RimWorld

RimWorld

2,118 ratings
Android tiers
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Mod, 1.0, 1.1
File Size
Posted
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23.792 MB
May 15, 2018 @ 1:32am
Mar 14 @ 12:30pm
74 Change Notes ( view )

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Android tiers

Description

REQUIRES HUMANOID ALIEN RACES & HARMONY
Order: Harmony - Core - Humanoid alien races - Android Tiers

This mod does work with old saves but will not spawn the new android faction unless a new game is started. Otherwise should work as normal

This mod recently merged with Android Tiers++ made by ARandomKiwi, as such - all the features from that expansion have been added into the base game.


This mod aims to add several tiers of sentient android colonists, robots, mechs and other features. In an attempt to vastly extend late-game colonies.

  • 2 New Android Factions
  • 70 Android backstories
  • 5 Tiers of android
  • Mech and 5 Mech Weapons
  • 5 Robotic animals
  • AI Skycloud
  • New Crafting Material
  • New type of mortar shell
  • Over 70+ Different parts / implants for androids
  • 5 Android Dog specific implants / parts
  • 4 Android specific diseases
  • Lots of high-end research
  • Custom body layouts for androids and animals
  • Artificial brain implants that alter abilities
  • Ai Persona Fabrication
  • 2 New Incidents
  • 5 Android specific "drugs"
  • Android specific capacities

Surgery on androids works differently than that of humans, requiring high crafting. The chance of success can be found within the stats of every pawn. Under the "work" section.



Mech-Fall Transmitter: This is the orbital targetter needed to spawn the M7 Mech. It can be obtained from item stash quests and traders, similar to the way other orbital weapons are gained.

The Fractal Enhancement: A special pill developed by ancient archotech societies, when consumed by an android it will increase almost every useful stat per each use. However if a human consumes it they will convert into a fractal mutant.

Android Assembly Kits: These kits are useful for setting up colonies as they are only a fraction the weight of the android they can be assembled into, able to set up wherever and whenever.

Swarm Mortar: A Mortar filled with several small drones that will attack any hostiles on sight, can be made once T2 Android research is done.

Mechanite Storage Upgrades: Each tier of Mechanite storage upgrade increases or decreases health regen speed, with an archotech mechanite storage upgrade halving the time it takes an android to recover from injuries.

SkyCloud: Allow to digitize and store your colonists minds in supercomputers, from which you can control your entire colony.







(T5 Can only be obtained via the [A Strange Crash] Event)

K-9

Summary: a very quick, strong cybernetic dog even without upgrades. Useful for quickly taking down attackers without sending colonists out.

M.U.F.F Unit

Summary: a very strong robotic hauler that is very useful for caravan trips but not very useful for anything else.

Phytomining Unit

Summary: Named after the process that this machine performs; extracting the small amounts of metal absorbed by plants, refining it and expelling it in the form of long, spindly strands on it's back and neck.
This faux wool can then be used to make resistant clothing or be refined into steel at an electric smelter.

N.Solution Unit

Summary: produces nutrient solution, a form of artifical milk that holds twice as much nutrition as it's counterpart; actual milk.

Chemical processing unit

Summary: every 2 days will dispense up to 5 capsules at once, these capsules contain semi-refined resources within them that can either be further developed into chemfuel or neutroamine at a drug lab or refinery.



B18 Download link: https://drive.google.com/open?id=1ww373VWEq5K3nbDUIOjhLGvxfQreEbFr
B19 Download Link: https://drive.google.com/open?id=1AVONZQDdTWuyzSkh0w63lPvN4-Jybqg1
Non-Steam 1.0 Download Link: https://drive.google.com/open?id=1h8yYpMsNspdfKPYupab3ydU78FSyrNuz


All parts require upgrade kits to install

Android parts / upgrades are made at the android parts table
Androids drugs can be made at the parts table or drug lab.
Androids / k-9 units are made at the Robotics production casket


Our Discord:
+================ Click me! ================+
[discord.gg]

Special thanks to:
Uplinked for helping write backstories. More info on him can be seen HERE [uplinked.portfoliobox.net]
Trunken for making the workshop page look beautiful with his preview images.

Atlas' Donation Page (Author of android tiers)
[paypal.me]

ARandomKiwi's Kofi Page (Author of android tiers++ expansion / 1.1 Update)
[ko-fi.com]

Popular Discussions View All (97)
1,065
2 hours ago
PINNED: Ideas / Bugs
Atlas
24
May 10 @ 8:29pm
ai persona cores?
Aczdreign
312
May 31 @ 6:47pm
Discussions
Atlas
< >
3,742 Comments
Birb 11 hours ago 
Is there a tutorial for this mod that's with speech? Or at least a wiki page?
Raistlin Jun 3 @ 2:55am 
Please we need a compatibility fix for the mod:
"children and pregnancy" --> https://steamcommunity.com/sharedfiles/filedetails/?id=2077704445

@ozzmae I have the same issue.
I hope this could be fixed soon! It's really annoying.
Thank you!
Demonlord09 Jun 2 @ 12:16pm 
[Android tiers] causes compatibility errors by overwriting BodyPartBase in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1386412863\1.1\Defs\Things_Items\Items_BodyParts.xml
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?1288035072::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Mortul Jun 1 @ 5:27pm 
No
observe Jun 1 @ 1:03pm 
Can androids be revived with ressurector mech serum?
LokarCZ May 31 @ 11:52am 
Hi, can I make a request? I know T-5 androids are supposed to be rare, but can ypu add the option to choose them in ,,Edb Prepare careffuly". SR for eng.
Anna.Comnenus May 31 @ 5:36am 
My android will not be effected by emp , is it common situation?
ozzmae May 30 @ 10:50pm 
Ive got children and pregnancy installed along with this and my pawns keep taking the new androids to their "crib" - their pod, and i dont know how to fix it. Like, theyve been staying at their pod slapping them back into it for a good year i just noticed. Is there anything that can be done?
ParasiticSquid May 30 @ 5:03pm 
So, the skymind disable security still resets every game restart to re-enabled. Was a thing that happened before the merge too and confirmed it is still doing it in the latest version of the mod.

Not game breaking, just annoying to have to re-disable everytime you start the game
Malkav May 30 @ 4:33pm 
@JessiahC Rather than a Nanokit, you may need an Upgrade Kit.