RimWorld

RimWorld

179 ratings
Advanced Shield Belts
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.070 MB
Jun 20, 2018 @ 12:09pm
Sep 27, 2019 @ 9:15pm
12 Change Notes ( view )

Subscribe to download
Advanced Shield Belts

Subscribed
Unsubscribe
In 1 collection by dninemfive
dninemfive's mods
18 items
Description
Adds three new shield belts, the Quick-Recharge Shield Belt, the Heavy Shield Belt, and the Ranged Shield Belt. As their names imply, the first recharges more quickly, the second has a higher max charge, and the last one allows the wearer to use ranged weapons while worn. Each requires their own techs and have unique recipes; exact details are given at the bottom.

Non-Steam download available here.[github.com]

Notes
- No compatibility issues are expected as this does not modify any vanilla code.
- Fully compatible with Exotic's Eternal Belts if it's loaded after this mod.
- Included in Shield Belt Whitelist for alien races by default.
- Many thanks to Jaxxa, author of ED-Enhanced Options and other mods for their help with Harmony patching. The mod no longer uses the patches, but it I've used the library for many other things at this point.
- Thanks to CANALETA, who provided a Spanish (Latin America) translation, Trunken, who provided a German one, and CaptainSnafu, who provided Chinese (simplified and traditional) translations.

Detailed info:

General overview:

Vanilla
Quick-Recharge
Heavy
Ranged
Work to make
14000
20000
20000
28000
Max Charge
1.1
0.85
1.7
1.0
Charge Rate
0.13
0.22
0.08
0.117

Techs:

- Quick-Recharge Shield Belt: Spacer 1800, requires Shield Belt
- Heavy Shield Belt: Spacer 1800, requires Shield Belt
- Ranged Shield Belt: Spacer 3200, requires both previous techs

Ingredients:

- Vanilla: 2 Components, 50 Steel, 20 Plasteel, 6 Uranium
- QR: 3 Components, 50 Steel, 25 Plasteel, 9 Uranium
- Heavy: 4 Components, 50 Steel, 30 Plasteel, 8 Uranium
- Ranged: 4 Advanced Components, 50 Steel, 35 Plasteel, 10 Uranium
Popular Discussions View All (1)
10
May 11, 2019 @ 2:33pm
Un-equipping ranged apparel issue
dninemfive
< >
96 Comments
Kayden Jan 9 @ 12:54am 
@IronSquid501 @dninemfive thanks guys.
dninemfive  [author] Jan 7 @ 9:30am 
@IronSquid501 Thanks for pointing that out! I've added it to the description for this mod.
IronSquid501 Jan 7 @ 7:36am 
@Kayden there is a mod called "Shield Belt Whitelist for alien races" that fulfils that role with all aliens, I believe
dninemfive  [author] Jan 6 @ 9:31am 
@Kayden No.
Kayden Jan 6 @ 5:31am 
Can we get a patch so Yautja from AvP mod can equip ranged shield belts?
dninemfive  [author] Dec 1, 2019 @ 11:27am 
@Det. Brent Halligan Yes, as long as you include the license [github.com] and credit me as outlined here. [github.com]

I'm planning on adding this code to a framework you can easily set as a requirement soon™, so you might want to wait for that instead.
Himbo Prime Nov 30, 2019 @ 4:31pm 
Are you ok with me using the code for the ranged shield belt in my own mod?
i've been trying to implement something similar but i dont have the time to learn C#
dninemfive  [author] Oct 8, 2019 @ 8:26am 
@lunarian No problem! For future reference, most mods just adding items like this are save-compatible to add but cause minor but risky errors when removed.
шут Oct 7, 2019 @ 11:02pm 
Thanks for the fast reply man, appreciated
dninemfive  [author] Oct 7, 2019 @ 6:45pm 
ye