RimWorld

RimWorld

1,411 ratings
Vanilla Animals Expanded — Livestock
 
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Mod, 1.0
File Size
Posted
Updated
3.228 MB
Apr 1, 2019 @ 9:40am
Dec 8, 2019 @ 3:58am
6 Change Notes ( view )

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Vanilla Animals Expanded — Livestock

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In 1 collection by Oskar Potocki
Vanilla Expanded
28 items
Description
[www.patreon.com]



1.2.4 (08/12/2019): Nerfed Yak wool.
1.2.1a (26/07/2019): Integrated patch for [T] More Floors, thanks to Xavien.
1.2.1 (26/07/2019): Adjusted temperature of Yaks and Horses, changed drawsize of a Guinea Pig.
1.2.0 (05/04/2019): Geese now drop Birdskin, can be trained to be obedient and attack enemies. Additionally, they are wilder now and can easily turn on you when tame attempt occurs.
1.0.1 (02/04/2019): Added a patch for A Dog Said.
1.0.0 (01/04/2019): Release



I have always found the base game lacking in certain animal types. You can hunt these most amazing creatures like grizzly bears and thrumbo, but for reasons unknown to me, you can never hunt a lion, because they are simply not in the game. When checking out other mods that add normal, earth-like creatures to the game, I’ve noticed that they either don’t fit the game art style, or are too imbalanced to play with. On top of that, most of the mods add science fiction creatures and there was nothing to really satisfy me. I have decided to create my own spin on standard, earth fauna.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. The first part of this update is the Livestock variant. This mod adds 9 new creatures to perfectly fit vanilla game, with custom vanilla artwork, sounds and balancing. With this variant you are finally able to keep an army of ducks at your disposal, or ride bisons into battle due to base support for Giddy-up.




Vanilla Animals Expanded: Livestock adds following animals to the base game:



















[docs.google.com]



There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments. This mod is compatible with Giddy-up.



Q: Do the animals spawn randomly in biomes?
A: Yes, they should be added to the vanilla animal pool when spawning, but some of them are restricted as farm animals and can only be obtained from caravans and traders.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: Not as part of the Livestock mod, no. I will however release new animal packs.

Q: Is this mod compatibile with Giddy-up?
A: Yes.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: I like your design style, would you like to team up?
A: Definitely. The best way to learn is to work with a lot of people. I could use someone to explain .xml a little bit more in-depth, and I can provide that person with accurate artwork for any project what-so-ever.




Graphics are created by me, Oskar Potocki.

Rimworld is owned by Tynan Sylvester.



[ko-fi.com]

STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=1700683323
DROPBOX: https://www.dropbox.com/s/pne7aekxtysocb9/VanillaAnimalsExpanded-Livestock.rar?dl=0

















Popular Discussions View All (6)
12
Nov 16, 2019 @ 3:37pm
suggestions
laylord9
2
Aug 6, 2019 @ 8:23am
Started getting this error on load after a whole in-game year of playing with this mod
Amnesiac
3
Apr 9, 2019 @ 3:38am
These are farm animals, how about farm environment?
Hilkos-Gyros-Pilkos
< >
510 Comments
Daemon Trooper Jan 17 @ 7:45am 
@Oskar Potocki, you should take a look at roloo's job, he's quitting, perhaps you could make something of it with his help and the help of some others, like Spino ?

https://steamcommunity.com/sharedfiles/filedetails/?id=1217001091&tscn=1579254141
"The" SeanMacLeod Jan 13 @ 4:49pm 
@MarpoLoco
Just search the workshop (keyword "Vanilla Animals Expanded") and you'll find quite a lot of what you're looking for, plus maybe some things you aren't lol; there's Desert, Extreme Desert, Tundra, Ice Sheet, and Tropical Swamp mods in addition to animals for the less harsh biomes.
Happy modding! :steamhappy:
MarpoLoco Jan 13 @ 4:18pm 
Very very good mod :snaggletooth: . Like the guinea pigs, goats and donkeys the most. Would also like to have animals from harsh life places like deserts and swamps. Anacondas, capercaillies, frogs f.e. or scorpions, beaded lizards, road runners, vultures (esp. condors :-)).
Oskar Potocki  [author] Jan 6 @ 2:04pm 
Vanilla Factions Expanded adds a new faction, hence adding to the world generation. It also has an option of enabling medieval only runs, which again alters world generation. Why?
iffy Jan 6 @ 2:02pm 
does any of the vanilla expanded mod alter world generation ?
taisamdee Dec 20, 2019 @ 10:02am 
Ah ok. Sorry to bother
Oskar Potocki  [author] Dec 20, 2019 @ 9:31am 
I am not responsible for CE values. It’s armor value in a non-CE version is the same as bluefur.
taisamdee Dec 20, 2019 @ 9:27am 
Brownfur has a 1000% armour multiplier, at least when using CE. Is this intentional?
Oskar Potocki  [author] Dec 20, 2019 @ 1:14am 
Thank you Protok! :)
Protok St Dec 19, 2019 @ 2:17pm 
Hi, Oskar Potocki!
I liked the idea with the new creatures. I made a translation on Russian for your mod.
It can be downloaded here: https://drive.google.com/open?id=1TQoD81EX-1E5EWkZboDT84BNsRvDdhx_
Feel free to use it in future patches of your mod.