RimWorld

RimWorld

2,901 ratings
Vanilla Achievements Expanded
25
3
31
15
20
5
2
4
4
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
19.445 MB
Nov 15, 2020 @ 5:51am
Jan 31, 2023 @ 3:23am
12 Change Notes ( view )

Subscribe to download
Vanilla Achievements Expanded

Description
[www.patreon.com]





1.0 (15/11/2020): Release



Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
This mod adds an extensive achievement system, with various different stats being tracked. Players receive a pop up rewarding them for going above and beyond and pushing their boundaries. Players receive achievement points which can not only be shown off, but also can be used to fire several types of pre-existing in-game events.

Most achievement trackers (described below) can be used in xml. This means other modders can include an Achievements.xml file in their mods and inject custom, mod specific achievements into our framework. That is of course if Vanilla Achievements Expanded is active.
What are Trackers?
Trackers are xml-open classes that are used for achievements. Many stats and parameters can be adjustable via xml!


Q: Can I suggest more achievements?
A: No. This mod is finished, it already has more achievements than most of the video games upon release. A lot of achievements in this mod are already suggestions from the community! You can however suggest achievements for other Vanilla Expanded mods.

Q: Can you add achievements for X mod?
A: If it’s a part of Vanilla Expanded, yes, if it’s somebody elses mod, no. They can easily add those achievements themselves.

Q: Where should this mod be placed in the mod load order queue?
A: As far up as possible. Any mod that adds achievements NEEDS to be placed under it.

Q: How can I add my own achievements?
A: Simply follow the link I placed in the Modders section below for a detailed guide.

Q: Achievement should have unlocked but it didn’t!
A: Chances are something went wrong. In that case, you can go to dev-menu and in the Vanilla Achievements category simply unlock that specific achievement manually. In any case, please follow the instructions in Known Issues section and submit a valid error log.

Q: Do Achievements carry over across save games?
A: No. Achievements are per save-game, not per steam-account. Every time you start a new game, you need to unlock them from the start.

Q: Do Achievement points carry over across colonies?
A: No. Just like achievements themselves, they are stored per save-game.

Q: Can achievements be achieved several times in one playthrough?
A: None of the currently provided achievements can, but it can easily be modded in for other achievements.

Q: Are achievements retro-active? Can I add this mod to an existing game?
A: Some are, some aren’t. If you add it to an existing save, it will unlock achievements like the ones for the amount of colonists etc. Some achievements, like ‘Have a bonded pig die in fire’ don’t get tracked UNTIL the mod is active, hence will need to be unlocked again.


[forms.gle]



Authors:
Oskar Potocki, an artist responsible for artwork and mod design.
Smash Phil, a programmer responsible for the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]












































Follow this link to our Git Wiki:
[github.com]

If your mod adds some achievements, be sure to paste this code, without spaces, in your mod description:
[][]https://i.imgur.com/kNldlMg.png[/][/]


https://steamcommunity.com/sharedfiles/filedetails/?id=2288594425

Please let me know if your mod adds any achievements!

[discord.gg]
Popular Discussions View All (12)
313
Feb 29 @ 6:11pm
PINNED: Bug Reports and Issues
Smash Phil
6
Oct 9, 2022 @ 11:34pm
Achievements empty. Unable to print debug log.
onemorecup
4
Oct 18, 2021 @ 7:47pm
Bug
Castilios
672 Comments
Drex Apr 30 @ 4:32pm 
une date pour la mise a jour pour savoir?
Sarg Bjornson  [author] Apr 29 @ 11:20pm 
That's one thing that needs to be determined yet
󠀡󠀡 Apr 29 @ 5:51pm 
i hope the 1.5 update comes with even more achievements or i wish someone will make a expansion to this mod that adds in more
Ithundalië Apr 29 @ 3:34am 
Oh I thought this mod was supposed to be dead. Nice surprise it is still worked on after all.

If only someone could pick up Vanilla UI Expanded which was the greatest mod of all time.
Sarg Bjornson  [author] Apr 27 @ 11:07pm 
No, don't. We already have the mod updated to 1.5, we need to refactor and change things, and changing from one mod to another WILL brick saves.

Just be patient and let us cook
dabeek Apr 27 @ 4:18pm 
vvv This guy is a chad, please let him maintain the mod
Epicguru Apr 27 @ 3:27pm 
I missed the original response from a couple of weeks back, so I'm replying now, but my offer was to update this mod to 1.5 and let you guys just merge it and update the mod here on the workshop. It would not be creating a new version. Do let me know if I should do this.

I'm glad that there are plans for an update or expansion to this mod, but in the meantime, I don't see the harm in having the existing mod (and the hundreds of other mods that added support for achievements) actually functional.
Sarg Bjornson  [author] Apr 25 @ 3:20am 
No plans for now, we will announce them when we start
Monkey Magic Apr 25 @ 3:14am 
Is there was way to set a "number of X floor tiles" to be tracked? I tried the building tracker, but it did not work. Didn't see a terrain tracker or anything that might fit.

@Sarg Bjornson - when you guys do revisit this, will mods that add achievement need to be adjusted, or will that aspect not change? Thanks in advance.

@Shcheglov - It's possible some mod you have added an achievement, or some new mod you added has them, ans this is what caused your updates? Iunno for sure, though
DarakuGato Apr 24 @ 1:44pm 
Worth the wait for this, I can't wait to see what things you all come up with for the new dlc and what not.