RimWorld

RimWorld

6,533 ratings
Save Our Ship 2
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
107.395 MB
9 Nov, 2019 @ 10:10pm
6 May, 2022 @ 4:55am
58 Change Notes ( view )

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Save Our Ship 2

Description


SOS2 is a community project allowing players to build a ship and take it to space, engaging in ship battles, fighting new space bosses, and even traveling to a new world. There is also an end game quest with a unique ending.

The mod is currently undergoing serious maintenance and is in need of testing.

If you need the steam version of SOS2 for Rimworld 1.0, 1.1, 1.2, 1.3 -- this Workshop page will still work for you just fine.

For Rimworld 1.4 and 1.5, go here: https://github.com/SonicTHI/SaveOurShip2Experimental



To download a file off GitHub, simply go to the green button marked "Code" and click Download Zip.

- Open your downloaded zip.
- And copy/paste or drag that file into:
- SteamLibrary\steamapps\common\RimWorld\Mods
- Run RimWorld.
- Make sure Harmony is installed from here: https://steamcommunity.com/workshop/filedetails/?id=2009463077
- Make sure the Vehicle Framework is installed from here: https://steamcommunity.com/workshop/filedetails/?id=3014915404
- And Sort your Load Order like so:

Harmony
Vehicle Framework
Save Our Ship 2


An update for the Steam Workshop is coming soon. You may help us test this new iteration of SOS2 via the GitHub link above, and report issues on our Discord.

You may join our discord here: https://discord.gg/GK7nqgu

Keep in mind, our Discord contains multiple projects. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. Anything posted about RW or SOS in #general will be moved there by a mod.



The Heat System in SOS2.7 has been completely overhauled for simplicity and better performance.

Shields, Reactors, and Weapons all generate heat, which is piped via Thermal Conduits to Coolant Tanks that store heat. That stored heat will eventually destroy your Coolant Tanks, so to prevent that, build Heat Sinks, which now have built in radiators on the roof of your ship to radiate heat to space. You can also rapidly purge your Heat System via the Bridge, but this fatigues your system temporarily, lowering heat capacity. You also have Emergency Purge Ports, which blasts heat into space as molten silver.



How do you select a specific ship or station to start with?

Select Derelict Ship, Station, etc, and go to Scenario Editor, Edit mode, And click on Random. A list of ships will then appear. This is also true when loading your saved ships.
Popular Discussions View All (802)
301
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sos 1.4
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8,732 Comments
Abombplayz 24 minutes ago 
I should specify that when looking at the map it said i was already on a ship
Abombplayz 30 minutes ago 
Sorry @Thain for taking so long to respond my internet has been out for the last few days.

I do think @Ban Handled is correct for why it is not working but i will give my explanation.
Pls forgive me for grammatical errors.

i used a start that said moon base wreckage with the 1.5 version of the mod, starting buy creating a self sub staining colony while working to the research to create my own ship, Not Shuttle. When i finished the ship i tried to launch it but it would not let me, i assumed i was missing something so i looked at the wiki and i had everything i would needed to launch but it wouldn't. so i assumed i was dumb or it might be a bug, so i came here to alert someone in case it was a bug
Buddahxx 5 hours ago 
Am I remembering correctly that this can be installed in an existing game without breaking it?
WaterShield 6 hours ago 
Huzzah! \o/
Thain  [author] 7 hours ago 
We have a tentative date for when it will go back to steam now internally. I played it til 2am last night and didn't encounter a game break, despite trashing around ships between the graveyard and the player map and trying to break it with off the wall scenarios. Also gave it a probably good 25 hours of just playing like I would if I was trying to enjoy it, and that was actually fun. Minor things, sure but nothing show stopping. The mod appears to be in a state that if it were online for many months that it wouldn't cause any serious breakages and would be enjoyable to the most people.

The mod's return to steam and its announcement will happen same day. There will be patches for the next few days after that as steam users report the biggest issues that the test group on git haven't caught, then it'll be stable until the next major update.
BanHandled 11 hours ago 
@Damjdu
Thain has explained before that they do regular but small updates (sometimes multiple times a day). This would require Steam to update the mod to all users each time they push an update. Steam doesn't have a very good track record with pushing updates (or correctly downloading updates), and regardless of whether it did or not it would still be aggravating to have Steam updating the mod that frequently.
GitHub doesn't have this problem. You download it when you want, and if the download 'fails' you know.
Damjdu 12 hours ago 
I am curious, why are you guys not posting the experimantal version of GitHub as sepeareate mod on steam? I understand the reason for not upadting the main mod to 1.5.

Thanks for this great mod.:winter2019happyyul:
fefu1337 12 hours ago 
why can't you just upgrade save our ship to to the 1.5 version:steamfacepalm:
Maari✰ 21 hours ago 
This is my favorite rimworld mod, thanks so much for working on it!! (:
BanHandled 2 May @ 5:34pm 
@Thain
You are correct, waiting for additional information is a better idea than making assumptions. The reason I replied with my assumption is because they started from Derelict Station, which, so far as I know can't be landed. They would have to either shuttle (which I didn't even think of) to the surface or use transportation from another mod (SRTS for example).
Additionally I personally attempted to launch one of the preexisting shuttles in one of the old Derelict Station starts (the one with multiple 'docked' ships) back when I first tried this mod.