RimWorld

RimWorld

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Vanilla Weapons Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.302 MB
Jul 24, 2019 @ 5:28pm
May 19, 2024 @ 2:44am
50 Change Notes ( view )

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Vanilla Weapons Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







The patch has been provided to us and is available here:
https://github.com/onigamii/VanillaWeaponsExpandedCE



1.2.0 (03/08/2020): See change notes. Rebalance changes marked with red and green on weapon cards below.



In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.

Additionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects!





[forms.gle]






















































Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of weapons that I’d like to see added and I have added them. If some feature request catches my attention, I will add it.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Projectile effects and C# help by Kikohi.

Orbital Bombardment and Gas Grenade code by Pelador.

Flintlock texture by Luizi

Rebalance by Primus the Conqueror.

https://steamcommunity.com/sharedfiles/filedetails/?id=1989352844

Submunitions dll required for Charge Rocket Launcher by pyrofreak4321.

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49258.0

[discord.gg]









Popular Discussions View All (45)
144
Mar 23 @ 10:49pm
Requests
Warbeard
11
Jan 7, 2024 @ 6:10am
Tools are missing
Box-Head !
3
Sep 29, 2024 @ 4:05am
toxic gas grenades
Diamondman0607
1,417 Comments
Price 10 hours ago 
Combat extended patch is a 404, can it just be on steam workshop somewhere
Andy Mil Apr 15 @ 6:41am 
Question, flamethrower vs Incinerator which better?
vincent_renevot Apr 14 @ 4:59pm 
@Fibre🌹 @Garolf @JetCaesar it's the "gun play" mod that is cosing the issue. I agreed with @Indigo Cactus and TheeDicTater this mod and medieval 2 need a patch to clean.
Bean Apr 10 @ 8:47pm 
@abster check out cherry picker
Abster Apr 9 @ 5:23am 
It would be great to add customisation option to this mod, so we can turn off the weapons we don't want. This will also help mitigate most of the issues with repeated weapons with other Expanded series of mods being reported.
Botaxalim Apr 6 @ 2:30am 
enemies raid with flintlock and musket go ratatatattatatttata!!! althou all of them miss, fps drop like crazy
JetCaesar Apr 5 @ 7:34am 
I am also getting the issue with the Flintlock and Musket. Possible clash with the Medieval Expanded 2 mod.
3158761251 Mar 28 @ 7:34pm 
有汉化吗?
Garolf Mar 25 @ 4:04pm 
@Fibre Yeah. I have the same bug - also Flint and Musket behave like Maschineguns (high firerate); But most bullets don't meet their target, which is funny - because its like suppressive fire with the FPS-Drop.
Fibre🌹 Mar 23 @ 9:52pm 
Okay so this clashes with the Medieval 2 mod. The flintlock would shoot like a minigun and the code pops up saying that "Flintlock (Random code here) Medieval 2" The bullets from the flintlock would not disappear and just "float" making the game drop my FPS to like 6-10. I was wondering why is my FPS dropping so low, only to see bullets mid air, when I removed the bullets using debug clear, it fixed it and the game went back to smooth.

My guess is that the medieval guns from this mod and the Medieval 2 mod "clash".