RimWorld

RimWorld

1,803 ratings
Rimworld: Spartan Foundry
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
7.557 MB
Mar 27, 2019 @ 8:08am
Nov 27, 2020 @ 3:20am
13 Change Notes ( view )

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Rimworld: Spartan Foundry

Description

[www.patreon.com]







1.4.0 (27/11/2020): Added support for achievements. Fixed certain armors and helmets being Medieval tech level lol.
1.3.0 (19/02/2020): This mod is now 1.1 compatible.
1.2.3 (02/09/2019): All the armours now cover hands and feet.
1.2.2 (10/05/2019): Minor bug fix. Thanks Trunken.
1.2.1 (13/04/2019): Fixed some typo mistakes. Shock trooper armor no longer lowers your psychic sensitivity.
1.2 (04/04/2019): Added Recon Power Armor, Recon Power Armor Helmet. Adjusted the layers of armors to allow wearing a belt - thus creating partial compatibility with Combat Extended. Adjusted work speed for creating armor and helmet - crafting shouldn't take years to finish now.
1.1.1 (29/03/2019): Description tweaks.
1.1.0 (28/03/2019): Added Samurai Power Armor, Samurai Power Armor Helmet, Shock Trooper Armor, Shock Trooper Armor Helmet. Fixed the issue with all the armors being craftable.
1.0.0 (27/03/2019): Release



With Halo anthology coming to the PC quite soon, I thought it’s the perfect moment to revision the vanilla game power armor. I have found it quite versatile, but not quenching my “late game thirst”. Additionally, I wanted a sense of “pride and accomplishment” from doing quests, something unique that cannot be obtained any other way. This is how Spartan Foundry came into being.

Rimworld: Spartan Foundry is a vanilla power armor expansion adding 9 new sets of advanced, end-game power armor. A set of Powered Assault Armor is craftable in very late game, requiring Ship Computer Core technology and an AI Persona Core. The other 8 sets of armour are NOT craftable and can only be obtained from quests and raids. The armor sets contain advanced glitterworld overshield technology, capable of absorbing several shots before requiring a long time to regenerate. Each armor set provides different bonuses and elements can be combined to suit every rimworld colonist.

Armors also come in several colors which are randomized upon the creation of the item. Most common colors are the standard power armor shades of grey, however colors like hyperweave, devilstrand and plasteel are also included alongside many others.



Rimworld: Spartan Foundry comes with following armor sets.




























There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the Rimworld: Spartan Foundry armors spawn randomly on pawns?
A: Yes, they should be added to the available item pool when spawning raids, but they are very rare.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new armors?
A: Most possibly, but every armor will be unique, so if I figure out what kind of armor we’re lacking, I will do it.

Q: Is this mod compatibile with Combat Extended?
A: Should be.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these armors to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: I like your design style, would you like to team up?
A: Definitely. The best way to learn is to work with a lot of people. I could use someone to explain .xml a little bit more in-depth, and I can provide that person with accurate artwork for any project what-so-ever.

Q: I can’t obtain any armors!
A: They are rare for a reason. Something to look forward to and something to look after once you get it.

Q: Make armors craftable!
A: No. These armors are meant to be rewards, just like Orbital bombardment beacons and other non-craftable things.

Q: Make armors colorable!
A: That requires extensive coding knowledge and I don't see the need to do that, if there is a mod that allows you to color it in any way you want. Check out Dubs Paint tool!




Halo Spartan armors and UNSC logo are property of Bungie and 343 Industries.

Graphics are created by me, inspired by the armor from Halo franchise.

Rimworld is owned by Tynan Sylvester.

Ranged shield code provided by Dninemfive. You can find his mod at:
https://steamcommunity.com/sharedfiles/filedetails/?id=1417354001



[ko-fi.com]

STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=1695609511&tscn=1553703637
DROPBOX: https://www.dropbox.com/s/t33mdilfpmr2e3q/SpartanFoundry.rar?dl=0






















Popular Discussions View All (13)
32
Mar 13, 2021 @ 12:29pm
suggesting a armor set
Atlas the Rat Smasher
4
Mar 29, 2019 @ 4:14am
Can't use ranged ?
Бурхангүй
3
Jul 12, 2019 @ 9:03am
Tainted armor
Mihokyo
< >
828 Comments
DF Jun 11 @ 7:29am 
Ancients VE for you
gamerwithnoideaforaname Jun 11 @ 7:26am 
add the option to "upgrade" your colonists like actual spartans, and just make 3 augmentation tables for each type of spartan, eg spartan-2 augmentation being the most rewarding but the one with the highest probability of death
Lamar Jun 9 @ 10:59pm 
It seems Oskar has had it with our shit. Can't say I blame him...
Oskar Potocki  [author] Jun 5 @ 2:37am 
No.
rafaelmty31 Jun 4 @ 10:07pm 
1.3???
:steamhappy:
bujiu Dec 2, 2022 @ 8:14pm 
How do I contact you if I want to customize a series of vanilla style retexture?
Warden Nov 23, 2022 @ 12:07pm 
(金)Leafeye posted an updated version of mod, guys. Check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=2562018758&searchtext=spartan
Vlar Nov 4, 2022 @ 6:14pm 
Could update it for people who dont play older version
Karasu Nov 2, 2022 @ 7:55pm 
how much do i have to pay for update, for real no joke
Potato O'Neil Oct 21, 2022 @ 1:02pm 
just curious why, was the mod shelfed?