RimWorld

RimWorld

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Vanilla Furniture Expanded - Medical Module
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.634 MB
Apr 20, 2019 @ 7:26am
Jul 9, 2025 @ 12:45pm
15 Change Notes ( view )

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Vanilla Furniture Expanded - Medical Module

In 2 collections by Oskar Potocki
Vanilla Expanded
113 items
Vanilla Expanded - Empire playthrough
148 items
Description




1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core
1.1.0 (20/02/2020): This mod is now 1.1 compatible.
1.0.0a (05/05/2019): Fixed several bugs.
1.0.0 (20/04/2019): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Medical module adds several new pieces of furniture to allow players for higher variety of medical beds and linkables. Sterile walls have also been added with color-coded line markings, allowing users to color-code the rooms.



Practise Target (1.0) is incompatible.

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Atlas, a programmer and author of Android Tiers, responsible for all the programming.

Rimworld is owned by Tynan Sylvester. Obviously.



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NON-Steam Download: https://drive.google.com/open?id=1dQTF-5uN15deMDDqpkjBpjoOdHcSKZpx






























Popular Discussions View All (9)
6
Feb 21, 2025 @ 1:21pm
Operating Tables vs Beds
Pixelated Abyss
6
Oct 25, 2024 @ 4:07am
Question on the IV Drip Stand
Breezie Bae
2
Jul 21, 2024 @ 12:44am
Color strip on walls seems to be busted
panini pete
538 Comments
Jun 10 @ 10:18am 
linkables dont link with gravship stuff
Apr 26 @ 7:38am 
I don't think the Cryosleep suspenders are working properly?
Apr 9 @ 4:54pm 
This is gonna be crazy when it's inevitably updated like spacer and core
Mar 29 @ 8:05am 
it's kinda wired that the linkables aren't compatible with the medical beds in VGE
Mar 11 @ 2:19pm 
Can this be the next Furniture Expanded to get an update? Obviously it shouldn't be if you have no ideas for it, but I think it's worth trying.

I think the biggest problem is the research counters, they really make setting up a research area a big pain with how they are, and other VE mods have better research facilities. The walls feel similarly restrictive.
As for new additions, how about some stuff related to hemogen? Using it to cure blood loss is a bit of a hassle in the base game, so why not make it easier?
Feb 27 @ 10:14pm 
Thanks for the mod. Using it for many runs.
I have a request. Could you plz make an Hospital bed with built-in Intravenous drip stand?
Sep 7, 2025 @ 8:57pm 
Does anyone know if the base game Vitals Monitor works on the Surgical Table?
Sep 5, 2025 @ 4:59am 
I whipped up a little patch to make Sterile Walls airtight: https://steamcommunity.com/sharedfiles/filedetails/?id=3562449069
Aug 27, 2025 @ 10:19am 
It would be nice if you added either sterile gravship walls and/or made the existing one airtight. It's a fully metal wall, so I don't see why it shouldn't be airtight.
Aug 16, 2025 @ 1:15pm 
I feel like sterile walls don't mesh well in gravships due to gravships needing to be more compact and sterile walls not being able to be curved like the walls in gravship. I've also always found them a bit annoying as they tend to overlap into the next room and I feel like that always ends up looking a bit weird when you're not double walling. I love the idea, but with the new dlc, I feel like it may be a good idea to revisit sterile walls to better complement the game