.php?topic=33575.msg342365#msg342365

GitHub: https://github.com/KiameV/rimworld-showhair


Supports current saves and should work with all hats added by mods.


When changing whether a hat hides hair, if a pawn is wearing that hat their portrait will not update until they change something (like remove/put back on the hat).

Supported Mods;
Any mod that adds hair styles
Humanoid Alien Races 2.0
NewRatkin+ (must be after this mod in load order)
NAL Facial Animations: disable "draw eyebrows over hat" in that mod's settings
Gradient Hair: Disable "Don't Shave Your Hair" in this mod's menu to get gradient hair to work.

More information regarding "Don't Shave Your Head" mod setting- https://ludeon.com/forums/index.php?topic=36597.0

May work with:
Children and Pregnancy
Vanilla Expanded Framework (VEF): (Thanks Sleepy068)
- Ensure VEF is near the top of the load order, this is actually recommended for this mod.
- Ensure VEF is above EPOE if you use it.
- Ensure VEF is below Save Our Ship 2 if you use it.
- Disable Texture Caching in its mod settings
NL Facial Animation: (Thanks Cerms)
- Disable Texture Caching in its mod settings

Conflicts with:
Facial Hair
FCP Institute and Railroad Teaser
Combat Extended
Vanilla Expanded Pirates
Any race based off Garam

For anyone still asking about CE support - there is none. I will not tolerate demands to support CE and I will delete all further CE comments. This mod has never actively supported CE and if, by chance, it worked with CE that was only coincidence. If anyone who wants to update the CE code to support this mod, they can. If anyone finds a way to add CE support to this mod, make a PR on this mod's github page and I'll review/include those changes. Beyond that there will not be support for CE.


Like my mods? Consider supporting me!
[ko-fi.com]


Thanks To:
Thanks to "YouAllJilao" for creating "Headgear Frame" and "Vaniat" for supporting it. That mod gave me the idea to do this mod.
Thank you Diana Winters for the Orassans which is the 'cat' pawn in the screen shot.
Thank you NoImageAvailable and Dark_Inquisitor for the Don't Shave Your Head code

Translators:
- Proxyer - Japanese
- Juijote! - Chinese

Code Support:
- LockdownX7
Popular Discussions View All (2)
0
Jun 11 @ 10:39am
Compatibility with Aliens Races
Barry
< >
874 Comments
Pineapple King Jul 5 @ 3:34pm 
Even stranger, as a test i started a new colony same everything ideology, same clothing until i realised it, the visual bug comes from the tabard being equipped. This bit of clothing is sitting on the "on top" layer.

I hope this narrows it down and helps others
Pineapple King Jul 5 @ 3:13pm 
It could be to do with the expanded frame work being updated in the past day?
Reverie Jul 5 @ 12:16pm 
Having the same issue, hair drawing over hats, the caching trick doesn't work. It's the same with Dubs Apparel Tweaks nowadays, so I guess it's the 1.3 change indeed being the problem :(
Bear Jul 3 @ 7:13am 
Nope, it did not fix it. So it must have been a Vanilla change in the last few months.
Bear Jul 3 @ 6:13am 
I don't have "Vanilla Expanded Pirates" enabled, so that's not it. I can't find any mod that changed recently that would reasonably have caused this but I'm going to revert all my mods to 4/22 (the last certain time I knew it worked) and see if that fixes the problem.
Bear Jul 3 @ 5:53am 
Unfortunately enabling "Disable Texture Caching option" causes Facial animations to break.
Bear Jul 2 @ 11:42am 
What an odd change, someone must have updated their mod, I didn't need this until today.
AresOfThrace Jul 1 @ 12:30am 
I have no issues now, it was just the Texture caching disable that caused problems.
Kiame Vivacity  [author] Jun 30 @ 10:32pm 
Getting this mod to work with Vanilla Expanded is in this mod's description under "May work with"
AresOfThrace Jun 30 @ 9:27pm 
@Everybody: Found out what the problem was for me, it was VE's "Disable Texture Caching"-option.