RimWorld

RimWorld

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Rimworld: Spartan Foundry (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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Posted
Updated
5.721 MB
Jul 31, 2021 @ 3:29am
Feb 17 @ 5:45am
14 Change Notes ( view )

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Rimworld: Spartan Foundry (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
995 items
My Current ModList
263 items
Description

Update of Oskar Potockis mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1695609511
with permission

- Shield-code replaced with references to Vanilla Expanded Framework. Might be some slight differences.
- If you want them craftable use Spartan Foundry Warcraft (Continued)
- Added support for Save our ship 2



[discord.gg]
[github.com]








1.4.0 (27/11/2020): Added support for achievements. Fixed certain armors and helmets being Medieval tech level lol.
1.3.0 (19/02/2020): This mod is now 1.1 compatible.
1.2.3 (02/09/2019): All the armours now cover hands and feet.
1.2.2 (10/05/2019): Minor bug fix. Thanks Trunken.
1.2.1 (13/04/2019): Fixed some typo mistakes. Shock trooper armor no longer lowers your psychic sensitivity.
1.2 (04/04/2019): Added Recon Power Armor, Recon Power Armor Helmet. Adjusted the layers of armors to allow wearing a belt - thus creating partial compatibility with Combat Extended. Adjusted work speed for creating armor and helmet - crafting shouldn't take years to finish now.
1.1.1 (29/03/2019): Description tweaks.
1.1.0 (28/03/2019): Added Samurai Power Armor, Samurai Power Armor Helmet, Shock Trooper Armor, Shock Trooper Armor Helmet. Fixed the issue with all the armors being craftable.
1.0.0 (27/03/2019): Release



With Halo anthology coming to the PC quite soon, I thought it’s the perfect moment to revision the vanilla game power armor. I have found it quite versatile, but not quenching my “late game thirst”. Additionally, I wanted a sense of “pride and accomplishment” from doing quests, something unique that cannot be obtained any other way. This is how Spartan Foundry came into being.

Rimworld: Spartan Foundry is a vanilla power armor expansion adding 9 new sets of advanced, end-game power armor. A set of Powered Assault Armor is craftable in very late game, requiring Ship Computer Core technology and an AI Persona Core. The other 8 sets of armour are NOT craftable and can only be obtained from quests and raids. The armor sets contain advanced glitterworld overshield technology, capable of absorbing several shots before requiring a long time to regenerate. Each armor set provides different bonuses and elements can be combined to suit every rimworld colonist.

Armors also come in several colors which are randomized upon the creation of the item. Most common colors are the standard power armor shades of grey, however colors like hyperweave, devilstrand and plasteel are also included alongside many others.



Rimworld: Spartan Foundry comes with following armor sets.




























There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the Rimworld: Spartan Foundry armors spawn randomly on pawns?
A: Yes, they should be added to the available item pool when spawning raids, but they are very rare.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new armors?
A: Most possibly, but every armor will be unique, so if I figure out what kind of armor we’re lacking, I will do it.

Q: Is this mod compatibile with Combat Extended?
A: Should be.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these armors to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: I like your design style, would you like to team up?
A: Definitely. The best way to learn is to work with a lot of people. I could use someone to explain .xml a little bit more in-depth, and I can provide that person with accurate artwork for any project what-so-ever.

Q: I can’t obtain any armors!
A: They are rare for a reason. Something to look forward to and something to look after once you get it.

Q: Make armors craftable!
A: No. These armors are meant to be rewards, just like Orbital bombardment beacons and other non-craftable things.

Q: Make armors colorable!
A: That requires extensive coding knowledge and I don't see the need to do that, if there is a mod that allows you to color it in any way you want. Check out Dubs Paint tool!




Halo Spartan armors and UNSC logo are property of Bungie and 343 Industries.

Graphics are created by me, inspired by the armor from Halo franchise.

Rimworld is owned by Tynan Sylvester.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: power armor
Popular Discussions View All (1)
0
Feb 27 @ 4:31pm
You forgot Reach
Serial Designation N-0X0010010
236 Comments
Aug 23 @ 11:39am 
No problem, its not that big of a deal, it just looks funny sometimes, you have a big load of other work anyways
Mlie  [author]
Aug 23 @ 10:17am 
@F3NIX_ Sorry, I cant really update or change the textures.
Aug 23 @ 8:16am 
Could we get a setting that disables the transparent visors on some helmets ?
Mlie  [author]
Apr 6 @ 11:44am 
@Ballardin Please see the Reporting Issues section described above
Apr 4 @ 7:41pm 
The colonists aren't wearing the armor from the mod even though you set it in the clothing policies. Has anyone else had this problem?
Mlie  [author]
Mar 24 @ 11:20am 
@Zalpha They should protect the same way regular power armor does
Mar 24 @ 10:40am 
Will these allow me to breath in space? (I have never been to space yet but heard that is a thing).
Mar 9 @ 3:32pm 
I can't tell but are any of these Standard Marine armor sets?
Feb 18 @ 5:54am 
thanks tide
For the people reporting issues here: While working on compatibility with my own mod, I found the reasons for some of them like temp insulation, shield recharge & SOS2 related things.

I'll push an update to my mod soon - including some (temporary) fixes for some of those issues - and will make a pull request to be fixed in the mod itself. I probably WON'T have fixes for the weird shield-behaviour yet, since there's some shenanigans and sorting this out will take a while to find the intended 'balance' and to restore how the shields were meant to behave.

Just as a PSA. If you have found other issues, feel free to let me know - and for those who want things fixed immediately, you can use the 'mod fixes' tweak in; https://steamcommunity.com/sharedfiles/filedetails/?id=3531909708 or wait for this mod to get updated. Keep in mind that changes mostly don't apply retroactively to already spawned items. So you have to spawn in new copies for them.